mirror of
https://github.com/HackerN64/HackerOoT.git
synced 2026-01-21 10:37:37 -08:00
Merge remote-tracking branch 'decomp/main' into decomp_merge
This commit is contained in:
8
include/array_count.h
Normal file
8
include/array_count.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef ARRAY_COUNT_H
|
||||
#define ARRAY_COUNT_H
|
||||
|
||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
||||
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
|
||||
#define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0]))
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||||
|
||||
#endif
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||||
13
include/avoid_ub.h
Normal file
13
include/avoid_ub.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef AVOID_UB_H
|
||||
#define AVOID_UB_H
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||||
|
||||
/**
|
||||
* This macro is used when the return type of a function is incorrect
|
||||
*/
|
||||
#ifndef AVOID_UB
|
||||
#define BAD_RETURN(type) type
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||||
#else
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||||
#define BAD_RETURN(type) void
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||||
#endif
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||||
|
||||
#endif
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||||
@@ -2,7 +2,6 @@
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||||
#define BUFFERS_H
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||||
#include "gfx.h"
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#include "macros.h"
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||||
#include "ultra64.h"
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#include "config.h"
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|
||||
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@@ -33,4 +33,6 @@ typedef union Color_RGBA16 {
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u16 rgba;
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} Color_RGBA16;
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||||
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
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||||
#endif
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||||
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||||
@@ -24,4 +24,13 @@
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||||
#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
|
||||
#endif
|
||||
|
||||
// HackerOoT
|
||||
|
||||
#if DEBUG_FEATURES
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||||
// if using button combo check for the input, else simply return true
|
||||
#define DEBUG_BTN_COMBO(useCombo, btnToHold, btnToPress, input) ((useCombo ? CHECK_BTN_ALL(input->cur.button, btnToHold) : true) && CHECK_BTN_ALL(input->press.button, btnToPress))
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||||
#else
|
||||
#define DEBUG_BTN_COMBO(useCombo, btnToHold, btnToPress, input) true
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||||
#endif
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||||
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#endif
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||||
@@ -3,7 +3,6 @@
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||||
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#include "config.h"
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#include "ultra64.h"
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#include "macros.h"
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#include "padmgr.h"
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||||
#include "debug/print.h"
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||||
#include "debug/collision_view.h"
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|
||||
@@ -1,9 +1,10 @@
|
||||
#ifndef FAULT_H
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#define FAULT_H
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||||
#include "ultra64.h"
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#include "attributes.h"
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#include "libu64/debug.h"
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||||
#include "libu64/pad.h"
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||||
#include "attributes.h"
|
||||
#include "ultra64.h"
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||||
