wined3d-CSMT_Main: Update patchset.

This commit is contained in:
Sebastian Lackner 2017-02-10 20:34:21 +01:00
parent 2b415aff4f
commit bdc0bd9ac4
4 changed files with 234 additions and 110 deletions

View File

@ -8493,6 +8493,8 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Do not immediately submit stateblock updates.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Get rid of TLS for command stream.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Clean up cs lists on shutdown.", 1 },';
printf '%s\n' '+ { "Michael Müller", "wined3d: Use a separate lock for each CS list.", 1 },';
printf '%s\n' '+ { "Sebastian Lackner", "wined3d: Don'\''t crash in context_release when device was not fully created.", 1 },';
) >> "$patchlist"
fi

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@ -0,0 +1,96 @@
From 2f24beca349dd4f2aa5a408e2da5d09e6425583d Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Thu, 9 Feb 2017 21:11:25 +0100
Subject: wined3d: Use a separate lock for each CS list.
---
dlls/wined3d/cs.c | 26 +++++++++++---------------
dlls/wined3d/wined3d_private.h | 1 +
2 files changed, 12 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index f68bbd55663..09936328cf4 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -25,16 +25,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define WINED3D_INITIAL_CS_SIZE 4096
-static CRITICAL_SECTION wined3d_cs_list_mutex;
-static CRITICAL_SECTION_DEBUG wined3d_cs_list_mutex_debug =
-{
- 0, 0, &wined3d_cs_list_mutex,
- {&wined3d_cs_list_mutex_debug.ProcessLocksList,
- &wined3d_cs_list_mutex_debug.ProcessLocksList},
- 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs_list_mutex")}
-};
-static CRITICAL_SECTION wined3d_cs_list_mutex = {&wined3d_cs_list_mutex_debug, -1, 0, 0, 0, 0};
-
enum wined3d_cs_op
{
WINED3D_CS_OP_SYNC,
@@ -539,9 +529,9 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs);
/* FIXME: The list synchronization probably isn't particularly fast. */
static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block)
{
- EnterCriticalSection(&wined3d_cs_list_mutex);
+ EnterCriticalSection(&list->lock);
list_add_tail(&list->blocks, &block->entry);
- LeaveCriticalSection(&wined3d_cs_list_mutex);
+ LeaveCriticalSection(&list->lock);
InterlockedIncrement(&list->count);
}
@@ -550,14 +540,14 @@ static struct wined3d_cs_block *wined3d_cs_list_dequeue(struct wined3d_cs_list *
struct list *head;
if (!list->count) return NULL;
- EnterCriticalSection(&wined3d_cs_list_mutex);
+ EnterCriticalSection(&list->lock);
if (!(head = list_head(&list->blocks)))
{
- LeaveCriticalSection(&wined3d_cs_list_mutex);
+ LeaveCriticalSection(&list->lock);
return NULL;
}
list_remove(head);
- LeaveCriticalSection(&wined3d_cs_list_mutex);
+ LeaveCriticalSection(&list->lock);
InterlockedDecrement(&list->count);
return LIST_ENTRY(head, struct wined3d_cs_block, entry);
@@ -610,6 +600,9 @@ static struct wined3d_cs_block *wined3d_cs_dequeue_block(struct wined3d_cs *cs)
static void wined3d_cs_list_init(struct wined3d_cs_list *list)
{
+ InitializeCriticalSection(&list->lock);
+ list->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": wined3d_cs_list_lock");
+
list_init(&list->blocks);
}
@@ -622,6 +615,9 @@ static void wined3d_cs_list_cleanup(struct wined3d_cs_list *list)
list_remove(&block->entry);
HeapFree(GetProcessHeap(), 0, block);
}
+
+ list->lock.DebugInfo->Spare[0] = 0;
+ DeleteCriticalSection(&list->lock);
}
static struct wined3d_cs_block *wined3d_cs_get_block(struct wined3d_cs *cs, struct wined3d_cs_list *list)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e6b0d363cdd..d4f05b204fd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3207,6 +3207,7 @@ enum wined3d_push_constants
struct wined3d_cs_list
{
+ CRITICAL_SECTION lock;
struct list blocks;
LONG count;
};
--
2.11.0

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@ -0,0 +1,30 @@
From 9c3420b9d0fd92a9421e0b15177d4fb8b5a55601 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Fri, 10 Feb 2017 20:31:21 +0100
Subject: wined3d: Don't crash in context_release when device was not fully
created.
