mirror of
https://github.com/HackerN64/HackerOoT.git
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Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
This commit is contained in:
15
include/buffers.h
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15
include/buffers.h
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@@ -0,0 +1,15 @@
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#ifndef BUFFERS_H
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#define BUFFERS_H
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#include "gfx.h"
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#include "macros.h"
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#include "ultra64.h"
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extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes
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extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes
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extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes
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extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes
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extern GfxPool gGfxPools[2]; // 0x24820 bytes
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extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
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#endif
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38
include/debug_arena.h
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38
include/debug_arena.h
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@@ -0,0 +1,38 @@
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#ifndef DEBUG_ARENA_H
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#define DEBUG_ARENA_H
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#include "ultra64/ultratypes.h"
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void* DebugArena_Malloc(u32 size);
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void* DebugArena_MallocR(u32 size);
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void* DebugArena_Realloc(void* ptr, u32 newSize);
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void DebugArena_Free(void* ptr);
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void* DebugArena_Calloc(u32 num, u32 size);
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void DebugArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
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void DebugArena_Check(void);
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void DebugArena_Init(void* start, u32 size);
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void DebugArena_Cleanup(void);
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s32 DebugArena_IsInitialized(void);
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#if DEBUG_FEATURES
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#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_MallocDebug(size, file, line)
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#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocRDebug(size, file, line)
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#define DEBUG_ARENA_FREE(size, file, line) DebugArena_FreeDebug(size, file, line)
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void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action);
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void* DebugArena_MallocDebug(u32 size, const char* file, int line);
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void* DebugArena_MallocRDebug(u32 size, const char* file, int line);
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void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line);
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void DebugArena_FreeDebug(void* ptr, const char* file, int line);
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void DebugArena_Display(void);
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#else
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#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_Malloc(size)
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#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocR(size)
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#define DEBUG_ARENA_FREE(size, file, line) DebugArena_Free(size)
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#endif
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#endif
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@@ -36,32 +36,9 @@ void ActorOverlayTable_Init(void);
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void ActorOverlayTable_Cleanup(void);
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void SaveContext_Init(void);
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s32 func_800635D0(s32);
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void Regs_Init(void);
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void DebugCamera_ScreenText(u8 x, u8 y, const char* text);
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void DebugCamera_ScreenTextColored(u8 x, u8 y, u8 colorIndex, const char* text);
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#if DEBUG_FEATURES
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void Regs_UpdateEditor(Input* input);
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#endif
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void Debug_DrawText(GraphicsContext* gfxCtx);
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void* MemCpy(void* dest, const void* src, s32 len);
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s32 Kanji_OffsetFromShiftJIS(s32 character);
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#if PLATFORM_IQUE
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void Font_LoadCharCHN(Font* font, u16 character, u16 codePointIndex);
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#endif
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void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex);
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
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void Font_LoadMessageBoxIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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void Health_InitMeter(PlayState* play);
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void Health_UpdateMeter(PlayState* play);
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void Health_DrawMeter(PlayState* play);
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void Health_UpdateBeatingHeart(PlayState* play);
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u32 Health_IsCritical(void);
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void MapMark_Init(PlayState* play);
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void MapMark_ClearPointers(PlayState* play);
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void MapMark_Draw(PlayState* play);
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@@ -72,35 +49,9 @@ void Sched_FlushTaskQueue(void);
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void PreNMI_Init(GameState* thisx);
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void func_80095AA0(PlayState* play, Room* room, Input* input, s32 arg3);
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void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
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u16 tlutCount, f32 offsetX, f32 offsetY);
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void Room_Init(PlayState* play, Room* room);
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u32 Room_SetupFirstRoom(PlayState* play, RoomContext* roomCtx);
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s32 Room_RequestNewRoom(PlayState* play, RoomContext* roomCtx, s32 roomNum);
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s32 Room_ProcessRoomRequest(PlayState* play, RoomContext* roomCtx);
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void Room_Draw(PlayState* play, Room* room, u32 flags);
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void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx);
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void Sample_Destroy(GameState* thisx);
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void Sample_Init(GameState* thisx);
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void Sram_InitNewSave(void);
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void Sram_InitDebugSave(void);
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void Sram_OpenSave(SramContext* sramCtx);
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void Sram_WriteSave(SramContext* sramCtx);
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void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_EraseSave(FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_CopySave(FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_WriteSramHeader(SramContext* sramCtx);
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void Sram_InitSram(GameState* gameState, SramContext* sramCtx);
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void Sram_Alloc(GameState* gameState, SramContext* sramCtx);
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void Sram_Init(PlayState* play, SramContext* sramCtx);
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void SsSram_Init(s32 addr, u8 handleType, u8 handleDomain, u8 handleLatency, u8 handlePageSize, u8 handleRelDuration,
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u8 handlePulse, u32 handleSpeed);
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void SsSram_Dma(void* dramAddr, size_t size, s32 direction);
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void SsSram_ReadWrite(s32 addr, void* dramAddr, size_t size, s32 direction);
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void ViMode_LogPrint(OSViMode* osViMode);
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void ViMode_Configure(ViMode* viMode, s32 type, s32 tvType, s32 loRes, s32 antialiasOff, s32 modeN, s32 fb16Bit,
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s32 width, s32 height, s32 leftAdjust, s32 rightAdjust, s32 upperAdjust, s32 lowerAdjust);
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@@ -168,13 +119,6 @@ void func_800C213C(PreRender* this, Gfx** gfxP);
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void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP);
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void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP);