|
||||
#if !PLATFORM_N64
|
||||
// These are the same as the 3-bit ansi color codes
|
||||
@@ -50,6 +51,12 @@ void Fault_Init(void);
|
||||
NORETURN void Fault_AddHungupAndCrashImpl(const char* exp1, const char* exp2);
|
||||
NORETURN void Fault_AddHungupAndCrash(const char* file, int line);
|
||||
|
||||
#if PLATFORM_N64 || DEBUG_FEATURES
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#define HUNGUP_AND_CRASH(...) Fault_AddHungupAndCrash(__FILE__, __LINE__)
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||||
#else
|
||||
#define HUNGUP_AND_CRASH(...) LogUtils_HungupThread(__FILE__, __LINE__)
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#endif
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||||
|
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// Client Registration
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void Fault_AddClient(FaultClient* client, void* callback, void* arg0, void* arg1);
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
#include "config.h"
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||||
#include "versions.h"
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 240
|
||||
|
||||
// Texture memory size, 4 KiB
|
||||
#define TMEM_SIZE 0x1000
|
||||
|
||||
@@ -130,4 +133,78 @@ void Graph_ThreadEntry(void*);
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||||
extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
|
||||
extern u64 gMojiFontTex[]; // original name: "font_ff"
|
||||
|
||||
/**
|
||||
* `x` vertex x
|
||||
* `y` vertex y
|
||||
* `z` vertex z
|
||||
* `s` texture s coordinate
|
||||
* `t` texture t coordinate
|
||||
* `crnx` red component of color vertex, or x component of normal vertex
|
||||
* `cgny` green component of color vertex, or y component of normal vertex
|
||||
* `cbnz` blue component of color vertex, or z component of normal vertex
|
||||
* `a` alpha
|
||||
*/
|
||||
#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
|
||||
|
||||
#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
|
||||
|
||||
#define gDPSetTileCustom(pkt, fmt, siz, uls, ult, lrs, lrt, pal, \
|
||||
cms, cmt, masks, maskt, shifts, shiftt) \
|
||||
_DW({ \
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||||
gDPPipeSync(pkt); \
|
||||
gDPTileSync(pkt); \
|
||||
gDPSetTile(pkt, fmt, siz, \
|
||||
(((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \
|
||||
G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, \
|
||||
shifts); \
|
||||
gDPTileSync(pkt); \
|
||||
gDPSetTile(pkt, fmt, siz, \
|
||||
(((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \
|
||||
G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
|
||||
gDPSetTileSize(pkt, G_TX_RENDERTILE, \
|
||||
(uls) << G_TEXTURE_IMAGE_FRAC, \
|
||||
(ult) << G_TEXTURE_IMAGE_FRAC, \
|
||||
(lrs) << G_TEXTURE_IMAGE_FRAC, \
|
||||
(lrt) << G_TEXTURE_IMAGE_FRAC); \
|
||||
})
|
||||
|
||||
// HackerOoT
|
||||
|
||||
// System for inserting SPDontSkipTexLoadsAcross for actors/effects which
|
||||
// manipulate segments to select texture indices. Note that this only needs to
|
||||
// be done for things which have a single material and which can appear multiple
|
||||
// times consecutively in the scene, such as Rupees and effects.
|
||||
#if ENABLE_F3DEX3
|
||||
|
||||
// It might seem that we'd need to ensure this is reset every frame. But we
|
||||
// actually only care about when this changes within a frame, as the texture
|
||||
// loads would only ever be skipped between two or more rupees drawn
|
||||
// consecutively. This is s32 so it can hold an actual texture pointer in case
|
||||
// an "index" is not available.
|
||||
#define IF_F3DEX3_DONT_SKIP_TEX_INIT() \
|
||||
static s32 _lastTexIndex = -1; \
|
||||
(void)0
|
||||
|
||||
// If we have consecutive items rendering with different textures, F3DEX3's
|
||||
// optimizer will incorrectly believe the texture loads can be skipped, so this
|
||||
// command tells it not to skip them. However, if the texture really is the same
|
||||
// as last time, then we can let the optimizer skip the load.
|
||||
#define IF_F3DEX3_DONT_SKIP_TEX_HERE(pkt, texIndex) \
|
||||
if ((s32)(texIndex) != _lastTexIndex) { \
|
||||
gSPDontSkipTexLoadsAcross(pkt); \
|
||||
_lastTexIndex = (s32)(texIndex); \
|
||||
} \
|
||||
(void)0
|
||||
|
||||
// In some cases we are sure things are rendered consecutively with different
|
||||
// textures, e.g. in Fire Temple fire objects.
