.. |
0002-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0003-wined3d-Send-push_constants-through-the-CS.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0004-wined3d-Give-the-cs-its-own-state.patch
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Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c.
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2017-02-11 05:57:19 +01:00 |
0005-wined3d-Send-primitive-type-updates-through-the-comm.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0006-wined3d-Send-light-updates-through-the-command-strea.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0007-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0008-wined3d-Prevent-the-command-stream-from-running-ahea.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0009-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0010-wined3d-Send-blits-through-the-command-stream.patch
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Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c.
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2017-02-11 05:57:19 +01:00 |
0011-wined3d-Send-render-target-view-clears-through-the-c.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0012-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0013-wined3d-Send-update_texture-calls-through-the-CS.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0014-wined3d-Send-update_sub_resource-calls-through-the-c.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0016-wined3d-Unload-resources-through-the-CS-in-device_re.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0017-wined3d-Send-getdc-and-releasedc-through-the-command.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0018-wined3d-Create-dummy-textures-through-the-CS.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0019-wined3d-Create-the-initial-context-through-the-CS.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0020-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0021-wined3d-Call-create_default_sampler-from-create_dumm.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0022-wined3d-Update-the-swap-interval-through-the-CS-in-r.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0023-wined3d-Do-the-sampler-GL-init-through-the-CS.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0024-wined3d-Create-initial-DCs-through-the-CS.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0025-wined3d-Do-not-query-available-GPU-memory-on-main-th.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0026-wined3d-Fix-context_acquire-not-being-called-from-th.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0027-wined3d-Wrap-GL-BOs-in-a-structure.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0028-wined3d-Send-buffer-update-subresource-requests-thro.patch
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Rebase against e804e9a5bc9fde9ad8b84dfd121d44afbe177752.
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2017-02-14 17:01:29 +01:00 |
0029-wined3d-Send-buffer-copy-requests-through-CS.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0030-wined3d-Send-create_buffer_texture-create_texture_vi.patch
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Rebase against 8af23cb93e4e1cd3686984399cb50d755f5171e3.
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2017-02-15 03:40:50 +01:00 |
0031-wined3d-Move-the-framebuffer-into-wined3d_state.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0032-wined3d-Don-t-access-device-state-in-clears.patch
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Rebase against e804e9a5bc9fde9ad8b84dfd121d44afbe177752.
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2017-02-14 17:01:29 +01:00 |
0033-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0035-wined3d-Add-swapchain-waits.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0036-wined3d-Avoid-destroying-views-in-color-and-depth-fi.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0037-wined3d-Run-the-cs-asynchronously.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0038-wined3d-Map-vertex-buffers-through-cs.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0039-wined3d-Optimize-cs-queue-empty-check.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0040-wined3d-Introduce-a-separate-priority-queue.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
0041-wined3d-Use-priority-queue-for-maps-unmaps.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0042-wined3d-Do-not-allow-to-disable-CSMT.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0043-wined3d-Use-priority-queue-for-query-polls.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0044-wined3d-Don-t-call-glFinish-before-swapping.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0045-wined3d-Use-an-event-to-block-the-worker-thread-when.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0046-wined3d-Unset-some-objects-in-state_init_default.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0047-wined3d-Use-priority-queue-for-get_dc-release_dc.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0048-wined3d-Simplify-the-fence-handling.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0049-wined3d-Do-not-immediately-submit-stateblock-updates.patch
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Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c.
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2017-02-11 05:57:19 +01:00 |
0050-wined3d-Get-rid-of-TLS-for-command-stream.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0051-wined3d-Clean-up-cs-lists-on-shutdown.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
0052-wined3d-Use-a-separate-lock-for-each-CS-list.patch
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wined3d-CSMT_Main: Update patchset.
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2017-02-11 05:57:19 +01:00 |
0053-wined3d-Don-t-crash-in-context_release-when-device-w.patch
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wined3d-CSMT_Main: Update patchset.
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2017-02-11 05:57:19 +01:00 |
0054-wined3d-Use-priority-queue-for-update_sub_resource.patch
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wined3d-CSMT_Main: Use priority queue for update_sub_resource.
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2017-02-12 05:17:53 +01:00 |
0055-wined3d-Use-spin-lock-for-cs-list-critical-sections.patch
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wined3d-CSMT_Main: Initialize critical sections with spincount.
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2017-02-12 15:44:06 +01:00 |
9999-IfDefined.patch
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Rebase against d00f7315e0cec0c2fe34ba5ab2b55cf5718860dd.
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2017-02-17 01:48:52 +01:00 |
definition
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Rebase against a2f2de1e960d37840bb0df541e31d64941e65197.
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2017-02-17 22:15:05 +01:00 |