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void PreRender_ApplyFilters(PreRender* this);
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#if DEBUG_FEATURES
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void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, int line);
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#endif
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void* GameAlloc_Malloc(GameAlloc* this, u32 size);
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void GameAlloc_Free(GameAlloc* this, void* data);
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void GameAlloc_Cleanup(GameAlloc* this);
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void GameAlloc_Init(GameAlloc* this);
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void Graph_InitTHGA(GraphicsContext* gfxCtx);
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GameStateOverlay* Graph_GetNextGameState(GameState* gameState);
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void Graph_Init(GraphicsContext* gfxCtx);
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@@ -195,24 +139,6 @@ void* SysCfb_GetFbEnd(void);
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NORETURN void func_800D31A0(void);
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void func_800D31F0(void);
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void func_800D3210(void);
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void* DebugArena_Malloc(u32 size);
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void* DebugArena_MallocR(u32 size);
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void* DebugArena_Realloc(void* ptr, u32 newSize);
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void DebugArena_Free(void* ptr);
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void* DebugArena_Calloc(u32 num, u32 size);
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void DebugArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
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void DebugArena_Check(void);
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void DebugArena_Init(void* start, u32 size);
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void DebugArena_Cleanup(void);
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s32 DebugArena_IsInitialized(void);
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#if DEBUG_FEATURES
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void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action);
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void* DebugArena_MallocDebug(u32 size, const char* file, int line);
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void* DebugArena_MallocRDebug(u32 size, const char* file, int line);
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void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line);
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void DebugArena_FreeDebug(void* ptr, const char* file, int line);
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void DebugArena_Display(void);
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#endif
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void RcpUtils_PrintRegisterStatus(void);
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void RcpUtils_Reset(void);
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31
include/gamealloc.h
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31
include/gamealloc.h
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@@ -0,0 +1,31 @@
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#ifndef GAMEALLOC_H
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#define GAMEALLOC_H
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#include "ultra64/ultratypes.h"
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typedef struct GameAllocEntry {
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/* 0x00 */ struct GameAllocEntry* next;
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/* 0x04 */ struct GameAllocEntry* prev;
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/* 0x08 */ u32 size;
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/* 0x0C */ u32 unk_0C;
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} GameAllocEntry; // size = 0x10
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typedef struct GameAlloc {
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/* 0x00 */ GameAllocEntry base;
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/* 0x10 */ GameAllocEntry* head;
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} GameAlloc; // size = 0x14
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#if DEBUG_FEATURES
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#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line)
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void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, int line);
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#else
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#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size)
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#endif
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void* GameAlloc_Malloc(GameAlloc* this, u32 size);
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void GameAlloc_Free(GameAlloc* this, void* data);
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void GameAlloc_Cleanup(GameAlloc* this);
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void GameAlloc_Init(GameAlloc* this);
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#endif
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8
include/kanread.h
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8
include/kanread.h
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@@ -0,0 +1,8 @@
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#ifndef KANREAD_H
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#define KANREAD_H
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#include "ultra64/ultratypes.h"
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s32 Kanji_OffsetFromShiftJIS(s32 sjis);
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#endif
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@@ -16,11 +16,19 @@ void SystemArena_Cleanup(void);
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s32 SystemArena_IsInitialized(void);
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#if DEBUG_FEATURES
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#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_MallocDebug(size, file, line)
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#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocRDebug(size, file, line)
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#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_FreeDebug(size, file, line)
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void* SystemArena_MallocDebug(u32 size, const char* file, int line);
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void* SystemArena_MallocRDebug(u32 size, const char* file, int line);
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void* SystemArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line);
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void SystemArena_FreeDebug(void* ptr, const char* file, int line);
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void SystemArena_Display(void);
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#else
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#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_Malloc(size)
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#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocR(size)
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#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_Free(size)
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#endif
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extern Arena gSystemArena;
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@@ -3,12 +3,33 @@
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#include "ultra64.h"
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#if DEBUG_FEATURES
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#define LOG(exp, value, format, file, line) \
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do { \
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LogUtils_LogThreadId(file, line); \
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osSyncPrintf(exp " = " format "\n", value); \
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} while (0)
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#else
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#define LOG(exp, value, format, file, line) (void)(value)
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#endif
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#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line)
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#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line)
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#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
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#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
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#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
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#define LOG_HEX32(exp, value, file, line) LOG(exp, value, "%08x", file, line)
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#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
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#if PLATFORM_N64 || DEBUG_FEATURES
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f32 LogUtils_CheckFloatRange(const char* exp, int line, const char* valueName, f32 value, const char* minName, f32 min,
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const char* maxName, f32 max);
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#endif
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#if DEBUG_FEATURES
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#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) LogUtils_CheckNullPointer(exp, ptr, file, line)
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#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) LogUtils_CheckValidPointer(exp, ptr, file, line)
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s32 LogUtils_CheckIntRange(const char* exp, int line, const char* valueName, s32 value, const char* minName, s32 min,