---
dlls/wined3d/context.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 1979a36d875..be5194daaf0 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1353,8 +1353,11 @@ void context_release(struct wined3d_context *context)
WARN("Context %p is not the current context.\n", context);
}
- if (wined3d_settings.cs_multithreaded && context->device->cs->thread_id != GetCurrentThreadId())
+ if (wined3d_settings.cs_multithreaded && context->device &&
+ context->device->cs->thread_id != GetCurrentThreadId())
+ {
context->gl_info->gl_ops.gl.p_glFinish();
+ }
if (!--context->level)
{
--
2.11.0

View File

@ -53,19 +53,22 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1353,6 +1353,11 @@ void context_release(struct wined3d_context *context)
@@ -1353,6 +1353,14 @@ void context_release(struct wined3d_context *context)
WARN("Context %p is not the current context.\n", context);
}
+#if defined(STAGING_CSMT)
+ if (wined3d_settings.cs_multithreaded && context->device->cs->thread_id != GetCurrentThreadId())
+ if (wined3d_settings.cs_multithreaded && context->device &&
+ context->device->cs->thread_id != GetCurrentThreadId())
+ {
+ context->gl_info->gl_ops.gl.p_glFinish();
+ }
+
+#endif /* STAGING_CSMT */
if (!--context->level)
{
if (context_restore_pixel_format(context))
@@ -1723,6 +1728,13 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
@@ -1723,6 +1731,13 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
goto out;
}
@ -79,7 +82,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
/* Initialize the texture unit mapping to a 1:1 mapping */
for (s = 0; s < MAX_COMBINED_SAMPLERS; ++s)
{
@@ -2044,6 +2056,9 @@ out:
@@ -2044,6 +2059,9 @@ out:
if (hdc) wined3d_release_dc(swapchain->win_handle, hdc);
device->shader_backend->shader_free_context_data(ret);
device->adapter->fragment_pipe->free_context_data(ret);
@ -89,7 +92,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries);
@@ -2091,6 +2106,9 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
@@ -2091,6 +2109,9 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
HeapFree(GetProcessHeap(), 0, context->fbo_key);
@ -99,7 +102,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
HeapFree(GetProcessHeap(), 0, context->draw_buffers);
HeapFree(GetProcessHeap(), 0, context->blit_targets);
device_context_remove(device, context);
@@ -2640,7 +2658,11 @@ static BOOL context_validate_rt_config(UINT rt_count, struct wined3d_rendertarge
@@ -2640,7 +2661,11 @@ static BOOL context_validate_rt_config(UINT rt_count, struct wined3d_rendertarge
}
/* Context activation is done by the caller. */
@ -111,7 +114,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
UINT rt_count, const struct wined3d_fb_state *fb)
{
struct wined3d_rendertarget_view **rts = fb->render_targets;
@@ -2649,7 +2671,11 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2649,7 +2674,11 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
DWORD rt_mask = 0, *cur_mask;
UINT i;
@ -123,7 +126,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
|| rt_count != gl_info->limits.buffers)
{
if (!context_validate_rt_config(rt_count, rts, dsv))
@@ -2694,6 +2720,10 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2694,6 +2723,10 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
rt_mask = context_generate_rt_mask_no_fbo(context,
rt_count ? wined3d_rendertarget_view_get_surface(rts[0])->container : NULL);
}
@ -134,7 +137,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& (!rt_count || wined3d_resource_is_offscreen(rts[0]->resource)))
@@ -2733,7 +2763,12 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2733,7 +2766,12 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
gl_info->gl_ops.gl.p_glEnable(GL_SCISSOR_TEST);
if (rt_count && gl_info->supported[ARB_FRAMEBUFFER_SRGB])
{
@ -147,7 +150,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
gl_info->gl_ops.gl.p_glEnable(GL_FRAMEBUFFER_SRGB);
else
gl_info->gl_ops.gl.p_glDisable(GL_FRAMEBUFFER_SRGB);
@@ -2750,7 +2785,11 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2750,7 +2788,11 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state)
{
@ -159,7 +162,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
struct wined3d_shader *ps = state->shader[WINED3D_SHADER_TYPE_PIXEL];
DWORD rt_mask, rt_mask_bits;
unsigned int i;
@@ -2780,7 +2819,11 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
@@ -2780,7 +2822,11 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
DWORD rt_mask = find_draw_buffers_mask(context, state);
@ -171,7 +174,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
DWORD *cur_mask;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
@@ -3069,6 +3112,10 @@ void context_state_drawbuf(struct wined3d_context *context, const struct wined3d
@@ -3069,6 +3115,10 @@ void context_state_drawbuf(struct wined3d_context *context, const struct wined3d
