wine-staging/patches/wined3d-CSMT_Main
2017-02-17 01:48:52 +01:00
..
0002-wined3d-Hackily-introduce-a-multithreaded-command-st.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0003-wined3d-Send-push_constants-through-the-CS.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0004-wined3d-Give-the-cs-its-own-state.patch Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c. 2017-02-11 05:57:19 +01:00
0005-wined3d-Send-primitive-type-updates-through-the-comm.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0006-wined3d-Send-light-updates-through-the-command-strea.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0007-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0008-wined3d-Prevent-the-command-stream-from-running-ahea.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0009-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0010-wined3d-Send-blits-through-the-command-stream.patch Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c. 2017-02-11 05:57:19 +01:00
0011-wined3d-Send-render-target-view-clears-through-the-c.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0012-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0013-wined3d-Send-update_texture-calls-through-the-CS.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0014-wined3d-Send-update_sub_resource-calls-through-the-c.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0016-wined3d-Unload-resources-through-the-CS-in-device_re.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0017-wined3d-Send-getdc-and-releasedc-through-the-command.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0018-wined3d-Create-dummy-textures-through-the-CS.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0019-wined3d-Create-the-initial-context-through-the-CS.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0020-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0021-wined3d-Call-create_default_sampler-from-create_dumm.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0022-wined3d-Update-the-swap-interval-through-the-CS-in-r.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0023-wined3d-Do-the-sampler-GL-init-through-the-CS.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0024-wined3d-Create-initial-DCs-through-the-CS.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0025-wined3d-Do-not-query-available-GPU-memory-on-main-th.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0026-wined3d-Fix-context_acquire-not-being-called-from-th.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0027-wined3d-Wrap-GL-BOs-in-a-structure.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0028-wined3d-Send-buffer-update-subresource-requests-thro.patch Rebase against e804e9a5bc9fde9ad8b84dfd121d44afbe177752. 2017-02-14 17:01:29 +01:00
0029-wined3d-Send-buffer-copy-requests-through-CS.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0030-wined3d-Send-create_buffer_texture-create_texture_vi.patch Rebase against 8af23cb93e4e1cd3686984399cb50d755f5171e3. 2017-02-15 03:40:50 +01:00
0031-wined3d-Move-the-framebuffer-into-wined3d_state.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0032-wined3d-Don-t-access-device-state-in-clears.patch Rebase against e804e9a5bc9fde9ad8b84dfd121d44afbe177752. 2017-02-14 17:01:29 +01:00
0033-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0035-wined3d-Add-swapchain-waits.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0036-wined3d-Avoid-destroying-views-in-color-and-depth-fi.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0037-wined3d-Run-the-cs-asynchronously.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0038-wined3d-Map-vertex-buffers-through-cs.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0039-wined3d-Optimize-cs-queue-empty-check.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0040-wined3d-Introduce-a-separate-priority-queue.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
0041-wined3d-Use-priority-queue-for-maps-unmaps.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0042-wined3d-Do-not-allow-to-disable-CSMT.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0043-wined3d-Use-priority-queue-for-query-polls.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0044-wined3d-Don-t-call-glFinish-before-swapping.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0045-wined3d-Use-an-event-to-block-the-worker-thread-when.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0046-wined3d-Unset-some-objects-in-state_init_default.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0047-wined3d-Use-priority-queue-for-get_dc-release_dc.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0048-wined3d-Simplify-the-fence-handling.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0049-wined3d-Do-not-immediately-submit-stateblock-updates.patch Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c. 2017-02-11 05:57:19 +01:00
0050-wined3d-Get-rid-of-TLS-for-command-stream.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0051-wined3d-Clean-up-cs-lists-on-shutdown.patch wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
0052-wined3d-Use-a-separate-lock-for-each-CS-list.patch wined3d-CSMT_Main: Update patchset. 2017-02-11 05:57:19 +01:00
0053-wined3d-Don-t-crash-in-context_release-when-device-w.patch wined3d-CSMT_Main: Update patchset. 2017-02-11 05:57:19 +01:00
0054-wined3d-Use-priority-queue-for-update_sub_resource.patch wined3d-CSMT_Main: Use priority queue for update_sub_resource. 2017-02-12 05:17:53 +01:00
0055-wined3d-Use-spin-lock-for-cs-list-critical-sections.patch wined3d-CSMT_Main: Initialize critical sections with spincount. 2017-02-12 15:44:06 +01:00
9999-IfDefined.patch Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd. 2017-02-17 01:48:52 +01:00
definition wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00