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const char* maxName, s32 max);
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void LogUtils_LogHexDump(void* ptr, s32 size0);
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@@ -17,6 +38,11 @@ void LogUtils_CheckBoundary(const char* name, s32 value, s32 unk, const char* fi
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void LogUtils_CheckNullPointer(const char* exp, void* ptr, const char* file, int line);
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void LogUtils_CheckValidPointer(const char* exp, void* ptr, const char* file, int line);
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void LogUtils_LogThreadId(const char* name, int line);
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#else
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#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) (void)0
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#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) (void)0
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#endif
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void LogUtils_HungupThread(const char* name, int line);
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@@ -89,24 +89,6 @@
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#define PRINTF_RST() (void)0
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#endif
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#if DEBUG_FEATURES
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#define LOG(exp, value, format, file, line) \
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do { \
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LogUtils_LogThreadId(file, line); \
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osSyncPrintf(exp " = " format "\n", value); \
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} while (0)
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#else
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#define LOG(exp, value, format, file, line) (void)(value)
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#endif
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#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line)
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#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line)
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#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
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#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
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#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
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#define LOG_HEX32(exp, value, file, line) LOG(exp, value, "%08x", file, line)
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#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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if (1) { \
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GameState* state = curState; \
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@@ -116,33 +98,11 @@
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} (void)0
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#if DEBUG_FEATURES
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#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSyncDebug(ram, vrom, size, file, line)
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#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsyncDebug(req, ram, vrom, size, unk5, queue, msg, file, line)
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#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_MallocDebug(size, file, line)
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#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocRDebug(size, file, line)
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#define DEBUG_ARENA_FREE(size, file, line) DebugArena_FreeDebug(size, file, line)
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#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_MallocDebug(size, file, line)
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#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocRDebug(size, file, line)
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#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_FreeDebug(size, file, line)
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#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) LogUtils_CheckNullPointer(exp, ptr, file, line)
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#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) LogUtils_CheckValidPointer(exp, ptr, file, line)
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#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line)
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#else
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#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSync(ram, vrom, size)
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#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsync(req, ram, vrom, size, unk5, queue, msg)
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#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_Malloc(size)
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#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocR(size)
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#define DEBUG_ARENA_FREE(size, file, line) DebugArena_Free(size)
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#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_Malloc(size)
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#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocR(size)
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#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_Free(size)
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#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) (void)0
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#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) (void)0
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#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size)
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#endif
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#if PLATFORM_N64 || DEBUG_FEATURES
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@@ -68,7 +68,6 @@ extern u32 __osTimerCounter;
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extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
|
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extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_dlftbls" 801162A0
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extern s32 gMaxActorId; // original name: "MaxProfile"
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extern s32 gDebugCamEnabled;
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extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
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extern s32 gZeldaArenaLogSeverity;
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extern MapData gMapDataTable;
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@@ -149,18 +148,6 @@ extern u8 gSequenceFontTable[];
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extern u8 gSequenceTable[];
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extern AudioTable gSampleBankTable;
|
||||
|
||||
extern LightningStrike gLightningStrike;
|
||||
// TODO: These variables are here for BSS ordering but ideally they should not
|
||||
// be extern. This could be fixed by putting more stuff (e.g. struct definitions)
|
||||
// between gLightningStrike and gCustomLensFlareOn.
|
||||
extern s16 sLightningFlashAlpha;
|
||||
extern s16 sSunDepthTestX;
|
||||
extern s16 sSunDepthTestY;
|
||||
extern u8 gCustomLensFlareOn;
|
||||
extern Vec3f gCustomLensFlarePos;
|
||||
extern s16 gLensFlareScale;
|
||||
extern f32 gLensFlareColorIntensity;
|
||||
extern s16 gLensFlareGlareStrength;
|
||||
extern MapData* gMapData;
|
||||
extern f32 gBossMarkScale;
|
||||
extern u32 D_8016139C;
|
||||
@@ -205,11 +192,5 @@ extern u8 __osContLastCmd;
|
||||
extern u8 __osMaxControllers;
|
||||
extern __OSInode __osPfsInodeCache;
|
||||
extern OSPifRam __osPfsPifRam;
|
||||
extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes
|
||||
extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes
|
||||
extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes
|
||||
extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes
|
||||
extern GfxPool gGfxPools[2]; // 0x24820 bytes
|
||||
extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
|
||||
|
||||
#endif
|
||||
|
||||
@@ -58,11 +58,6 @@
|
||||
#include "libc64/sprintf.h"
|
||||
#include "libu64/debug.h"
|
||||
|
||||
typedef enum LensMode {
|
||||
/* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
|
||||
/* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls)
|
||||
} LensMode;
|
||||
|
||||
typedef struct SetupState {
|
||||
/* 0x00 */ GameState state;
|
||||
} SetupState; // size = 0xA4
|
||||
|
||||
@@ -1698,6 +1698,8 @@ typedef enum DebugCamTextColor {
|
||||
/* 7 */ DEBUG_CAM_TEXT_GREEN
|
||||
} DebugCamTextColor;
|
||||
|
||||
extern s32 gDebugCamEnabled;
|
||||
|
||||
void Camera_Init(Camera* camera, struct View* view, struct CollisionContext* colCtx, struct PlayState* play);
|
||||
void Camera_InitDataUsingPlayer(Camera* camera, struct Player* player);
|
||||
s16 Camera_ChangeStatus(Camera* camera, s16 status);
|
||||
|
||||
17
include/z64debug.h
Normal file
17
include/z64debug.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifndef Z64DEBUG_H
|
||||
#define Z64DEBUG_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
struct GraphicsContext;
|
||||
struct Input;
|
||||
|
||||
void Regs_Init(void);
|
||||
void DebugCamera_ScreenText(u8 x, u8 y, const char* text);
|
||||
void DebugCamera_ScreenTextColored(u8 x, u8 y, u8 colorIndex, const char* text);
|
||||
#if DEBUG_FEATURES
|
||||
void Regs_UpdateEditor(struct Input* input);
|
||||
#endif
|
||||
void Debug_DrawText(struct GraphicsContext* gfxCtx);
|
||||
|
||||
#endif
|
||||
@@ -242,6 +242,19 @@ extern u8 gLightConfigAfterUnderwater;
|
||||
extern u8 gInterruptSongOfStorms;
|
||||
extern u16 gTimeSpeed;
|
||||
|
||||
extern LightningStrike gLightningStrike;
|
||||
// TODO: These variables are here for BSS ordering but ideally they should not
|
||||
// be extern. This could be fixed by putting more stuff (e.g. struct definitions)
|
||||
// between gLightningStrike and gCustomLensFlareOn.