|
||||
#define IF_F3DEX3_ALWAYS_DONT_SKIP_TEX(pkt) \
|
||||
gSPDontSkipTexLoadsAcross(pkt)
|
||||
|
||||
#else
|
||||
#define IF_F3DEX3_DONT_SKIP_TEX_INIT() (void)0
|
||||
#define IF_F3DEX3_DONT_SKIP_TEX_HERE(pkt, texIndex) (void)0
|
||||
#define IF_F3DEX3_ALWAYS_DONT_SKIP_TEX(pkt) (void)0
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
#ifndef GLOBAL_H
|
||||
#define GLOBAL_H
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#endif
|
||||
12
include/language_array.h
Normal file
12
include/language_array.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef LANGUAGE_ARRAY_H
|
||||
#define LANGUAGE_ARRAY_H
|
||||
|
||||
#include "versions.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { jpn, eng }
|
||||
#else
|
||||
#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { eng, ger, fra }
|
||||
#endif
|
||||
|
||||
#endif
|
||||
143
include/macros.h
143
include/macros.h
@@ -1,143 +0,0 @@
|
||||
#ifndef MACROS_H
|
||||
#define MACROS_H
|
||||
|
||||
#include "versions.h"
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 240
|
||||
|
||||
#ifndef AVOID_UB
|
||||
#define BAD_RETURN(type) type
|
||||
#else
|
||||
#define BAD_RETURN(type) void
|
||||
#endif
|
||||
|
||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
||||
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
|
||||
#define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0]))
|
||||
|
||||
#define ABS(x) ((x) >= 0 ? (x) : -(x))
|
||||
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
|
||||
#define DECR(x) ((x) == 0 ? 0 : --(x))
|
||||
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
|
||||
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
|
||||
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
|
||||
|
||||
#define SWAP(type, a, b) \
|
||||
{ \
|
||||
type _temp = (a); \
|
||||
(a) = (b); \
|
||||
(b) = _temp; \
|
||||
} \
|
||||
(void)0
|
||||
|
||||
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
|
||||
|
||||
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
|
||||
|
||||
#if PLATFORM_N64 || DEBUG_FEATURES
|
||||
#define HUNGUP_AND_CRASH(...) Fault_AddHungupAndCrash(__FILE__, __LINE__)
|
||||
#else
|
||||
#define HUNGUP_AND_CRASH(...) LogUtils_HungupThread(__FILE__, __LINE__)
|
||||
#endif
|
||||
|
||||
#define MATRIX_FINALIZE_AND_LOAD(pkt, gfxCtx, file, line) \
|
||||
gSPMatrix(pkt, MATRIX_FINALIZE(gfxCtx, file, line), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW)
|
||||
|
||||
#if OOT_NTSC
|
||||
#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { jpn, eng }
|
||||
#else
|
||||
#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { eng, ger, fra }
|
||||
#endif
|
||||
|
||||
/**
|
||||
* `x` vertex x
|
||||
* `y` vertex y
|
||||
* `z` vertex z
|
||||
* `s` texture s coordinate
|
||||
* `t` texture t coordinate
|
||||
* `crnx` red component of color vertex, or x component of normal vertex
|
||||
* `cgny` green component of color vertex, or y component of normal vertex
|
||||
* `cbnz` blue component of color vertex, or z component of normal vertex
|
||||
* `a` alpha
|
||||
*/
|
||||
#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
|
||||
|
||||
#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
|
||||
|
||||
#define gDPSetTileCustom(pkt, fmt, siz, uls, ult, lrs, lrt, pal, \
|
||||
cms, cmt, masks, maskt, shifts, shiftt) \
|
||||
_DW({ \
|
||||
gDPPipeSync(pkt); \
|
||||
gDPTileSync(pkt); \
|
||||
gDPSetTile(pkt, fmt, siz, \
|
||||
(((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \
|
||||
G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, \
|
||||
shifts); \
|
||||
gDPTileSync(pkt); \
|
||||
gDPSetTile(pkt, fmt, siz, \
|
||||
