Rebase against 8af23cb93e4e1cd3686984399cb50d755f5171e3.

This commit is contained in:
Sebastian Lackner
2017-02-15 03:40:50 +01:00
parent 60d570e5f1
commit 1ff77100b8
6 changed files with 313 additions and 272 deletions

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "e804e9a5bc9fde9ad8b84dfd121d44afbe177752"
echo "8af23cb93e4e1cd3686984399cb50d755f5171e3"
}
# Show version information

View File

@ -1,38 +1,40 @@
From 2f3f8e0f66c51a459b0a2bbd25dc7f6a7c3fe6bd Mon Sep 17 00:00:00 2001
From f7b258f07407779e76637835505a3c59b8466d8d Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Tue, 7 Feb 2017 15:02:44 +0100
Subject: wined3d: Send create_buffer_texture / create_texture_view through the
CS.
---
dlls/wined3d/cs.c | 73 +++++++++++++++++++++++++++++++++++++++++-
dlls/wined3d/view.c | 13 ++++----
dlls/wined3d/wined3d_private.h | 13 ++++++++
3 files changed, 92 insertions(+), 7 deletions(-)
dlls/wined3d/cs.c | 81 +++++++++++++++++++++++++++++++++++++++++-
dlls/wined3d/view.c | 15 ++++----
dlls/wined3d/wined3d_private.h | 15 ++++++++
3 files changed, 103 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 51f315ee500..4778b73b0dc 100644
index 5ecf15f5a01..9227a9c497c 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -91,6 +91,8 @@ enum wined3d_cs_op
WINED3D_CS_OP_SAMPLER_INIT,
WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION,
WINED3D_CS_OP_BUFFER_COPY,
+ WINED3D_CS_OP_CREATE_BUFFER_TEXTURE,
+ WINED3D_CS_OP_CREATE_BUFFER_VIEW,
+ WINED3D_CS_OP_CREATE_TEXTURE_VIEW,
WINED3D_CS_OP_STOP,
};
@@ -499,6 +501,24 @@ struct wined3d_cs_buffer_copy
@@ -499,6 +501,26 @@ struct wined3d_cs_buffer_copy
unsigned int size;
};
+struct wined3d_cs_create_buffer_texture
+struct wined3d_cs_create_buffer_view
+{
+ enum wined3d_cs_op opcode;
+ struct wined3d_gl_view *view;
+ const struct wined3d_view_desc *desc;
+ struct wined3d_buffer *buffer;
+ const struct wined3d_format *view_format;
+ HRESULT *hr;
+};
+
+struct wined3d_cs_create_texture_view
@ -48,7 +50,7 @@ index 51f315ee500..4778b73b0dc 100644
static inline BOOL wined3d_cs_process_block(struct wined3d_cs *cs, struct wined3d_cs_block *block);
static void wined3d_cs_mt_submit(struct wined3d_cs *cs);
@@ -2507,7 +2527,6 @@ void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs,
@@ -2515,7 +2537,6 @@ void wined3d_cs_emit_texture_add_dirty_region(struct wined3d_cs *cs,
cs->ops->submit(cs);
}
@ -56,31 +58,37 @@ index 51f315ee500..4778b73b0dc 100644
static UINT wined3d_cs_exec_buffer_copy(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_buffer_copy *op = data;
@@ -2542,6 +2561,55 @@ void wined3d_cs_emit_buffer_copy(struct wined3d_cs *cs, struct wined3d_buffer *d
@@ -2550,6 +2571,61 @@ void wined3d_cs_emit_buffer_copy(struct wined3d_cs *cs, struct wined3d_buffer *d
cs->ops->submit(cs);
}
+static UINT wined3d_cs_exec_create_buffer_texture(struct wined3d_cs *cs, const void *data)
+static UINT wined3d_cs_exec_create_buffer_view(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_create_buffer_texture *op = data;
+ const struct wined3d_cs_create_buffer_view *op = data;
+
+ create_buffer_texture(op->view, op->buffer, op->view_format);
+ *op->hr = create_buffer_view(op->view, op->desc, op->buffer, op->view_format);
+
+ return sizeof(*op);
+}
+
+void wined3d_cs_emit_create_buffer_texture(struct wined3d_cs *cs, struct wined3d_gl_view *view,
+ struct wined3d_buffer *buffer, const struct wined3d_format *view_format)
+HRESULT wined3d_cs_emit_create_buffer_view(struct wined3d_cs *cs, struct wined3d_gl_view *view,
+ const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
+ const struct wined3d_format *view_format)
+{
+ struct wined3d_cs_create_buffer_texture *op;
+ struct wined3d_cs_create_buffer_view *op;
+ HRESULT hr;
+
+ op = cs->ops->require_space(cs, sizeof(*op));
+ op->opcode = WINED3D_CS_OP_CREATE_BUFFER_TEXTURE;
+ op->opcode = WINED3D_CS_OP_CREATE_BUFFER_VIEW;
+ op->view = view;
+ op->desc = desc;
+ op->buffer = buffer;
+ op->view_format = view_format;
+ op->hr = &hr;
+
+ cs->ops->submit_and_wait(cs);
+
+ return hr;
+}
+
+static UINT wined3d_cs_exec_create_texture_view(struct wined3d_cs *cs, const void *data)
@ -112,18 +120,18 @@ index 51f315ee500..4778b73b0dc 100644
static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence,
@@ -2598,6 +2666,9 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -2606,6 +2682,9 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SAMPLER_INIT */ wined3d_cs_exec_sampler_init,
/* WINED3D_CS_OP_TEXTURE_ADD_DIRTY_REGION */ wined3d_cs_exec_texture_add_dirty_region,
/* WINED3D_CS_OP_BUFFER_COPY */ wined3d_cs_exec_buffer_copy,
+ /* WINED3D_CS_OP_CREATE_BUFFER_TEXTURE */ wined3d_cs_exec_create_buffer_texture,
+ /* WINED3D_CS_OP_CREATE_BUFFER_VIEW */ wined3d_cs_exec_create_buffer_view,