|
||||
extern s16 sLightningFlashAlpha;
|
||||
extern s16 sSunDepthTestX;
|
||||
extern s16 sSunDepthTestY;
|
||||
extern u8 gCustomLensFlareOn;
|
||||
extern Vec3f gCustomLensFlarePos;
|
||||
extern s16 gLensFlareScale;
|
||||
extern f32 gLensFlareColorIntensity;
|
||||
extern s16 gLensFlareGlareStrength;
|
||||
|
||||
void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, struct SkyboxContext* skyboxCtx);
|
||||
void Environment_DrawSkyboxFilters(struct PlayState* play);
|
||||
|
||||
|
||||
41
include/z64font.h
Normal file
41
include/z64font.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#ifndef Z64FONT_H
|
||||
#define Z64FONT_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
// TODO get these properties from the textures themselves
|
||||
#define FONT_CHAR_TEX_WIDTH 16
|
||||
#define FONT_CHAR_TEX_HEIGHT 16
|
||||
#define FONT_CHAR_TEX_SIZE ((FONT_CHAR_TEX_WIDTH * FONT_CHAR_TEX_HEIGHT) / 2) // 16x16 I4 texture
|
||||
|
||||
typedef struct Font {
|
||||
/* 0x0000 */ u32 msgOffset;
|
||||
/* 0x0004 */ u32 msgLength;
|
||||
union {
|
||||
/* 0x0008 */ u8 charTexBuf[FONT_CHAR_TEX_SIZE * 120];
|
||||
/* 0x0008 */ u64 force_structure_alignment_charTex;
|
||||
};
|
||||
union {
|
||||
/* 0x3C08 */ u8 iconBuf[FONT_CHAR_TEX_SIZE];
|
||||
/* 0x3C08 */ u64 force_structure_alignment_icon;
|
||||
};
|
||||
union {
|
||||
/* 0x3C88 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * 320];
|
||||
/* 0x3C88 */ u64 force_structure_alignment_font;
|
||||
};
|
||||
union {
|
||||
/* 0xDC88 */ u8 msgBuf[1280];
|
||||
/* 0xDC88 */ u16 msgBufWide[640];
|
||||
/* 0xDC88 */ u64 force_structure_alignment_msg;
|
||||
};
|
||||
} Font; // size = 0xE188
|
||||
|
||||
#if PLATFORM_IQUE
|
||||
void Font_LoadCharCHN(Font* font, u16 character, u16 codePointIndex);
|
||||
#endif
|
||||
void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex);
|
||||
void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
|
||||
void Font_LoadMessageBoxIcon(Font* font, u16 icon);
|
||||
void Font_LoadOrderedFont(Font* font);
|
||||
|
||||
#endif
|
||||
@@ -4,22 +4,11 @@
|
||||
|
||||
#include "ultra64/ultratypes.h"
|
||||
#include "libu64/pad.h"
|
||||
#include "gamealloc.h"
|
||||
#include "tha.h"
|
||||
|
||||
struct GraphicsContext;
|
||||
|
||||
typedef struct GameAllocEntry {
|
||||
/* 0x00 */ struct GameAllocEntry* next;
|
||||
/* 0x04 */ struct GameAllocEntry* prev;
|
||||
/* 0x08 */ u32 size;
|
||||
/* 0x0C */ u32 unk_0C;
|
||||
} GameAllocEntry; // size = 0x10
|
||||
|
||||
typedef struct GameAlloc {
|
||||
/* 0x00 */ GameAllocEntry base;
|
||||
/* 0x10 */ GameAllocEntry* head;
|
||||
} GameAlloc; // size = 0x14
|
||||
|
||||
// Used in Graph_GetNextGameState in graph.c
|
||||
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) enumName,
|
||||
#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
|
||||
|
||||
14
include/z64lifemeter.h
Normal file
14
include/z64lifemeter.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef Z64LIFEMETER_H
|
||||
#define Z64LIFEMETER_H
|
||||
|
||||
#include "ultra64/ultratypes.h"
|
||||
|
||||
struct PlayState;
|
||||
|
||||
void Health_InitMeter(struct PlayState* play);
|
||||
void Health_UpdateMeter(struct PlayState* play);
|
||||
void Health_DrawMeter(struct PlayState* play);
|
||||
void Health_UpdateBeatingHeart(struct PlayState* play);
|
||||
u32 Health_IsCritical(void);
|
||||
|
||||
#endif
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "z64view.h"
|
||||
#include "versions.h"
|
||||
#include "z64font.h"
|
||||
|
||||
struct OcarinaStaff;
|
||||
