mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2025-01-28 22:04:43 -08:00
Added patch to implement some more wined3d blend modes.
This commit is contained in:
parent
b22ec60228
commit
428f6a06ad
@ -58,7 +58,7 @@ upstream_commit()
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# Show version information
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version()
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{
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echo "Wine Staging 2.0-rc6"
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echo "Wine Staging 2.0-rc7 (unreleased)"
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echo "Copyright (C) 2014-2017 the Wine Staging project authors."
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echo ""
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echo "Patchset to be applied on upstream Wine:"
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@ -401,6 +401,7 @@ patch_enable_all ()
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enable_winecfg_Unmounted_Devices="$1"
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enable_wined3d_1DTextures="$1"
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enable_wined3d_Accounting="$1"
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enable_wined3d_Blend_Factor="$1"
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enable_wined3d_CSMT_Helper="$1"
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enable_wined3d_CSMT_Main="$1"
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enable_wined3d_DXTn="$1"
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@ -1425,6 +1426,9 @@ patch_enable ()
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wined3d-Accounting)
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enable_wined3d_Accounting="$2"
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;;
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wined3d-Blend_Factor)
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enable_wined3d_Blend_Factor="$2"
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;;
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wined3d-CSMT_Helper)
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enable_wined3d_CSMT_Helper="$2"
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;;
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@ -2222,6 +2226,13 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
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enable_wined3d_Silence_FIXMEs=1
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fi
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if test "$enable_wined3d_Blend_Factor" -eq 1; then
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if test "$enable_wined3d_Silence_FIXMEs" -gt 1; then
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abort "Patchset wined3d-Silence_FIXMEs disabled, but wined3d-Blend_Factor depends on that."
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fi
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enable_wined3d_Silence_FIXMEs=1
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fi
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if test "$enable_wineboot_ProxySettings" -eq 1; then
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if test "$enable_wineboot_DriveSerial" -gt 1; then
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abort "Patchset wineboot-DriveSerial disabled, but wineboot-ProxySettings depends on that."
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@ -8433,6 +8444,50 @@ if test "$enable_wined3d_Accounting" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-Silence_FIXMEs
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#42140] Silence noisy FIXME in gl_stencil_op
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# |
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# | Modified files:
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# | * dlls/wined3d/resource.c, dlls/wined3d/state.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, dlls/wined3d/texture.c
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# |
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if test "$enable_wined3d_Silence_FIXMEs" -eq 1; then
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patch_apply wined3d-Silence_FIXMEs/0001-wined3d-Silence-repeated-Unhandled-blend-factor-0-me.patch
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patch_apply wined3d-Silence_FIXMEs/0002-wined3d-Display-FIXME-for-cmp-function-0-only-once.patch
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patch_apply wined3d-Silence_FIXMEs/0003-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
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patch_apply wined3d-Silence_FIXMEs/0004-wined3d-Print-FIXME-only-once-in-surface_cpu_blt.patch
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patch_apply wined3d-Silence_FIXMEs/0005-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
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patch_apply wined3d-Silence_FIXMEs/0006-wined3d-Silence-extremely-noisy-FIXME-in-wined3d_tex.patch
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patch_apply wined3d-Silence_FIXMEs/0007-wined3d-Display-FIXME-only-once-when-blen-op-is-0.patch
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patch_apply wined3d-Silence_FIXMEs/0008-wined3d-Silence-noisy-fixme-Unrecognized-stencil-op-.patch
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(
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printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence repeated '\''Unhandled blend factor 0'\'' messages.", 1 },';
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printf '%s\n' '+ { "Christian Costa", "wined3d: Display FIXME for cmp function 0 only once.", 1 },';
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printf '%s\n' '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
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printf '%s\n' '+ { "Christian Costa", "wined3d: Print FIXME only once in surface_cpu_blt.", 1 },';
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printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
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printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence extremely noisy FIXME in wined3d_texture_add_dirty_region.", 1 },';
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printf '%s\n' '+ { "Christian Costa", "wined3d: Display FIXME only once when blen op is 0.", 1 },';
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printf '%s\n' '+ { "Christian Costa", "wined3d: Silence noisy fixme Unrecognized stencil op 0.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-Blend_Factor
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# |
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# | This patchset has the following (direct or indirect) dependencies:
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# | * wined3d-Silence_FIXMEs
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# |
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# | Modified files:
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# | * dlls/wined3d/state.c, include/wine/wined3d.h
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# |
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if test "$enable_wined3d_Blend_Factor" -eq 1; then
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patch_apply wined3d-Blend_Factor/0001-wined3d-Add-more-blend-modes.patch
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(
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printf '%s\n' '+ { "Michael Müller", "wined3d: Add more blend modes.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-QUERY_Stubs
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# |
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# | This patchset fixes the following Wine bugs:
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@ -8476,35 +8531,6 @@ if test "$enable_wined3d_Revert_Pixel_Center_Offset" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-Silence_FIXMEs