+ /* WINED3D_CS_OP_CREATE_TEXTURE_VIEW */ wined3d_cs_exec_create_texture_view,
+
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index b97a25add3e..60bb483e7ff 100644
index dd87f73b339..e62288f7b78 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -72,7 +72,7 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
@ -135,25 +143,25 @@ index b97a25add3e..60bb483e7ff 100644
const struct wined3d_view_desc *desc, struct wined3d_texture *texture,
const struct wined3d_format *view_format)
{
@@ -133,7 +133,7 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
@@ -181,7 +181,7 @@ static void create_buffer_texture(struct wined3d_gl_view *view,
context_release(context);
}
-static void create_buffer_texture(struct wined3d_gl_view *view,
+void create_buffer_texture(struct wined3d_gl_view *view,
struct wined3d_buffer *buffer, const struct wined3d_format *view_format)
-static HRESULT create_buffer_view(struct wined3d_gl_view *view,
+HRESULT create_buffer_view(struct wined3d_gl_view *view,
const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
const struct wined3d_format *view_format)
{
const struct wined3d_gl_info *gl_info;
@@ -475,7 +475,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
FIXME("Ignoring buffer range %u-%u.\n", desc->u.buffer.start_idx, desc->u.buffer.count);
}
@@ -515,7 +515,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
struct wined3d_buffer *buffer = buffer_from_resource(resource);
HRESULT hr;
- create_buffer_texture(&view->gl_view, buffer, view_format);
+ wined3d_cs_emit_create_buffer_texture(resource->device->cs, &view->gl_view, buffer, view_format);
}
- if (FAILED(hr = create_buffer_view(&view->gl_view, desc, buffer, view_format)))
+ if (FAILED(hr = wined3d_cs_emit_create_buffer_view(resource->device->cs, &view->gl_view, desc, buffer, view_format)))
return hr;
}
else
@@ -506,7 +506,8 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
@@ -546,7 +546,8 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
else if (resource->format->typeless_id == view_format->typeless_id
&& resource->format->gl_view_class == view_format->gl_view_class)
{
@ -163,7 +171,16 @@ index b97a25add3e..60bb483e7ff 100644
}
else
{
@@ -671,8 +672,8 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
@@ -702,7 +703,7 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
struct wined3d_buffer *buffer = buffer_from_resource(resource);
HRESULT hr;
- if (FAILED(hr = create_buffer_view(&view->gl_view, desc, buffer, view->format)))
+ if (FAILED(hr = wined3d_cs_emit_create_buffer_view(resource->device->cs, &view->gl_view, desc, buffer, view->format)))
return hr;
}
else
@@ -724,8 +725,8 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
{
@ -175,10 +192,10 @@ index b97a25add3e..60bb483e7ff 100644
view->layer_idx = desc->u.texture.layer_idx;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 76394cac3ca..dbf6ef47134 100644
index 46660964eda..2cd708ca910 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3222,6 +3222,8 @@ static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
@@ -3225,6 +3225,8 @@ static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
while (InterlockedCompareExchange(&resource->access_count, 0, 0));
}
@ -187,12 +204,13 @@ index 76394cac3ca..dbf6ef47134 100644
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
@@ -3237,9 +3239,14 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
@@ -3240,9 +3242,15 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view,
const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil,
const struct blit_shader *blitter) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_create_buffer_texture(struct wined3d_cs *cs, struct wined3d_gl_view *view,
+ struct wined3d_buffer *buffer, const struct wined3d_format *view_format) DECLSPEC_HIDDEN;
+HRESULT wined3d_cs_emit_create_buffer_view(struct wined3d_cs *cs, struct wined3d_gl_view *view,
+ const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
+ const struct wined3d_format *view_format) DECLSPEC_HIDDEN;
void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -202,12 +220,13 @@ index 76394cac3ca..dbf6ef47134 100644
void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -3421,6 +3428,12 @@ struct wined3d_gl_view
@@ -3424,6 +3432,13 @@ struct wined3d_gl_view
GLuint name;
};
+void create_buffer_texture(struct wined3d_gl_view *view,
+ struct wined3d_buffer *buffer, const struct wined3d_format *view_format) DECLSPEC_HIDDEN;
+HRESULT create_buffer_view(struct wined3d_gl_view *view,
+ const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
+ const struct wined3d_format *view_format) DECLSPEC_HIDDEN;
+void create_texture_view(struct wined3d_gl_view *view, GLenum view_target,
+ const struct wined3d_view_desc *desc, struct wined3d_texture *texture,
+ const struct wined3d_format *view_format) DECLSPEC_HIDDEN;