struct Actor;
|
||||
@@ -14,11 +15,6 @@ typedef enum TextBoxIcon {
|
||||
/* 2 */ TEXTBOX_ICON_ARROW
|
||||
} TextBoxIcon;
|
||||
|
||||
// TODO get these properties from the textures themselves
|
||||
#define FONT_CHAR_TEX_WIDTH 16
|
||||
#define FONT_CHAR_TEX_HEIGHT 16
|
||||
#define FONT_CHAR_TEX_SIZE ((FONT_CHAR_TEX_WIDTH * FONT_CHAR_TEX_HEIGHT) / 2) // 16x16 I4 texture
|
||||
|
||||
// TODO get these properties from the textures themselves
|
||||
#define MESSAGE_STATIC_TEX_SIZE 0x1000
|
||||
|
||||
@@ -129,28 +125,6 @@ typedef enum TextState {
|
||||
/* 10 */ TEXT_STATE_AWAITING_NEXT
|
||||
} TextState;
|
||||
|
||||
typedef struct Font {
|
||||
/* 0x0000 */ u32 msgOffset;
|
||||
/* 0x0004 */ u32 msgLength;
|
||||
union {
|
||||
/* 0x0008 */ u8 charTexBuf[FONT_CHAR_TEX_SIZE * 120];
|
||||
/* 0x0008 */ u64 force_structure_alignment_charTex;
|
||||
};
|
||||
union {
|
||||
/* 0x3C08 */ u8 iconBuf[FONT_CHAR_TEX_SIZE];
|
||||
/* 0x3C08 */ u64 force_structure_alignment_icon;
|
||||
};
|
||||
union {
|
||||
/* 0x3C88 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * 320];
|
||||
/* 0x3C88 */ u64 force_structure_alignment_font;
|
||||
};
|
||||
union {
|
||||
/* 0xDC88 */ u8 msgBuf[1280];
|
||||
/* 0xDC88 */ u16 msgBufWide[640];
|
||||
/* 0xDC88 */ u64 force_structure_alignment_msg;
|
||||
};
|
||||
} Font; // size = 0xE188
|
||||
|
||||
#define TEXTBOX_ENDTYPE_DEFAULT 0x00
|
||||
#define TEXTBOX_ENDTYPE_2_CHOICE 0x10
|
||||
#define TEXTBOX_ENDTYPE_3_CHOICE 0x20
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "z64message.h"
|
||||
#include "z64object.h"
|
||||
#include "z64pause.h"
|
||||
#include "z64room.h"
|
||||
#include "z64scene.h"
|
||||
#include "z64sfx_source.h"
|
||||
#include "z64skybox.h"
|
||||
|
||||
174
include/z64room.h
Normal file
174
include/z64room.h
Normal file
@@ -0,0 +1,174 @@
|
||||
#ifndef Z64ROOM_H
|
||||
#define Z64ROOM_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64dma.h"
|
||||
#include "z64math.h"
|
||||
|
||||
struct Input;
|
||||
struct PlayState;
|
||||
|
||||
// Room shapes
|
||||
|
||||
typedef enum RoomShapeType {
|
||||
/* 0 */ ROOM_SHAPE_TYPE_NORMAL,
|
||||
/* 1 */ ROOM_SHAPE_TYPE_IMAGE,
|
||||
/* 2 */ ROOM_SHAPE_TYPE_CULLABLE,
|
||||
/* 3 */ ROOM_SHAPE_TYPE_MAX
|
||||
} RoomShapeType;
|
||||
|
||||
typedef struct RoomShapeBase {
|
||||
/* 0x00 */ u8 type;
|
||||
} RoomShapeBase; // size = 0x01
|
||||
|
||||
typedef struct RoomShapeDListsEntry {
|
||||
/* 0x00 */ Gfx* opa;
|
||||
/* 0x04 */ Gfx* xlu;
|
||||
} RoomShapeDListsEntry; // size = 0x08
|
||||
|
||||
typedef struct RoomShapeNormal {
|
||||
/* 0x00 */ RoomShapeBase base;
|
||||
/* 0x01 */ u8 numEntries;
|
||||
/* 0x04 */ RoomShapeDListsEntry* entries;
|
||||
/* 0x08 */ RoomShapeDListsEntry* entriesEnd;
|
||||
} RoomShapeNormal; // size = 0x0C
|
||||
|
||||
typedef enum RoomShapeImageAmountType {
|
||||
/* 1 */ ROOM_SHAPE_IMAGE_AMOUNT_SINGLE = 1,
|
||||
/* 2 */ ROOM_SHAPE_IMAGE_AMOUNT_MULTI
|
||||
} RoomShapeImageAmountType;
|
||||
|
||||
typedef struct RoomShapeImageBase {
|
||||
/* 0x00 */ RoomShapeBase base;
|
||||
/* 0x01 */ u8 amountType; // RoomShapeImageAmountType
|
||||
/* 0x04 */ RoomShapeDListsEntry* entry;
|
||||
} RoomShapeImageBase; // size = 0x08
|
||||
|
||||
typedef struct RoomShapeImageSingle {
|
||||
/* 0x00 */ RoomShapeImageBase base;
|
||||
/* 0x08 */ void* source;
|
||||
/* 0x0C */ u32 unk_0C;
|
||||
/* 0x10 */ void* tlut;
|
||||
/* 0x14 */ u16 width;
|
||||
/* 0x16 */ u16 height;
|
||||
/* 0x18 */ u8 fmt;
|
||||
/* 0x19 */ u8 siz;
|
||||
/* 0x1A */ u16 tlutMode;