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#42140] Silence noisy FIXME in gl_stencil_op
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# |
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# | Modified files:
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# | * dlls/wined3d/resource.c, dlls/wined3d/state.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, dlls/wined3d/texture.c
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# |
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if test "$enable_wined3d_Silence_FIXMEs" -eq 1; then
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patch_apply wined3d-Silence_FIXMEs/0001-wined3d-Silence-repeated-Unhandled-blend-factor-0-me.patch
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patch_apply wined3d-Silence_FIXMEs/0002-wined3d-Display-FIXME-for-cmp-function-0-only-once.patch
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patch_apply wined3d-Silence_FIXMEs/0003-wined3d-Silence-repeated-resource_check_usage-FIXME.patch
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patch_apply wined3d-Silence_FIXMEs/0004-wined3d-Print-FIXME-only-once-in-surface_cpu_blt.patch
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patch_apply wined3d-Silence_FIXMEs/0005-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
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patch_apply wined3d-Silence_FIXMEs/0006-wined3d-Silence-extremely-noisy-FIXME-in-wined3d_tex.patch
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patch_apply wined3d-Silence_FIXMEs/0007-wined3d-Display-FIXME-only-once-when-blen-op-is-0.patch
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patch_apply wined3d-Silence_FIXMEs/0008-wined3d-Silence-noisy-fixme-Unrecognized-stencil-op-.patch
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(
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printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence repeated '\''Unhandled blend factor 0'\'' messages.", 1 },';
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printf '%s\n' '+ { "Christian Costa", "wined3d: Display FIXME for cmp function 0 only once.", 1 },';
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printf '%s\n' '+ { "Erich E. Hoover", "wined3d: Silence repeated resource_check_usage FIXME.", 2 },';
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printf '%s\n' '+ { "Christian Costa", "wined3d: Print FIXME only once in surface_cpu_blt.", 1 },';
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printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
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printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Silence extremely noisy FIXME in wined3d_texture_add_dirty_region.", 1 },';
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printf '%s\n' '+ { "Christian Costa", "wined3d: Display FIXME only once when blen op is 0.", 1 },';
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printf '%s\n' '+ { "Christian Costa", "wined3d: Silence noisy fixme Unrecognized stencil op 0.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-CSMT_Helper
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# |
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# | This patchset has the following (direct or indirect) dependencies:
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@ -0,0 +1,47 @@
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From 835b3f4dbfff6eb52e605933387200b488ded25a Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Sun, 22 Jan 2017 15:00:38 +0100
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Subject: wined3d: Add more blend modes.
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---
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dlls/wined3d/state.c | 8 ++++++++
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include/wine/wined3d.h | 4 ++++
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2 files changed, 12 insertions(+)
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diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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index 5952c6cc610..1a8c0431511 100644
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--- a/dlls/wined3d/state.c
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+++ b/dlls/wined3d/state.c
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@@ -412,6 +412,14 @@ static GLenum gl_blend_factor(enum wined3d_blend factor, const struct wined3d_fo
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return GL_CONSTANT_COLOR_EXT;
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case WINED3D_BLEND_INVBLENDFACTOR:
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return GL_ONE_MINUS_CONSTANT_COLOR_EXT;
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+ case WINED3D_BLEND_SRC1COLOR:
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+ return GL_SRC1_COLOR;
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+ case WINED3D_BLEND_INVSRC1COLOR:
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+ return GL_ONE_MINUS_SRC1_COLOR;
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+ case WINED3D_BLEND_SRC1ALPHA:
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+ return GL_SRC1_ALPHA;
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+ case WINED3D_BLEND_INVSRC1ALPHA:
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+ return GL_ONE_MINUS_SRC1_ALPHA;
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default:
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{
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static int once;
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index dc333448772..ffad17fa6e8 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -400,6 +400,10 @@ enum wined3d_blend
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WINED3D_BLEND_BOTHINVSRCALPHA = 13,
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WINED3D_BLEND_BLENDFACTOR = 14,
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WINED3D_BLEND_INVBLENDFACTOR = 15,
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+ WINED3D_BLEND_SRC1COLOR = 16,
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+ WINED3D_BLEND_INVSRC1COLOR = 17,
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+ WINED3D_BLEND_SRC1ALPHA = 18,
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+ WINED3D_BLEND_INVSRC1ALPHA = 19,
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};
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enum wined3d_blend_op
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--
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2.11.0
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2
patches/wined3d-Blend_Factor/definition
Normal file
2
patches/wined3d-Blend_Factor/definition
Normal file
@ -0,0 +1,2 @@
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Fixes: Implement some more wined3d blend modes
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Depends: wined3d-Silence_FIXMEs
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@ -6184,7 +6184,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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{
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TRACE("No Z buffer - disabling depth test\n");
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zenable = WINED3D_ZB_FALSE;
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@@ -466,11 +470,19 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
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@@ -474,11 +478,19 @@ static void state_blend(struct wined3d_context *context, const struct wined3d_st
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checkGLcall("glDisable(GL_LINE_SMOOTH)");
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}
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@ -6204,7 +6204,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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/* Disable blending in all cases even without pixelshaders.