View File

@ -1,4 +1,4 @@
From 5295f80c011f058f42c2b4e56c5751d296dd98b3 Mon Sep 17 00:00:00 2001
From 7888d0d12d9182cf9d5801cfe3b884f3f7a2708c Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Fri, 11 Oct 2013 10:11:13 +0200
Subject: wined3d: Delete GL contexts through the CS in reset.
@ -11,18 +11,18 @@ Let's see if this fixes the remaining fglrx crashes...
3 files changed, 46 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 01c81cde95e..1809f3f3484 100644
index d65276072d4..1d7d6b9cd94 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -93,6 +93,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_BUFFER_COPY,
WINED3D_CS_OP_CREATE_BUFFER_TEXTURE,
WINED3D_CS_OP_CREATE_BUFFER_VIEW,
WINED3D_CS_OP_CREATE_TEXTURE_VIEW,
+ WINED3D_CS_OP_DELETE_GL_CONTEXTS,
WINED3D_CS_OP_STOP,
};
@@ -518,6 +519,12 @@ struct wined3d_cs_create_texture_view
@@ -521,6 +522,12 @@ struct wined3d_cs_create_texture_view
const struct wined3d_format *view_format;
};
@ -35,7 +35,7 @@ index 01c81cde95e..1809f3f3484 100644
static inline BOOL wined3d_cs_process_block(struct wined3d_cs *cs, struct wined3d_cs_block *block);
static void wined3d_cs_mt_submit(struct wined3d_cs *cs);
@@ -2596,6 +2603,26 @@ void wined3d_cs_emit_create_texture_view(struct wined3d_cs *cs, struct wined3d_g
@@ -2628,6 +2635,26 @@ void wined3d_cs_emit_create_texture_view(struct wined3d_cs *cs, struct wined3d_g
cs->ops->submit_and_wait(cs);
}
@ -62,9 +62,9 @@ index 01c81cde95e..1809f3f3484 100644
static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence,
@@ -2654,7 +2681,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -2686,7 +2713,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_BUFFER_COPY */ wined3d_cs_exec_buffer_copy,
/* WINED3D_CS_OP_CREATE_BUFFER_TEXTURE */ wined3d_cs_exec_create_buffer_texture,
/* WINED3D_CS_OP_CREATE_BUFFER_VIEW */ wined3d_cs_exec_create_buffer_view,
/* WINED3D_CS_OP_CREATE_TEXTURE_VIEW */ wined3d_cs_exec_create_texture_view,
-
+ /* WINED3D_CS_OP_DELETE_GL_CONTEXTS */ wined3d_cs_exec_delete_gl_contexts,
@ -72,10 +72,10 @@ index 01c81cde95e..1809f3f3484 100644
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d70d51a7d7a..762ab2747c2 100644
index 3f5fd7988d4..880e6c002ac 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4621,22 +4621,12 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
@@ -4635,22 +4635,12 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
}
}
@ -99,7 +99,7 @@ index d70d51a7d7a..762ab2747c2 100644
LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
{
device->shader_backend->shader_destroy(shader);
@@ -4670,6 +4660,19 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
@@ -4684,6 +4674,19 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
swapchain->context = NULL;
}
@ -120,10 +120,10 @@ index d70d51a7d7a..762ab2747c2 100644
{
HRESULT hr;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index aa0ca4bcc06..c7c212f294f 100644
index 454a64eb2ff..2eb5bbeca29 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2666,6 +2666,8 @@ void device_invalidate_state(const struct wined3d_device *device, DWORD state) D
@@ -2708,6 +2708,8 @@ void device_invalidate_state(const struct wined3d_device *device, DWORD state) D
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
struct wined3d_texture *dst_texture) DECLSPEC_HIDDEN;
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -132,7 +132,7 @@ index aa0ca4bcc06..c7c212f294f 100644
struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT size, GLenum gl_usage,
GLenum type_hint, struct wined3d_context *context) DECLSPEC_HIDDEN;
void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_bo *bo,
@@ -3227,6 +3229,8 @@ void wined3d_cs_emit_create_buffer_texture(struct wined3d_cs *cs, struct wined3d
@@ -3270,6 +3272,8 @@ HRESULT wined3d_cs_emit_create_buffer_view(struct wined3d_cs *cs, struct wined3d
void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;