context_apply_draw_buffers(context, rt_mask);
*cur_mask = rt_mask;
}
@ -182,7 +185,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
@@ -3503,7 +3550,11 @@ BOOL context_apply_draw_state(struct wined3d_context *context,
@@ -3503,7 +3553,11 @@ BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state)
{
const struct StateEntry *state_table = context->state_table;
@ -194,7 +197,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
unsigned int i;
WORD map;
@@ -3705,6 +3756,15 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str
@@ -3705,6 +3759,15 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str
TRACE("device %p, target %p.\n", device, target);
@ -213,7 +216,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -18,14 +18,33 @@
@@ -18,6 +18,9 @@
#include "config.h"
#include "wine/port.h"
@ -223,31 +226,17 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
@@ -26,6 +29,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define WINED3D_INITIAL_CS_SIZE 4096
+#if !defined(STAGING_CSMT)
enum wined3d_cs_op
{
+#else /* STAGING_CSMT */
+static CRITICAL_SECTION wined3d_cs_list_mutex;
+static CRITICAL_SECTION_DEBUG wined3d_cs_list_mutex_debug =
+{
+ 0, 0, &wined3d_cs_list_mutex,
+ {&wined3d_cs_list_mutex_debug.ProcessLocksList,
+ &wined3d_cs_list_mutex_debug.ProcessLocksList},
+ 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs_list_mutex")}
+};
+static CRITICAL_SECTION wined3d_cs_list_mutex = {&wined3d_cs_list_mutex_debug, -1, 0, 0, 0, 0};
+
+enum wined3d_cs_op
+{
+#if defined(STAGING_CSMT)
+ WINED3D_CS_OP_SYNC,
+#endif /* STAGING_CSMT */
WINED3D_CS_OP_PRESENT,
WINED3D_CS_OP_CLEAR,
WINED3D_CS_OP_DISPATCH,
@@ -57,10 +76,37 @@ enum wined3d_cs_op
@@ -57,10 +63,37 @@ enum wined3d_cs_op
WINED3D_CS_OP_RESET_STATE,
WINED3D_CS_OP_DESTROY_OBJECT,
WINED3D_CS_OP_QUERY_ISSUE,
@ -285,7 +274,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
};
struct wined3d_cs_present
@@ -297,6 +343,16 @@ struct wined3d_cs_query_issue
@@ -297,6 +330,16 @@ struct wined3d_cs_query_issue
DWORD flags;
};
@ -302,7 +291,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
struct wined3d_cs_preload_resource
{
enum wined3d_cs_op opcode;
@@ -328,7 +384,299 @@ struct wined3d_cs_unmap
@@ -328,7 +371,305 @@ struct wined3d_cs_unmap
HRESULT *hr;
};
@ -477,9 +466,9 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+/* FIXME: The list synchronization probably isn't particularly fast. */
+static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block)
+{
+ EnterCriticalSection(&wined3d_cs_list_mutex);
+ EnterCriticalSection(&list->lock);
+ list_add_tail(&list->blocks, &block->entry);
+ LeaveCriticalSection(&wined3d_cs_list_mutex);
+ LeaveCriticalSection(&list->lock);
+ InterlockedIncrement(&list->count);
+}
+
@ -488,14 +477,14 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ struct list *head;
+
+ if (!list->count) return NULL;
+ EnterCriticalSection(&wined3d_cs_list_mutex);
+ EnterCriticalSection(&list->lock);
+ if (!(head = list_head(&list->blocks)))
+ {
+ LeaveCriticalSection(&wined3d_cs_list_mutex);
+ LeaveCriticalSection(&list->lock);
+ return NULL;
+ }
+ list_remove(head);
+ LeaveCriticalSection(&wined3d_cs_list_mutex);
+ LeaveCriticalSection(&list->lock);
+ InterlockedDecrement(&list->count);
+
+ return LIST_ENTRY(head, struct wined3d_cs_block, entry);
@ -548,6 +537,9 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+
+static void wined3d_cs_list_init(struct wined3d_cs_list *list)
+{
+ InitializeCriticalSection(&list->lock);
+ list->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": wined3d_cs_list_lock");
+
+ list_init(&list->blocks);
+}
+
@ -560,6 +552,9 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ list_remove(&block->entry);
+ HeapFree(GetProcessHeap(), 0, block);
+ }
+
+ list->lock.DebugInfo->Spare[0] = 0;
+ DeleteCriticalSection(&list->lock);
+}
+
+static struct wined3d_cs_block *wined3d_cs_get_block(struct wined3d_cs *cs, struct wined3d_cs_list *list)
@ -602,7 +597,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_present *op = data;
struct wined3d_swapchain *swapchain;
@@ -337,13 +685,24 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
@@ -337,13 +678,24 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
swapchain = op->swapchain;
wined3d_swapchain_set_window(swapchain, op->dst_window_override);
@ -627,7 +622,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
@@ -351,8 +710,14 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
@@ -351,8 +703,14 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
{
struct wined3d_cs_present *op;
unsigned int i;
@ -642,7 +637,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_PRESENT;
op->dst_window_override = dst_window_override;
op->swapchain = swapchain;
@@ -366,34 +731,75 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