(((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \
|
||||
G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
|
||||
gDPSetTileSize(pkt, G_TX_RENDERTILE, \
|
||||
(uls) << G_TEXTURE_IMAGE_FRAC, \
|
||||
(ult) << G_TEXTURE_IMAGE_FRAC, \
|
||||
(lrs) << G_TEXTURE_IMAGE_FRAC, \
|
||||
(lrt) << G_TEXTURE_IMAGE_FRAC); \
|
||||
})
|
||||
|
||||
#endif
|
||||
|
||||
// HackerOoT
|
||||
|
||||
#if DEBUG_FEATURES
|
||||
// if using button combo check for the input, else simply return true
|
||||
#define DEBUG_BTN_COMBO(useCombo, btnToHold, btnToPress, input) ((useCombo ? CHECK_BTN_ALL(input->cur.button, btnToHold) : true) && CHECK_BTN_ALL(input->press.button, btnToPress))
|
||||
#else
|
||||
#define DEBUG_BTN_COMBO(useCombo, btnToHold, btnToPress, input) true
|
||||
#endif
|
||||
|
||||
#define IS_DEBUG_CAM_ENABLED (IS_CAMERA_DEBUG_ENABLED ? gDebugCamEnabled : false)
|
||||
|
||||
#define IS_IN_RANGE(val, min, max) ((val >= min) && (val <= max))
|
||||
#define TIMER_DECR(val, target, changeBy) (((val - changeBy) < target) ? target : (val > target) ? (val - changeBy) : val)
|
||||
#define TIMER_INCR(val, target, changeBy) (((val + changeBy) > target) ? target : (val < target) ? (val + changeBy) : val)
|
||||
|
||||
// System for inserting SPDontSkipTexLoadsAcross for actors/effects which
|
||||
// manipulate segments to select texture indices. Note that this only needs to
|
||||
// be done for things which have a single material and which can appear multiple
|
||||
// times consecutively in the scene, such as Rupees and effects.
|
||||
#if ENABLE_F3DEX3
|
||||
|
||||
// It might seem that we'd need to ensure this is reset every frame. But we
|
||||
// actually only care about when this changes within a frame, as the texture
|
||||
// loads would only ever be skipped between two or more rupees drawn
|
||||
// consecutively. This is s32 so it can hold an actual texture pointer in case
|
||||
// an "index" is not available.
|
||||
#define IF_F3DEX3_DONT_SKIP_TEX_INIT() \
|
||||
static s32 _lastTexIndex = -1; \
|
||||
(void)0
|
||||
|
||||
// If we have consecutive items rendering with different textures, F3DEX3's
|
||||
// optimizer will incorrectly believe the texture loads can be skipped, so this
|
||||
// command tells it not to skip them. However, if the texture really is the same
|
||||
// as last time, then we can let the optimizer skip the load.
|
||||
#define IF_F3DEX3_DONT_SKIP_TEX_HERE(pkt, texIndex) \
|
||||
if ((s32)(texIndex) != _lastTexIndex) { \
|
||||
gSPDontSkipTexLoadsAcross(pkt); \
|
||||
_lastTexIndex = (s32)(texIndex); \
|
||||
} \
|
||||
(void)0
|
||||
|
||||
// In some cases we are sure things are rendered consecutively with different
|
||||
// textures, e.g. in Fire Temple fire objects.
|
||||
#define IF_F3DEX3_ALWAYS_DONT_SKIP_TEX(pkt) \
|
||||
gSPDontSkipTexLoadsAcross(pkt)
|
||||
|
||||
#else
|
||||
#define IF_F3DEX3_DONT_SKIP_TEX_INIT() (void)0
|
||||
#define IF_F3DEX3_DONT_SKIP_TEX_HERE(pkt, texIndex) (void)0
|
||||
#define IF_F3DEX3_ALWAYS_DONT_SKIP_TEX(pkt) (void)0
|
||||
#endif
|
||||
|
||||
#define STRINGIFY(s) #s
|
||||
#define EXPAND_AND_STRINGIFY(s) STRINGIFY(s)
|
||||
@@ -64,6 +64,9 @@ Mtx* Matrix_Finalize(struct GraphicsContext* gfxCtx);
|
||||
|
||||
#endif
|
||||
|
||||
#define MATRIX_FINALIZE_AND_LOAD(pkt, gfxCtx, file, line) \
|
||||
gSPMatrix(pkt, MATRIX_FINALIZE(gfxCtx, file, line), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW)
|
||||
|
||||
/* Vector operations */
|
||||
|
||||
void Matrix_MultVec3f(Vec3f* src, Vec3f* dest);
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
// TODO: This file still exists ONLY to provide neccesary headers to extracted assets.
