Added patch to implement some more wined3d blend modes.

This commit is contained in:
Sebastian Lackner 2017-01-22 16:36:35 +01:00
parent b22ec60228
commit 428f6a06ad
5 changed files with 120 additions and 45 deletions

View File

@ -58,7 +58,7 @@ upstream_commit()
# Show version information
version()
{
echo "Wine Staging 2.0-rc6"
echo "Wine Staging 2.0-rc7 (unreleased)"
echo "Copyright (C) 2014-2017 the Wine Staging project authors."
echo ""
echo "Patchset to be applied on upstream Wine:"
@ -401,6 +401,7 @@ patch_enable_all ()
enable_winecfg_Unmounted_Devices="$1"
enable_wined3d_1DTextures="$1"
enable_wined3d_Accounting="$1"
enable_wined3d_Blend_Factor="$1"
enable_wined3d_CSMT_Helper="$1"
enable_wined3d_CSMT_Main="$1"
enable_wined3d_DXTn="$1"
@ -1425,6 +1426,9 @@ patch_enable ()
wined3d-Accounting)
enable_wined3d_Accounting="$2"
;;
wined3d-Blend_Factor)
enable_wined3d_Blend_Factor="$2"
;;
wined3d-CSMT_Helper)
enable_wined3d_CSMT_Helper="$2"
;;
@ -2222,6 +2226,13 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
enable_wined3d_Silence_FIXMEs=1
fi
if test "$enable_wined3d_Blend_Factor" -eq 1; then
if test "$enable_wined3d_Silence_FIXMEs" -gt 1; then
abort "Patchset wined3d-Silence_FIXMEs disabled, but wined3d-Blend_Factor depends on that."
fi
enable_wined3d_Silence_FIXMEs=1
fi
if test "$enable_wineboot_ProxySettings" -eq 1; then
if test "$enable_wineboot_DriveSerial" -gt 1; then
abort "Patchset wineboot-DriveSerial disabled, but wineboot-ProxySettings depends on that."
@ -8433,6 +8444,50 @@ if test "$enable_wined3d_Accounting" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-Silence_FIXMEs
# |
# | This patchset fixes the following Wine bugs:
# | * [#42140] Silence noisy FIXME in gl_stencil_op
# |
# | Modified files:
# | * dlls/wined3d/resource.c, dlls/wined3d/state.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, dlls/wined3d/texture.c
# |
if test "$enable_wined3d_Silence_FIXMEs" -eq 1; then
patch_apply wined3d-Silence_FIXMEs/0001-wined3d-Silence-repeated-Unhandled-blend-factor-0-me.patch
patch_apply wined3d-Silence_FIXMEs/0002-wined3d-Display-FIXME-for-cmp-function-0-only-once.patch
patch_apply wined3d-Silence_FIXMEs/0003-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
patch_apply wined3d-Silence_FIXMEs/0004-wined3d-Print-FIXME-only-once-in-surface_cpu_blt.patch
patch_apply wined3d-Silence_FIXMEs/0005-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
patch_apply wined3d-Silence_FIXMEs/0006-wined3d-Silence-extremely-noisy-FIXME-in-wined3d_tex.patch
patch_apply wined3d-Silence_FIXMEs/0007-wined3d-Display-FIXME-only-once-when-blen-op-is-0.patch
patch_apply wined3d-Silence_FIXMEs/0008-wined3d-Silence-noisy-fixme-Unrecognized-stencil-op-.patch
(
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence repeated '\''Unhandled blend factor 0'\'' messages.", 1 },';
printf '%s\n' '+ { "Christian Costa", "wined3d: Display FIXME for cmp function 0 only once.", 1 },';
printf '%s\n' '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
printf '%s\n' '+ { "Christian Costa", "wined3d: Print FIXME only once in surface_cpu_blt.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence extremely noisy FIXME in wined3d_texture_add_dirty_region.", 1 },';
printf '%s\n' '+ { "Christian Costa", "wined3d: Display FIXME only once when blen op is 0.", 1 },';
printf '%s\n' '+ { "Christian Costa", "wined3d: Silence noisy fixme Unrecognized stencil op 0.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-Blend_Factor
# |
# | This patchset has the following (direct or indirect) dependencies:
# | * wined3d-Silence_FIXMEs
# |
# | Modified files:
# | * dlls/wined3d/state.c, include/wine/wined3d.h
# |
if test "$enable_wined3d_Blend_Factor" -eq 1; then
patch_apply wined3d-Blend_Factor/0001-wined3d-Add-more-blend-modes.patch
(
printf '%s\n' '+ { "Michael Müller", "wined3d: Add more blend modes.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-QUERY_Stubs
# |
# | This patchset fixes the following Wine bugs:
@ -8476,35 +8531,6 @@ if test "$enable_wined3d_Revert_Pixel_Center_Offset" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-Silence_FIXMEs
# |
# | This patchset fixes the following Wine bugs:
# | * [#42140] Silence noisy FIXME in gl_stencil_op
# |
# | Modified files:
# | * dlls/wined3d/resource.c, dlls/wined3d/state.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, dlls/wined3d/texture.c
# |
if test "$enable_wined3d_Silence_FIXMEs" -eq 1; then
patch_apply wined3d-Silence_FIXMEs/0001-wined3d-Silence-repeated-Unhandled-blend-factor-0-me.patch
patch_apply wined3d-Silence_FIXMEs/0002-wined3d-Display-FIXME-for-cmp-function-0-only-once.patch
patch_apply wined3d-Silence_FIXMEs/0003-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
patch_apply wined3d-Silence_FIXMEs/0004-wined3d-Print-FIXME-only-once-in-surface_cpu_blt.patch
patch_apply wined3d-Silence_FIXMEs/0005-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
patch_apply wined3d-Silence_FIXMEs/0006-wined3d-Silence-extremely-noisy-FIXME-in-wined3d_tex.patch
patch_apply wined3d-Silence_FIXMEs/0007-wined3d-Display-FIXME-only-once-when-blen-op-is-0.patch
patch_apply wined3d-Silence_FIXMEs/0008-wined3d-Silence-noisy-fixme-Unrecognized-stencil-op-.patch
(
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence repeated '\''Unhandled blend factor 0'\'' messages.", 1 },';
printf '%s\n' '+ { "Christian Costa", "wined3d: Display FIXME for cmp function 0 only once.", 1 },';
printf '%s\n' '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
printf '%s\n' '+ { "Christian Costa", "wined3d: Print FIXME only once in surface_cpu_blt.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence extremely noisy FIXME in wined3d_texture_add_dirty_region.", 1 },';
printf '%s\n' '+ { "Christian Costa", "wined3d: Display FIXME only once when blen op is 0.", 1 },';
printf '%s\n' '+ { "Christian Costa", "wined3d: Silence noisy fixme Unrecognized stencil op 0.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-CSMT_Helper
# |
# | This patchset has the following (direct or indirect) dependencies:

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@ -0,0 +1,47 @@
From 835b3f4dbfff6eb52e605933387200b488ded25a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sun, 22 Jan 2017 15:00:38 +0100
Subject: wined3d: Add more blend modes.
---
dlls/wined3d/state.c | 8 ++++++++
include/wine/wined3d.h | 4 ++++
2 files changed, 12 insertions(+)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 5952c6cc610..1a8c0431511 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -412,6 +412,14 @@ static GLenum gl_blend_factor(enum wined3d_blend factor, const struct wined3d_fo
return GL_CONSTANT_COLOR_EXT;
case WINED3D_BLEND_INVBLENDFACTOR:
return GL_ONE_MINUS_CONSTANT_COLOR_EXT;
+ case WINED3D_BLEND_SRC1COLOR:
+ return GL_SRC1_COLOR;
+ case WINED3D_BLEND_INVSRC1COLOR:
+ return GL_ONE_MINUS_SRC1_COLOR;
+ case WINED3D_BLEND_SRC1ALPHA:
+ return GL_SRC1_ALPHA;
+ case WINED3D_BLEND_INVSRC1ALPHA:
+ return GL_ONE_MINUS_SRC1_ALPHA;
default:
{
static int once;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index dc333448772..ffad17fa6e8 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -400,6 +400,10 @@ enum wined3d_blend
WINED3D_BLEND_BOTHINVSRCALPHA = 13,
WINED3D_BLEND_BLENDFACTOR = 14,
WINED3D_BLEND_INVBLENDFACTOR = 15,
+ WINED3D_BLEND_SRC1COLOR = 16,
+ WINED3D_BLEND_INVSRC1COLOR = 17,
+ WINED3D_BLEND_SRC1ALPHA = 18,
+ WINED3D_BLEND_INVSRC1ALPHA = 19,
};
enum wined3d_blend_op
--
2.11.0