@@ -366,34 +724,75 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
wined3d_resource_acquire(&swapchain->back_buffers[i]->resource);
}
@ -718,7 +713,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
@@ -403,7 +809,11 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
@@ -403,7 +802,11 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
struct wined3d_cs_clear *op;
unsigned int i;
@ -730,7 +725,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_CLEAR;
op->flags = flags;
op->color = *color;
@@ -416,12 +826,21 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
@@ -416,12 +819,21 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
{
for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i)
{
@ -752,7 +747,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
cs->ops->submit(cs);
}
@@ -532,9 +951,15 @@ static void release_unordered_access_resources(const struct wined3d_shader *shad
@@ -532,9 +944,15 @@ static void release_unordered_access_resources(const struct wined3d_shader *shad
}
}
@ -768,7 +763,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
const struct wined3d_cs_dispatch *op = data;
dispatch_compute(cs->device, state,
@@ -543,6 +968,10 @@ static void wined3d_cs_exec_dispatch(struct wined3d_cs *cs, const void *data)
@@ -543,6 +961,10 @@ static void wined3d_cs_exec_dispatch(struct wined3d_cs *cs, const void *data)
release_shader_resources(state, 1u << WINED3D_SHADER_TYPE_COMPUTE);
release_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_COMPUTE],
state->unordered_access_view[WINED3D_PIPELINE_COMPUTE]);
@ -779,7 +774,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -551,7 +980,11 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -551,7 +973,11 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
const struct wined3d_state *state = &cs->device->state;
struct wined3d_cs_dispatch *op;
@ -791,7 +786,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_DISPATCH;
op->group_count_x = group_count_x;
op->group_count_y = group_count_y;
@@ -564,9 +997,15 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -564,9 +990,15 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
cs->ops->submit(cs);
}
@ -807,7 +802,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
const struct wined3d_cs_draw *op = data;
unsigned int i;
@@ -594,14 +1033,26 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
@@ -594,14 +1026,26 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
}
for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i)
{
@ -834,7 +829,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned int start_idx,
@@ -611,7 +1062,11 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i
@@ -611,7 +1055,11 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i
struct wined3d_cs_draw *op;
unsigned int i;
@ -846,7 +841,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_DRAW;
op->base_vertex_idx = base_vertex_idx;
op->start_idx = start_idx;
@@ -634,11 +1089,19 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i
@@ -634,11 +1082,19 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i
}
for (i = 0; i < cs->device->adapter->gl_info.limits.buffers; ++i)
{
@ -866,7 +861,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
acquire_shader_resources(state, ~(1u << WINED3D_SHADER_TYPE_COMPUTE));
acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_PIXEL],
state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]);
@@ -646,38 +1109,61 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i
@@ -646,38 +1102,61 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, int base_vertex_idx, unsigned i
cs->ops->submit(cs);
}
@ -928,7 +923,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
op->viewport = *viewport;
@@ -686,17 +1172,30 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
@@ -686,17 +1165,30 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
}
static void wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data)
@ -959,7 +954,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT;
op->rect = *rect;
@@ -705,11 +1204,26 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
@@ -705,11 +1197,26 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
}
static void wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const void *data)
@ -986,7 +981,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
@@ -717,21 +1231,35 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
@@ -717,21 +1224,35 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
{
struct wined3d_cs_set_rendertarget_view *op;
@ -1022,7 +1017,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
struct wined3d_surface *prev_surface = wined3d_rendertarget_view_get_surface(prev);
@@ -743,7 +1271,11 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
@@ -743,7 +1264,11 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
}
}
@ -1034,7 +1029,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
