Sebastian Lackner
|
60e835b183
|
wined3d-CSMT_Main: Use DISCARD when uploading full buffer.
|
2017-02-20 02:02:26 +01:00 |
|
Sebastian Lackner
|
c32efc1a79
|
wined3d-CSMT_Main: Improve performance of update_sub_resource by copying data.
|
2017-02-20 01:11:27 +01:00 |
|
Sebastian Lackner
|
1119b4401a
|
wined3d-CSMT_Main: Some fixes to ensure wined3d-csmt also works with CSMT disabled.
|
2017-02-19 22:35:46 +01:00 |
|
Sebastian Lackner
|
c55ebfa2a4
|
wined3d-CSMT_Main: Initialize full state.
|
2017-02-19 18:17:33 +01:00 |
|
Sebastian Lackner
|
884a25c8bf
|
wined3d-CSMT_Main: Rebase to upstream changes.
|
2017-02-19 08:33:33 +01:00 |
|
Sebastian Lackner
|
9c5d1ebec9
|
Rebase against a2f2de1e960d37840bb0df541e31d64941e65197.
|
2017-02-17 22:15:05 +01:00 |
|
Sebastian Lackner
|
6057508b9b
|
Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
|
2017-02-17 01:48:52 +01:00 |
|
Sebastian Lackner
|
1ff77100b8
|
Rebase against 8af23cb93e4e1cd3686984399cb50d755f5171e3.
|
2017-02-15 03:40:50 +01:00 |
|
Sebastian Lackner
|
60d570e5f1
|
Rebase against e804e9a5bc9fde9ad8b84dfd121d44afbe177752.
|
2017-02-14 17:01:29 +01:00 |
|
Sebastian Lackner
|
d924318742
|
wined3d-CSMT_Main: Initialize critical sections with spincount.
|
2017-02-12 15:44:06 +01:00 |
|
Sebastian Lackner
|
ecf0d1c5c2
|
wined3d-CSMT_Main: Use priority queue for update_sub_resource.
|
2017-02-12 05:17:53 +01:00 |
|
Sebastian Lackner
|
230c30c8e3
|
Rebase against 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73.
|
2017-02-11 05:57:20 +01:00 |
|
Sebastian Lackner
|
bdc0bd9ac4
|
wined3d-CSMT_Main: Update patchset.
|
2017-02-11 05:57:19 +01:00 |
|
Sebastian Lackner
|
2b415aff4f
|
Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c.
|
2017-02-11 05:57:19 +01:00 |
|
Sebastian Lackner
|
253835e7c3
|
Rebase against 6bb8ca1e25a9cfc66f396b2ae6bc423a8057929c.
|
2017-02-11 05:57:00 +01:00 |
|
Sebastian Lackner
|
481488be9f
|
Added patch to revert changes to wined3d_buffer_upload_data.
|
2017-02-08 19:56:48 +01:00 |
|
Sebastian Lackner
|
74528271f3
|
wined3d-CSMT_Main: Reenable patchset.
|
2017-02-08 17:36:36 +01:00 |
|
Sebastian Lackner
|
a6c14e35e7
|
Rebase against 96a48efeeade7359c8c84a8c3a0a9768fb2a6194.
|
2017-01-27 00:45:45 +01:00 |
|
Sebastian Lackner
|
e7a0f0e60e
|
Rebase against 76644a7c26f2c2b3a5968665c349b45bdb294387.
|
2017-01-25 22:09:05 +01:00 |
|
Sebastian Lackner
|
428f6a06ad
|
Added patch to implement some more wined3d blend modes.
|
2017-01-22 16:36:35 +01:00 |
|
Sebastian Lackner
|
5cd91c5928
|
Added patch to implement stub for QUERY_TYPE_PIPELINE_STATISTICS.
|
2017-01-22 02:51:58 +01:00 |
|
Sebastian Lackner
|
2677244e40
|
Added patch to fix crash when trying to rendering without render target.
|
2017-01-21 23:30:12 +01:00 |
|
Sebastian Lackner
|
3c781f3862
|
Added patch to implement semi-stubs for D3D11 deferred context.
|
2017-01-20 17:22:51 +01:00 |
|
Sebastian Lackner
|
efca1a6845
|
patchutils.py: Generate more compact autogenerated patches.
|
2017-01-20 02:00:52 +01:00 |
|
Sebastian Lackner
|
0c4032f598
|
Rebase against 274a82b33c2907a2d28a50ba6919711cfabf1b20.
|
2017-01-18 23:41:07 +01:00 |
|