View File

@ -1,4 +1,4 @@
From 520d1bc8ae2e65db6244cf3b2c5115d1cfcc519e Mon Sep 17 00:00:00 2001
From 0c368a9fa4e1417a0f5114769fa0b9f44d35ebde Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Tue, 7 Feb 2017 22:37:58 +0100
Subject: wined3d: Map vertex buffers through cs.
@ -10,18 +10,18 @@ Subject: wined3d: Map vertex buffers through cs.
3 files changed, 76 insertions(+), 44 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 359f0ad4645..38e465b8f04 100644
index 42779efe69d..42ce9bafb80 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -94,6 +94,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_CREATE_BUFFER_TEXTURE,
WINED3D_CS_OP_CREATE_BUFFER_VIEW,
WINED3D_CS_OP_CREATE_TEXTURE_VIEW,
WINED3D_CS_OP_DELETE_GL_CONTEXTS,
+ WINED3D_CS_OP_MAP_vertex_buffers,
WINED3D_CS_OP_STOP,
};
@@ -526,6 +527,13 @@ struct wined3d_cs_delete_gl_contexts
@@ -528,6 +529,13 @@ struct wined3d_cs_delete_gl_contexts
struct wined3d_swapchain *swapchain;
};
@ -35,7 +35,7 @@ index 359f0ad4645..38e465b8f04 100644
static inline BOOL wined3d_cs_process_block(struct wined3d_cs *cs, struct wined3d_cs_block *block);
static void wined3d_cs_mt_submit(struct wined3d_cs *cs);
@@ -2639,6 +2647,70 @@ void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs, struct wined3
@@ -2655,6 +2663,70 @@ void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs, struct wined3
cs->ops->submit_and_wait(cs);
}
@ -106,8 +106,8 @@ index 359f0ad4645..38e465b8f04 100644
static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence,
@@ -2698,6 +2770,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_CREATE_BUFFER_TEXTURE */ wined3d_cs_exec_create_buffer_texture,
@@ -2714,6 +2786,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_CREATE_BUFFER_VIEW */ wined3d_cs_exec_create_buffer_view,
/* WINED3D_CS_OP_CREATE_TEXTURE_VIEW */ wined3d_cs_exec_create_texture_view,
/* WINED3D_CS_OP_DELETE_GL_CONTEXTS */ wined3d_cs_exec_delete_gl_contexts,
+ /* WINED3D_CS_OP_MAP_vertex_buffers */ wined3d_cs_exec_map_vertex_buffers,
@ -115,7 +115,7 @@ index 359f0ad4645..38e465b8f04 100644
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b392878e2f9..44ac8ccef42 100644
index ccfaa7f19e6..369fc47c097 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2851,7 +2851,6 @@ void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *devic
@ -191,10 +191,10 @@ index b392878e2f9..44ac8ccef42 100644
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6063aa7f390..d47aa20d5a4 100644
index c1200b127c5..a6a3eca0da2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3355,6 +3355,8 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
@@ -3359,6 +3359,8 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;

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