if (!prev != !op->view)
{
@@ -760,12 +1292,17 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
@@ -760,12 +1285,17 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
}
device_invalidate_state(device, STATE_FRAMEBUFFER);
@ -1052,7 +1047,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW;
op->view = view;
@@ -774,17 +1311,30 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
@@ -774,17 +1304,30 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
}
static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data)
@ -1083,7 +1078,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
op->declaration = declaration;
@@ -793,6 +1343,14 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
@@ -793,6 +1336,14 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
}
static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data)
@ -1098,7 +1093,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_stream_source *op = data;
struct wined3d_stream_state *stream;
@@ -810,6 +1368,10 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void
@@ -810,6 +1361,10 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void
InterlockedDecrement(&prev->resource.bind_count);
device_invalidate_state(cs->device, STATE_STREAMSRC);
@ -1109,7 +1104,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
@@ -817,17 +1379,27 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
@@ -817,17 +1372,27 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_source *op;
@ -1137,7 +1132,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_stream_source_freq *op = data;
struct wined3d_stream_state *stream;
@@ -837,22 +1409,36 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const
@@ -837,22 +1402,36 @@ static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const
stream->flags = op->flags;
device_invalidate_state(cs->device, STATE_STREAMSRC);
@ -1174,7 +1169,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_stream_output *op = data;
struct wined3d_stream_output *stream;
@@ -867,6 +1453,10 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void
@@ -867,6 +1446,10 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void
InterlockedIncrement(&op->buffer->resource.bind_count);
if (prev)
InterlockedDecrement(&prev->resource.bind_count);
@ -1185,7 +1180,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -874,16 +1464,26 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
@@ -874,16 +1457,26 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
{
struct wined3d_cs_set_stream_output *op;
@ -1212,7 +1207,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_index_buffer *op = data;
struct wined3d_buffer *prev;
@@ -899,6 +1499,10 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *
@@ -899,6 +1492,10 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *
InterlockedDecrement(&prev->resource.bind_count);
device_invalidate_state(cs->device, STATE_INDEXBUFFER);
@ -1223,7 +1218,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
@@ -906,16 +1510,26 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
@@ -906,16 +1503,26 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
{
struct wined3d_cs_set_index_buffer *op;
@ -1250,7 +1245,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_constant_buffer *op = data;
struct wined3d_buffer *prev;
@@ -929,6 +1543,9 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi
@@ -929,6 +1536,9 @@ static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const voi
InterlockedDecrement(&prev->resource.bind_count);
device_invalidate_state(cs->device, STATE_CONSTANT_BUFFER(op->type));
@ -1260,7 +1255,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
@@ -936,16 +1553,26 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
@@ -936,16 +1546,26 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
{
struct wined3d_cs_set_constant_buffer *op;
@ -1287,7 +1282,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_gl_info *gl_info = &cs->device->adapter->gl_info;
const struct wined3d_d3d_info *d3d_info = &cs->device->adapter->d3d_info;
@@ -1022,27 +1649,45 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data)
@@ -1022,27 +1642,45 @@ static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data)
if (new_use_color_key)
device_invalidate_state(cs->device, STATE_COLOR_KEY);
@ -1333,7 +1328,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
@@ -1050,16 +1695,26 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
@@ -1050,16 +1688,26 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
{
struct wined3d_cs_set_shader_resource_view *op;
@ -1360,7 +1355,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_unordered_access_view *op = data;
struct wined3d_unordered_access_view *prev;
@@ -1073,6 +1728,10 @@ static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, con