|
||||
// After assets are modified to include the headers they need directly, delete this file.
|
||||
|
||||
#include "array_count.h"
|
||||
#include "gfx.h"
|
||||
#include "sequence.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "ultra64.h"
|
||||
|
||||
@@ -167,6 +167,8 @@ typedef struct ActorShape {
|
||||
// Note: Not implemented yet.
|
||||
#define ACTOR_FLAG_FREEZE_EXCEPTION (1 << 29)
|
||||
|
||||
#define ACTOR_FLAGS_CHECK_ALL(thisx, mask) (((thisx)->flags & (mask)) == (mask))
|
||||
|
||||
#define COLORFILTER_GET_COLORINTENSITY(colorFilterParams) (((colorFilterParams) & 0x1F00) >> 5)
|
||||
#define COLORFILTER_GET_DURATION(colorFilterParams) ((colorFilterParams) & 0xFF)
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#ifndef Z64_ANIMATION_H
|
||||
#define Z64_ANIMATION_H
|
||||
|
||||
#include "avoid_ub.h"
|
||||
#include "ultra64.h"
|
||||
#include "z64dma.h"
|
||||
#include "z64math.h"
|
||||
#include "macros.h"
|
||||
|
||||
struct PlayState;
|
||||
struct Actor;
|
||||
|
||||
@@ -1630,6 +1630,7 @@ typedef struct Camera {
|
||||
} Camera; // size = 0x16C
|
||||
|
||||
extern s32 gDebugCamEnabled;
|
||||
#define IS_DEBUG_CAM_ENABLED (IS_CAMERA_DEBUG_ENABLED ? gDebugCamEnabled : false)
|
||||
|
||||
void Camera_Init(Camera* camera, struct View* view, struct CollisionContext* colCtx, struct PlayState* play);
|
||||
void Camera_InitDataUsingPlayer(Camera* camera, struct Player* player);
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
#ifndef Z64MATH_H
|
||||
#define Z64MATH_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "math.h"
|
||||
|
||||
#define SQ(x) ((x)*(x))
|
||||
#define VEC_SET(V,X,Y,Z) (V).x=(X);(V).y=(Y);(V).z=(Z)
|
||||
#include "ultra64.h"
|
||||
|
||||
typedef union FloatInt {
|
||||
f32 f;
|
||||
@@ -99,6 +96,27 @@ typedef VecSphGeo VecSph;
|
||||
// Pitch is 0 along the xz-plane (horizon)
|
||||
typedef VecSphGeo VecGeo;
|
||||
|
||||
/**
|
||||
* Macros
|
||||
*/
|
||||
|
||||
// General number macros
|
||||
#define SQ(x) ((x)*(x))
|
||||
#define ABS(x) ((x) >= 0 ? (x) : -(x))
|
||||
#define DECR(x) ((x) == 0 ? 0 : --(x))
|
||||
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
|
||||
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
|
||||
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
|
||||
|
||||
#define SWAP(type, a, b) \
|
||||
{ \
|
||||
type _temp = (a); \
|
||||
(a) = (b); \
|
||||
(b) = _temp; \
|
||||
} \
|
||||
(void)0
|
||||
|
||||
// LERP macros
|
||||
#define LERP(x, y, scale) (((y) - (x)) * (scale) + (x))
|
||||
#define LERP32(x, y, scale) ((s32)(((y) - (x)) * (scale)) + (x))
|
||||
#define LERP16(x, y, scale) ((s16)(((y) - (x)) * (scale)) + (x))