|
||||
/* 0x1C */ u16 tlutCount;
|
||||
} RoomShapeImageSingle; // size = 0x20
|
||||
|
||||
typedef struct RoomShapeImageMultiBgEntry {
|
||||
/* 0x00 */ u16 unk_00;
|
||||
/* 0x02 */ u8 bgCamIndex; // for which bg cam index is this entry for
|
||||
/* 0x04 */ void* source;
|
||||
/* 0x08 */ u32 unk_0C;
|
||||
/* 0x0C */ void* tlut;
|
||||
/* 0x10 */ u16 width;
|
||||
/* 0x12 */ u16 height;
|
||||
/* 0x14 */ u8 fmt;
|
||||
/* 0x15 */ u8 siz;
|
||||
/* 0x16 */ u16 tlutMode;
|
||||
/* 0x18 */ u16 tlutCount;
|
||||
} RoomShapeImageMultiBgEntry; // size = 0x1C
|
||||
|
||||
typedef struct RoomShapeImageMulti {
|
||||
/* 0x00 */ RoomShapeImageBase base;
|
||||
/* 0x08 */ u8 numBackgrounds;
|
||||
/* 0x0C */ RoomShapeImageMultiBgEntry* backgrounds;
|
||||
} RoomShapeImageMulti; // size = 0x10
|
||||
|
||||
typedef struct RoomShapeCullableEntry {
|
||||
/* 0x00 */ Vec3s boundsSphereCenter;
|
||||
/* 0x06 */ s16 boundsSphereRadius;
|
||||
/* 0x08 */ Gfx* opa;
|
||||
/* 0x0C */ Gfx* xlu;
|
||||
} RoomShapeCullableEntry; // size = 0x10
|
||||
|
||||
#define ROOM_SHAPE_CULLABLE_MAX_ENTRIES 64
|
||||
|
||||
typedef struct RoomShapeCullable {
|
||||
/* 0x00 */ RoomShapeBase base;
|
||||
/* 0x01 */ u8 numEntries;
|
||||
/* 0x04 */ RoomShapeCullableEntry* entries;
|
||||
/* 0x08 */ RoomShapeCullableEntry* entriesEnd;
|
||||
} RoomShapeCullable; // size = 0x0C
|
||||
|
||||
typedef union RoomShape {
|
||||
RoomShapeBase base;
|
||||
RoomShapeNormal normal;
|
||||
union {
|
||||
RoomShapeImageBase base;
|
||||
RoomShapeImageSingle single;
|
||||
RoomShapeImageMulti multi;
|
||||
} image;
|
||||
RoomShapeCullable cullable;
|
||||
} RoomShape; // "Ground Shape"
|
||||
|
||||
typedef enum RoomType {
|
||||
/* 0 */ ROOM_TYPE_NORMAL,
|
||||
/* 1 */ ROOM_TYPE_DUNGEON, // Blocks Sun's Song's time advance effect. Not exclusively used by typical dungeon rooms.
|
||||
/* 2 */ ROOM_TYPE_INDOORS, // Reduces player run speed and blocks player from attacking or jumping.
|
||||
/* 3 */ ROOM_TYPE_3, // Unused. Color dithering is turned off when drawing the room and other things.
|
||||
/* 4 */ ROOM_TYPE_4, // Unused. Prevents switching to CAM_SET_HORSE when mounting a horse.
|
||||
/* 5 */ ROOM_TYPE_BOSS // Disables Environment_AdjustLights
|
||||
} RoomType;
|
||||
|
||||
typedef enum RoomEnvironmentType {
|
||||
/* 0 */ ROOM_ENV_DEFAULT,
|
||||
/* 1 */ ROOM_ENV_COLD,
|
||||
/* 2 */ ROOM_ENV_WARM,
|
||||
/* 3 */ ROOM_ENV_HOT, // Enables hot room timer for the current room
|
||||
/* 4 */ ROOM_ENV_UNK_STRETCH_1,
|
||||
/* 5 */ ROOM_ENV_UNK_STRETCH_2,
|
||||
/* 6 */ ROOM_ENV_UNK_STRETCH_3
|
||||
} RoomEnvironmentType;
|
||||
|
||||
typedef enum LensMode {
|
||||
/* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
|
||||
/* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls)
|
||||
} LensMode;
|
||||
|
||||
typedef struct Room {
|
||||
/* 0x00 */ s8 num; // -1 is invalid room
|
||||
/* 0x01 */ u8 unk_01;
|
||||
/* 0x02 */ u8 environmentType;
|
||||
/* 0x03 */ u8 type;
|
||||
/* 0x04 */ s8 echo;
|
||||
/* 0x05 */ u8 lensMode;
|
||||
/* 0x08 */ RoomShape* roomShape; // original name: "ground_shape"
|
||||
/* 0x0C */ void* segment;
|
||||
/* 0x10 */ char unk_10[0x4];
|
||||
} Room; // size = 0x14
|
||||
|
||||
typedef struct RoomContext {
|
||||
/* 0x00 */ Room curRoom;
|
||||
/* 0x14 */ Room prevRoom;
|
||||
/* 0x28 */ void* bufPtrs[2]; // Start and end pointers for the room buffer. Can be split into two pages, where page 0 is allocated from the start pointer and page 1 is allocated from the end pointer.