@@ -1073,6 +1721,10 @@ static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, con
InterlockedDecrement(&prev->resource->bind_count);
device_invalidate_state(cs->device, STATE_UNORDERED_ACCESS_VIEW_BINDING(op->pipeline));
@ -1371,7 +1366,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined3d_pipeline pipeline,
@@ -1080,21 +1739,35 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -1080,21 +1732,35 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
{
struct wined3d_cs_set_unordered_access_view *op;
@ -1407,7 +1402,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
@@ -1102,16 +1775,26 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
@@ -1102,16 +1768,26 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
{
struct wined3d_cs_set_sampler *op;
@ -1434,7 +1429,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_shader *op = data;
@@ -1119,26 +1802,44 @@ static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data)
@@ -1119,26 +1795,44 @@ static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data)
device_invalidate_state(cs->device, STATE_SHADER(op->type));
if (op->type != WINED3D_SHADER_TYPE_COMPUTE)
device_invalidate_state(cs->device, STATE_SHADER_RESOURCE_BINDING);
@ -1479,7 +1474,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
@@ -1146,6 +1847,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
@@ -1146,6 +1840,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
{
struct wined3d_cs_set_rasterizer_state *op;
@ -1487,7 +1482,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE;
op->state = rasterizer_state;
@@ -1154,31 +1856,57 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
@@ -1154,31 +1849,57 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
}
static void wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data)
@ -1545,7 +1540,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
@@ -1186,21 +1914,35 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
@@ -1186,21 +1907,35 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
{
struct wined3d_cs_set_texture_state *op;
@ -1581,7 +1576,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@@ -1208,22 +1950,36 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
@@ -1208,22 +1943,36 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
{
struct wined3d_cs_set_sampler_state *op;
@ -1618,7 +1613,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
@@ -1231,35 +1987,59 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
@@ -1231,35 +1980,59 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
{
struct wined3d_cs_set_transform *op;
@ -1678,7 +1673,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
const struct wined3d_cs_set_color_key *op = data;
struct wined3d_texture *texture = op->texture;
@@ -1320,6 +2100,10 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat
@@ -1320,6 +2093,10 @@ static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *dat
break;
}
}
@ -1689,7 +1684,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
@@ -1327,7 +2111,11 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
@@ -1327,7 +2104,11 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
{
struct wined3d_cs_set_color_key *op;
@ -1701,7 +1696,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_SET_COLOR_KEY;
op->texture = texture;
op->flags = flags;
@@ -1338,22 +2126,33 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
@@ -1338,22 +2119,33 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
}
else
op->set = 0;
@ -1735,7 +1730,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_MATERIAL;
op->material = *material;
@@ -1364,17 +2163,37 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
@@ -1364,17 +2156,37 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
{
struct wined3d_adapter *adapter = cs->device->adapter;
@ -1773,7 +1768,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_RESET_STATE;
@@ -1382,17 +2201,32 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
@@ -1382,17 +2194,32 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
}
static void wined3d_cs_exec_destroy_object(struct wined3d_cs *cs, const void *data)
@ -1806,7 +1801,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_DESTROY_OBJECT;
op->callback = callback;
op->object = object;
@@ -1400,40 +2234,96 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void
@@ -1400,40 +2227,96 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void
cs->ops->submit(cs);
}
@ -1903,7 +1898,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_PRELOAD_RESOURCE;
op->resource = resource;
@@ -1442,20 +2332,32 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
@@ -1442,20 +2325,32 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
cs->ops->submit(cs);
}
@ -1936,7 +1931,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
op->resource = resource;