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@ -0,0 +1,2 @@
Fixes: Implement some more wined3d blend modes
Depends: wined3d-Silence_FIXMEs

View File

@ -6184,7 +6184,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
{
TRACE("No Z buffer - disabling depth test\n");
zenable = WINED3D_ZB_FALSE;
@@ -466,11 +470,19 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
@@ -474,11 +478,19 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
checkGLcall("glDisable(GL_LINE_SMOOTH)");
}
@ -6204,7 +6204,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
/* Disable blending in all cases even without pixelshaders.
* With blending on we could face a big performance penalty.
@@ -861,7 +873,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
@@ -869,7 +881,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
GLint depthFail_back;
/* No stencil test without a stencil buffer. */
@ -6216,7 +6216,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
{
gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST);
checkGLcall("glDisable GL_STENCIL_TEST");
@@ -957,7 +973,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
@@ -965,7 +981,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
static void state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
@ -6228,7 +6228,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
const struct wined3d_gl_info *gl_info = context->gl_info;
GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
@@ -971,7 +991,11 @@ static void state_stencilwrite2s(struct wined3d_context *context, const struct w
@@ -979,7 +999,11 @@ static void state_stencilwrite2s(struct wined3d_context *context, const struct w
static void state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
@ -6240,7 +6240,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
const struct wined3d_gl_info *gl_info = context->gl_info;
gl_info->gl_ops.gl.p_glStencilMask(mask);
@@ -1709,7 +1733,11 @@ static void state_depthbias(struct wined3d_context *context, const struct wined3
@@ -1717,7 +1741,11 @@ static void state_depthbias(struct wined3d_context *context, const struct wined3
if (state->render_states[WINED3D_RS_SLOPESCALEDEPTHBIAS]
|| state->render_states[WINED3D_RS_DEPTHBIAS])
{
@ -6252,7 +6252,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
float scale;
union
@@ -3642,7 +3670,11 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
@@ -3650,7 +3678,11 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
}
else
{
@ -6264,7 +6264,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
{
ERR("Failed to create sampler.\n");
sampler = NULL;
@@ -4623,8 +4655,13 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
@@ -4631,8 +4663,13 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
@ -6278,7 +6278,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_viewport vp = state->viewport;
unsigned int width, height;
@@ -4636,7 +4673,11 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
@@ -4644,7 +4681,11 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
if (vp.height > target->height)
vp.height = target->height;
@ -6290,7 +6290,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
}
else if (depth_stencil)
{
@@ -4663,8 +4704,13 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
@@ -4671,8 +4712,13 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
static void viewport_miscpart_cc(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id)
{
@ -6304,7 +6304,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
float pixel_center_offset = context->d3d_info->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER ? 0.5f : 0.0f;
const struct wined3d_gl_info *gl_info = context->gl_info;
@@ -4678,7 +4724,11 @@ static void viewport_miscpart_cc(struct wined3d_context *context,
@@ -4686,7 +4732,11 @@ static void viewport_miscpart_cc(struct wined3d_context *context,
if (vp.height > target->height)
vp.height = target->height;
@ -6316,7 +6316,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
}
else if (depth_stencil)
{
@@ -4859,13 +4909,21 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
@@ -4867,13 +4917,21 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
}
else
{
@ -6338,7 +6338,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
gl_info->gl_ops.gl.p_glScissor(r->left, height - r->bottom, r->right - r->left, r->bottom - r->top);
}
else
@@ -4943,7 +5001,11 @@ void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state
@@ -4951,7 +5009,11 @@ void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state
TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
@ -9540,7 +9540,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -886,6 +886,7 @@ enum wined3d_format_support
@@ -890,6 +890,7 @@ enum wined3d_format_support
#define WINED3DDP_MAXTEXCOORD 8
@ -9548,7 +9548,7 @@ diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
#define WINED3D_BIND_VERTEX_BUFFER 0x00000001
#define WINED3D_BIND_INDEX_BUFFER 0x00000002
#define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
@@ -895,6 +896,7 @@ enum wined3d_format_support
@@ -899,6 +900,7 @@ enum wined3d_format_support
#define WINED3D_BIND_DEPTH_STENCIL 0x00000040
#define WINED3D_BIND_UNORDERED_ACCESS 0x00000080

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@ -1 +1 @@
Wine Staging 2.0-rc6
Wine Staging 2.0-rc7 (unreleased)