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* With blending on we could face a big performance penalty.
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@@ -861,7 +873,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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@@ -869,7 +881,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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GLint depthFail_back;
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/* No stencil test without a stencil buffer. */
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@ -6216,7 +6216,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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{
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gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST);
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checkGLcall("glDisable GL_STENCIL_TEST");
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@@ -957,7 +973,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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@@ -965,7 +981,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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static void state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@ -6228,7 +6228,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
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@@ -971,7 +991,11 @@ static void state_stencilwrite2s(struct wined3d_context *context, const struct w
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@@ -979,7 +999,11 @@ static void state_stencilwrite2s(struct wined3d_context *context, const struct w
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static void state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@ -6240,7 +6240,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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gl_info->gl_ops.gl.p_glStencilMask(mask);
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@@ -1709,7 +1733,11 @@ static void state_depthbias(struct wined3d_context *context, const struct wined3
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@@ -1717,7 +1741,11 @@ static void state_depthbias(struct wined3d_context *context, const struct wined3
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if (state->render_states[WINED3D_RS_SLOPESCALEDEPTHBIAS]
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|| state->render_states[WINED3D_RS_DEPTHBIAS])
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{
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@ -6252,7 +6252,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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float scale;
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union
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@@ -3642,7 +3670,11 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
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@@ -3650,7 +3678,11 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
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}
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else
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{
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@ -6264,7 +6264,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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{
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ERR("Failed to create sampler.\n");
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sampler = NULL;
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@@ -4623,8 +4655,13 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
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@@ -4631,8 +4663,13 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
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static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@ -6278,7 +6278,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_viewport vp = state->viewport;
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unsigned int width, height;
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@@ -4636,7 +4673,11 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
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@@ -4644,7 +4681,11 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
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if (vp.height > target->height)
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vp.height = target->height;
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@ -6290,7 +6290,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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}
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else if (depth_stencil)
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{
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@@ -4663,8 +4704,13 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
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@@ -4671,8 +4712,13 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
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static void viewport_miscpart_cc(struct wined3d_context *context,
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const struct wined3d_state *state, DWORD state_id)
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{
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@ -6304,7 +6304,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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float pixel_center_offset = context->d3d_info->wined3d_creation_flags
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& WINED3D_PIXEL_CENTER_INTEGER ? 0.5f : 0.0f;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@@ -4678,7 +4724,11 @@ static void viewport_miscpart_cc(struct wined3d_context *context,
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@@ -4686,7 +4732,11 @@ static void viewport_miscpart_cc(struct wined3d_context *context,
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if (vp.height > target->height)
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vp.height = target->height;
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@ -6316,7 +6316,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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}
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else if (depth_stencil)
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{
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@@ -4859,13 +4909,21 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
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@@ -4867,13 +4917,21 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
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}
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else
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{
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@ -6338,7 +6338,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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gl_info->gl_ops.gl.p_glScissor(r->left, height - r->bottom, r->right - r->left, r->bottom - r->top);
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}
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else
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@@ -4943,7 +5001,11 @@ void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state
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@@ -4951,7 +5009,11 @@ void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state
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TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
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@ -9540,7 +9540,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -886,6 +886,7 @@ enum wined3d_format_support
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@@ -890,6 +890,7 @@ enum wined3d_format_support
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#define WINED3DDP_MAXTEXCOORD 8
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@ -9548,7 +9548,7 @@ diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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#define WINED3D_BIND_VERTEX_BUFFER 0x00000001
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#define WINED3D_BIND_INDEX_BUFFER 0x00000002
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#define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
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@@ -895,6 +896,7 @@ enum wined3d_format_support
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@@ -899,6 +900,7 @@ enum wined3d_format_support
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#define WINED3D_BIND_DEPTH_STENCIL 0x00000040
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#define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
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@ -1 +1 @@
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Wine Staging 2.0-rc6
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Wine Staging 2.0-rc7 (unreleased)
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Block a user