345 Commits

Author SHA1 Message Date
Sebastian Lackner
60e835b183 wined3d-CSMT_Main: Use DISCARD when uploading full buffer. 2017-02-20 02:02:26 +01:00
Sebastian Lackner
c32efc1a79 wined3d-CSMT_Main: Improve performance of update_sub_resource by copying data. 2017-02-20 01:11:27 +01:00
Sebastian Lackner
1119b4401a wined3d-CSMT_Main: Some fixes to ensure wined3d-csmt also works with CSMT disabled. 2017-02-19 22:35:46 +01:00
Sebastian Lackner
c55ebfa2a4 wined3d-CSMT_Main: Initialize full state. 2017-02-19 18:17:33 +01:00
Sebastian Lackner
884a25c8bf wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
Sebastian Lackner
9c5d1ebec9 Rebase against a2f2de1e960d37840bb0df541e31d64941e65197. 2017-02-17 22:15:05 +01:00
Sebastian Lackner
6057508b9b Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
Sebastian Lackner
1ff77100b8 Rebase against 8af23cb93e4e1cd3686984399cb50d755f5171e3. 2017-02-15 03:40:50 +01:00
Sebastian Lackner
60d570e5f1 Rebase against e804e9a5bc9fde9ad8b84dfd121d44afbe177752. 2017-02-14 17:01:29 +01:00
Sebastian Lackner
d924318742 wined3d-CSMT_Main: Initialize critical sections with spincount. 2017-02-12 15:44:06 +01:00
Sebastian Lackner
ecf0d1c5c2 wined3d-CSMT_Main: Use priority queue for update_sub_resource. 2017-02-12 05:17:53 +01:00
Sebastian Lackner
230c30c8e3 Rebase against 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73. 2017-02-11 05:57:20 +01:00
Sebastian Lackner
bdc0bd9ac4 wined3d-CSMT_Main: Update patchset. 2017-02-11 05:57:19 +01:00
Sebastian Lackner
2b415aff4f Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c. 2017-02-11 05:57:19 +01:00
Sebastian Lackner
253835e7c3 Rebase against 6bb8ca1e25a9cfc66f396b2ae6bc423a8057929c. 2017-02-11 05:57:00 +01:00
Sebastian Lackner
481488be9f Added patch to revert changes to wined3d_buffer_upload_data. 2017-02-08 19:56:48 +01:00
Sebastian Lackner
74528271f3 wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
Sebastian Lackner
a6c14e35e7 Rebase against 96a48efeeade7359c8c84a8c3a0a9768fb2a6194. 2017-01-27 00:45:45 +01:00
Sebastian Lackner
e7a0f0e60e Rebase against 76644a7c26f2c2b3a5968665c349b45bdb294387. 2017-01-25 22:09:05 +01:00
Sebastian Lackner
428f6a06ad Added patch to implement some more wined3d blend modes. 2017-01-22 16:36:35 +01:00
Sebastian Lackner
5cd91c5928 Added patch to implement stub for QUERY_TYPE_PIPELINE_STATISTICS. 2017-01-22 02:51:58 +01:00
Sebastian Lackner
2677244e40 Added patch to fix crash when trying to rendering without render target. 2017-01-21 23:30:12 +01:00
Sebastian Lackner
3c781f3862 Added patch to implement semi-stubs for D3D11 deferred context. 2017-01-20 17:22:51 +01:00
Sebastian Lackner
efca1a6845 patchutils.py: Generate more compact autogenerated patches. 2017-01-20 02:00:52 +01:00
Sebastian Lackner
0c4032f598 Rebase against 274a82b33c2907a2d28a50ba6919711cfabf1b20. 2017-01-18 23:41:07 +01:00