@@ -1464,13 +2366,21 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
@@ -1464,13 +2359,21 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
cs->ops->submit(cs);
}
@ -1958,7 +1953,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
@@ -1479,7 +2389,11 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1479,7 +2382,11 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
struct wined3d_cs_map *op;
HRESULT hr;
@ -1970,7 +1965,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->opcode = WINED3D_CS_OP_MAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -1488,17 +2402,29 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -1488,17 +2395,29 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
op->flags = flags;
op->hr = &hr;
@ -2000,7 +1995,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx)
@@ -1506,19 +2432,805 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
@@ -1506,19 +2425,805 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
struct wined3d_cs_unmap *op;
HRESULT hr;
@ -2015,13 +2010,13 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
op->hr = &hr;
+#if !defined(STAGING_CSMT)
+ cs->ops->submit(cs);
cs->ops->submit(cs);
+#else /* STAGING_CSMT */
+ cs->ops->submit_and_wait(cs);
+
+ return hr;
+}
+
return hr;
}
+static UINT wined3d_cs_exec_glfinish(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_finish *op = data;
@ -2309,7 +2304,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ if (src_surface && src_surface != dst_surface)
+ wined3d_resource_acquire(&src_surface->container->resource);
+
cs->ops->submit(cs);
+ cs->ops->submit(cs);
+}
+
+static UINT wined3d_cs_exec_clear_rtv(struct wined3d_cs *cs, const void *data)
@ -2498,10 +2493,10 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+
+ cs->ops->submit_and_wait(cs);
+#endif /* STAGING_CSMT */
return hr;
}
+
+ return hr;
+}
+
+#if !defined(STAGING_CSMT)
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
@ -2806,7 +2801,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
/* WINED3D_CS_OP_CLEAR */ wined3d_cs_exec_clear,
/* WINED3D_CS_OP_DISPATCH */ wined3d_cs_exec_dispatch,
@@ -1550,13 +3262,43 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -1550,13 +3255,43 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state,
/* WINED3D_CS_OP_DESTROY_OBJECT */ wined3d_cs_exec_destroy_object,
/* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue,
@ -2850,7 +2845,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
{
if (size > cs->data_size)
{
@@ -1580,6 +3322,7 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs)
@@ -1580,6 +3315,7 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs)
wined3d_cs_op_handlers[opcode](cs, cs->data);
}
@ -2858,7 +2853,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants)
{
@@ -1620,15 +3363,161 @@ static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_pus
@@ -1620,15 +3356,161 @@ static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_pus
for (i = 0, context_count = device->context_count; i < context_count; ++i)
{
device->contexts[i]->constant_update_mask |= push_constant_info[p].mask;
@ -3020,7 +3015,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
{
@@ -1638,34 +3527,97 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
@@ -1638,34 +3520,97 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
if (!(cs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*cs))))
return NULL;
@ -6366,13 +6361,14 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_cs_ops
{
void *(*require_space)(struct wined3d_cs *cs, size_t size);
@@ -3165,34 +3274,128 @@ struct wined3d_cs_ops
@@ -3165,34 +3274,129 @@ struct wined3d_cs_ops
void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants);
};
+#else /* STAGING_CSMT */
+struct wined3d_cs_list
+{
+ CRITICAL_SECTION lock;
+ struct list blocks;
+ LONG count;
+};
@ -6495,7 +6491,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
@@ -3203,9 +3406,17 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
@@ -3203,9 +3407,17 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
@ -6513,7 +6509,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
@@ -3237,17 +3448,35 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -3237,17 +3449,35 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -6549,7 +6545,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -3348,6 +3577,14 @@ struct wined3d_gl_view
@@ -3348,6 +3578,14 @@ struct wined3d_gl_view
GLuint name;
};
@ -6564,7 +6560,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -3383,7 +3620,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
@@ -3383,7 +3621,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
@ -6577,7 +6573,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
};
@@ -3420,6 +3662,10 @@ struct wined3d_swapchain
@@ -3420,6 +3663,10 @@ struct wined3d_swapchain
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;