|
||||
/* 0x30 */ u8 activeBufPage; // 0 - First page in memory, 1 - Last page in memory
|
||||
/* 0x31 */ s8 status; // 0 - Free for new room request, 1 - DmaRequest for a new room is in progress
|
||||
/* 0x34 */ void* roomRequestAddr; // Pointer to where the requested room segment will be stored
|
||||
/* 0x38 */ DmaRequest dmaRequest;
|
||||
/* 0x58 */ OSMesgQueue loadQueue;
|
||||
/* 0x70 */ OSMesg loadMsg;
|
||||
/* 0x74 */ s16 drawParams[2]; // context-specific data used by the current scene draw config
|
||||
} RoomContext; // size = 0x78
|
||||
|
||||
typedef struct RoomList {
|
||||
/* 0x00 */ u8 count;
|
||||
/* 0x04 */ RomFile* romFiles; // Array of rom addresses for each room in a scene
|
||||
} RoomList;
|
||||
|
||||
#define ROOM_DRAW_OPA (1 << 0)
|
||||
#define ROOM_DRAW_XLU (1 << 1)
|
||||
|
||||
void func_80095AA0(struct PlayState* play, Room* room, struct Input* input, s32 arg3);
|
||||
void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
|
||||
u16 tlutCount, f32 offsetX, f32 offsetY);
|
||||
void Room_Init(struct PlayState* play, Room* room);
|
||||
u32 Room_SetupFirstRoom(struct PlayState* play, RoomContext* roomCtx);
|
||||
s32 Room_RequestNewRoom(struct PlayState* play, RoomContext* roomCtx, s32 roomNum);
|
||||
s32 Room_ProcessRoomRequest(struct PlayState* play, RoomContext* roomCtx);
|
||||
void Room_Draw(struct PlayState* play, Room* room, u32 flags);
|
||||
void Room_FinishRoomChange(struct PlayState* play, RoomContext* roomCtx);
|
||||
|
||||
#endif
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "macros.h"
|
||||
#include "ultra64.h"
|
||||
#include "z64bgcheck.h"
|
||||
#include "z64dma.h"
|
||||
#include "z64environment.h"
|
||||
#include "z64light.h"
|
||||
#include "z64math.h"
|
||||
@@ -14,6 +13,7 @@
|
||||
|
||||
struct GameState;
|
||||
struct PlayState;
|
||||
struct RoomShapeBase;
|
||||
|
||||
typedef struct SceneTableEntry {
|
||||
/* 0x00 */ RomFile sceneFile;
|
||||
@@ -52,154 +52,6 @@ typedef struct Spawn {
|
||||
/* 0x01 */ u8 room;
|
||||
} Spawn;
|
||||
|
||||
// Room shapes
|
||||
|
||||
typedef enum RoomShapeType {
|
||||
/* 0 */ ROOM_SHAPE_TYPE_NORMAL,
|
||||
/* 1 */ ROOM_SHAPE_TYPE_IMAGE,
|
||||
/* 2 */ ROOM_SHAPE_TYPE_CULLABLE,
|
||||
/* 3 */ ROOM_SHAPE_TYPE_MAX
|
||||
} RoomShapeType;
|
||||
|
||||
typedef struct RoomShapeBase {
|
||||
/* 0x00 */ u8 type;
|
||||
} RoomShapeBase; // size = 0x01
|
||||
|
||||
typedef struct RoomShapeDListsEntry {
|
||||
/* 0x00 */ Gfx* opa;
|
||||
/* 0x04 */ Gfx* xlu;
|
||||
} RoomShapeDListsEntry; // size = 0x08
|
||||
|
||||
typedef struct RoomShapeNormal {
|
||||
/* 0x00 */ RoomShapeBase base;
|
||||
/* 0x01 */ u8 numEntries;
|
||||
/* 0x04 */ RoomShapeDListsEntry* entries;
|
||||
/* 0x08 */ RoomShapeDListsEntry* entriesEnd;
|
||||
} RoomShapeNormal; // size = 0x0C
|
||||
|
||||
typedef enum RoomShapeImageAmountType {
|
||||
/* 1 */ ROOM_SHAPE_IMAGE_AMOUNT_SINGLE = 1,
|
||||
/* 2 */ ROOM_SHAPE_IMAGE_AMOUNT_MULTI
|
||||
} RoomShapeImageAmountType;
|
||||
|
||||
typedef struct RoomShapeImageBase {
|
||||
/* 0x00 */ RoomShapeBase base;
|
||||
/* 0x01 */ u8 amountType; // RoomShapeImageAmountType
|
||||
/* 0x04 */ RoomShapeDListsEntry* entry;
|
||||
} RoomShapeImageBase; // size = 0x08
|
||||
|
||||
typedef struct RoomShapeImageSingle {
|
||||
/* 0x00 */ RoomShapeImageBase base;
|
||||
/* 0x08 */ void* source;
|
||||
/* 0x0C */ u32 unk_0C;
|
||||
/* 0x10 */ void* tlut;
|
||||
/* 0x14 */ u16 width;
|
||||
/* 0x16 */ u16 height;
|
||||
/* 0x18 */ u8 fmt;
|
||||
/* 0x19 */ u8 siz;
|
||||
/* 0x1A */ u16 tlutMode;
|
||||
/* 0x1C */ u16 tlutCount;
|
||||
} RoomShapeImageSingle; // size = 0x20
|
||||
|
||||
typedef struct RoomShapeImageMultiBgEntry {
|
||||
/* 0x00 */ u16 unk_00;
|
||||
/* 0x02 */ u8 bgCamIndex; // for which bg cam index is this entry for
|
||||
/* 0x04 */ void* source;
|
||||
/* 0x08 */ u32 unk_0C;
|
||||
/* 0x0C */ void* tlut;
|
||||
/* 0x10 */ u16 width;
|
||||
/* 0x12 */ u16 height;
|
||||
/* 0x14 */ u8 fmt;
|
||||
/* 0x15 */ u8 siz;
|
||||
/* 0x16 */ u16 tlutMode;
|
||||
/* 0x18 */ u16 tlutCount;