|
||||
@@ -114,6 +132,7 @@ typedef VecSphGeo VecGeo;
|
||||
(dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
|
||||
}
|
||||
|
||||
// Floating point macros
|
||||
#define IS_ZERO(f) (fabsf(f) < 0.008f)
|
||||
|
||||
// Casting a float to an integer, when the float value is larger than what the integer type can hold,
|
||||
@@ -149,6 +168,7 @@ typedef VecSphGeo VecGeo;
|
||||
#define CAM_BINANG_TO_DEG(binang) ((f32)(binang) * (360.0001525f / 65535.0f))
|
||||
|
||||
// Vector macros
|
||||
#define VEC_SET(V,X,Y,Z) (V).x=(X);(V).y=(Y);(V).z=(Z)
|
||||
#define SQXZ(vec) ((vec).x * (vec).x + (vec).z * (vec).z)
|
||||
#define DOTXZ(vec1, vec2) ((vec1).x * (vec2).x + (vec1).z * (vec2).z)
|
||||
#define SQXYZ(vec) ((vec).x * (vec).x + (vec).y * (vec).y + (vec).z * (vec).z)
|
||||
|
||||
@@ -604,14 +604,11 @@ typedef enum LinkAge {
|
||||
(EVENTCHKINF_MASK(EVENTCHKINF_CARPENTER_0_RESCUED) | EVENTCHKINF_MASK(EVENTCHKINF_CARPENTER_1_RESCUED) | \
|
||||
EVENTCHKINF_MASK(EVENTCHKINF_CARPENTER_2_RESCUED) | EVENTCHKINF_MASK(EVENTCHKINF_CARPENTER_3_RESCUED))
|
||||
|
||||
#define GET_EVENTCHKINF_CARPENTERS_ALL_RESCUED() \
|
||||
CHECK_FLAG_ALL(gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_CARPENTERS_RESCUED], \
|
||||
EVENTCHKINF_CARPENTERS_ALL_RESCUED_MASK)
|
||||
#define GET_EVENTCHKINF_CARPENTERS_ALL_RESCUED() \
|
||||
((gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_CARPENTERS_RESCUED] & EVENTCHKINF_CARPENTERS_ALL_RESCUED_MASK) == (EVENTCHKINF_CARPENTERS_ALL_RESCUED_MASK))
|
||||
|
||||
#define GET_EVENTCHKINF_CARPENTERS_ALL_RESCUED2() \
|
||||
CHECK_FLAG_ALL(gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_CARPENTERS_RESCUED] & \
|
||||
(EVENTCHKINF_CARPENTERS_ALL_RESCUED_MASK | 0xF0), \
|
||||
EVENTCHKINF_CARPENTERS_ALL_RESCUED_MASK)
|
||||
#define GET_EVENTCHKINF_CARPENTERS_ALL_RESCUED2() \
|
||||
((gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_CARPENTERS_RESCUED] & (EVENTCHKINF_CARPENTERS_ALL_RESCUED_MASK | 0xF0) & EVENTCHKINF_CARPENTERS_ALL_RESCUED_MASK) == (EVENTCHKINF_CARPENTERS_ALL_RESCUED_MASK))
|
||||
|
||||
#define ENDAIKU_CARPENTER_RESCUED_MASK(carpenterType) (1 << (carpenterType))
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef Z64SCENE_H
|
||||
#define Z64SCENE_H
|
||||
|
||||
#include "macros.h"
|
||||
#include "avoid_ub.h"
|
||||
#include "ultra64.h"
|
||||
#include "z64bgcheck.h"
|
||||
#include "z64environment.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef Z64VIEW_H
|
||||
#define Z64VIEW_H
|
||||
|
||||
#include "macros.h"
|
||||
#include "avoid_ub.h"
|
||||
#include "ultra64.h"
|
||||
#include "z64math.h"
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user