|
||||
} RoomShapeImageMultiBgEntry; // size = 0x1C
|
||||
|
||||
typedef struct RoomShapeImageMulti {
|
||||
/* 0x00 */ RoomShapeImageBase base;
|
||||
/* 0x08 */ u8 numBackgrounds;
|
||||
/* 0x0C */ RoomShapeImageMultiBgEntry* backgrounds;
|
||||
} RoomShapeImageMulti; // size = 0x10
|
||||
|
||||
typedef struct RoomShapeCullableEntry {
|
||||
/* 0x00 */ Vec3s boundsSphereCenter;
|
||||
/* 0x06 */ s16 boundsSphereRadius;
|
||||
/* 0x08 */ Gfx* opa;
|
||||
/* 0x0C */ Gfx* xlu;
|
||||
} RoomShapeCullableEntry; // size = 0x10
|
||||
|
||||
#define ROOM_SHAPE_CULLABLE_MAX_ENTRIES 64
|
||||
|
||||
typedef struct RoomShapeCullable {
|
||||
/* 0x00 */ RoomShapeBase base;
|
||||
/* 0x01 */ u8 numEntries;
|
||||
/* 0x04 */ RoomShapeCullableEntry* entries;
|
||||
/* 0x08 */ RoomShapeCullableEntry* entriesEnd;
|
||||
} RoomShapeCullable; // size = 0x0C
|
||||
|
||||
typedef union RoomShape {
|
||||
RoomShapeBase base;
|
||||
RoomShapeNormal normal;
|
||||
union {
|
||||
RoomShapeImageBase base;
|
||||
RoomShapeImageSingle single;
|
||||
RoomShapeImageMulti multi;
|
||||
} image;
|
||||
RoomShapeCullable cullable;
|
||||
} RoomShape; // "Ground Shape"
|
||||
|
||||
typedef enum RoomType {
|
||||
/* 0 */ ROOM_TYPE_NORMAL,
|
||||
/* 1 */ ROOM_TYPE_DUNGEON, // Blocks Sun's Song's time advance effect. Not exclusively used by typical dungeon rooms.
|
||||
/* 2 */ ROOM_TYPE_INDOORS, // Reduces player run speed and blocks player from attacking or jumping.
|
||||
/* 3 */ ROOM_TYPE_3, // Unused. Color dithering is turned off when drawing the room and other things.
|
||||
/* 4 */ ROOM_TYPE_4, // Unused. Prevents switching to CAM_SET_HORSE when mounting a horse.
|
||||
/* 5 */ ROOM_TYPE_BOSS // Disables Environment_AdjustLights
|
||||
} RoomType;
|
||||
|
||||
typedef enum RoomEnvironmentType {
|
||||
/* 0 */ ROOM_ENV_DEFAULT,
|
||||
/* 1 */ ROOM_ENV_COLD,
|
||||
/* 2 */ ROOM_ENV_WARM,
|
||||
/* 3 */ ROOM_ENV_HOT, // Enables hot room timer for the current room
|
||||
/* 4 */ ROOM_ENV_UNK_STRETCH_1,
|
||||
/* 5 */ ROOM_ENV_UNK_STRETCH_2,
|
||||
/* 6 */ ROOM_ENV_UNK_STRETCH_3
|
||||
} RoomEnvironmentType;
|
||||
|
||||
typedef struct Room {
|
||||
/* 0x00 */ s8 num; // -1 is invalid room
|
||||
/* 0x01 */ u8 unk_01;
|
||||
/* 0x02 */ u8 environmentType;
|
||||
/* 0x03 */ u8 type;
|
||||
/* 0x04 */ s8 echo;
|
||||
/* 0x05 */ u8 lensMode;
|
||||
/* 0x08 */ RoomShape* roomShape; // original name: "ground_shape"
|
||||
/* 0x0C */ void* segment;
|
||||
/* 0x10 */ char unk_10[0x4];
|
||||
} Room; // size = 0x14
|
||||
|
||||
typedef struct RoomContext {
|
||||
/* 0x00 */ Room curRoom;
|
||||
/* 0x14 */ Room prevRoom;
|
||||
/* 0x28 */ void* bufPtrs[2]; // Start and end pointers for the room buffer. Can be split into two pages, where page 0 is allocated from the start pointer and page 1 is allocated from the end pointer.
|
||||
/* 0x30 */ u8 activeBufPage; // 0 - First page in memory, 1 - Last page in memory
|
||||
/* 0x31 */ s8 status; // 0 - Free for new room request, 1 - DmaRequest for a new room is in progress
|
||||
/* 0x34 */ void* roomRequestAddr; // Pointer to where the requested room segment will be stored
|
||||
/* 0x38 */ DmaRequest dmaRequest;
|
||||
/* 0x58 */ OSMesgQueue loadQueue;
|
||||
/* 0x70 */ OSMesg loadMsg;
|
||||
/* 0x74 */ s16 drawParams[2]; // context-specific data used by the current scene draw config
|
||||
} RoomContext; // size = 0x78
|
||||
|
||||
typedef struct RoomList {
|
||||
/* 0x00 */ u8 count;
|
||||
/* 0x04 */ RomFile* romFiles; // Array of rom addresses for each room in a scene
|
||||
} RoomList;
|
||||
|
||||
#define ROOM_DRAW_OPA (1 << 0)
|
||||
#define ROOM_DRAW_XLU (1 << 1)
|
||||
|
||||
// Scene commands
|
||||
|
||||
typedef struct SCmdBase {
|
||||
@@ -269,7 +121,7 @@ typedef struct SCmdRoomBehavior {
|
||||
typedef struct SCmdMesh {
|
||||
/* 0x00 */ u8 code;
|
||||
/* 0x01 */ u8 data1;
|
||||
/* 0x04 */ RoomShapeBase* data;
|
||||
/* 0x04 */ struct RoomShapeBase* data;
|
||||
} SCmdMesh;
|
||||
|
||||
typedef struct SCmdObjectList {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user