mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
Rebase against 274a82b33c2907a2d28a50ba6919711cfabf1b20.
This commit is contained in:
parent
96bce84236
commit
0c4032f598
@ -52,7 +52,7 @@ usage()
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# Get the upstream commit sha
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upstream_commit()
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{
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echo "b510dccecbfe80c26b030b78b903b38350d41012"
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echo "274a82b33c2907a2d28a50ba6919711cfabf1b20"
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}
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# Show version information
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@ -9231,7 +9231,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
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BOOL context_apply_draw_state(struct wined3d_context *context,
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const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
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@@ -2456,7 +2514,11 @@ struct wined3d_stream_state
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@@ -2457,7 +2515,11 @@ struct wined3d_stream_state
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struct wined3d_state
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{
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DWORD flags;
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@ -9243,7 +9243,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_vertex_declaration *vertex_declaration;
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struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
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@@ -2504,6 +2566,16 @@ struct wined3d_state
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@@ -2505,6 +2567,16 @@ struct wined3d_state
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struct wined3d_rasterizer_state *rasterizer_state;
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};
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@ -9260,7 +9260,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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#define WINED3D_UNMAPPED_STAGE ~0U
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -2556,16 +2628,21 @@ struct wined3d_device
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@@ -2557,16 +2629,21 @@ struct wined3d_device
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struct wined3d_rendertarget_view *back_buffer_view;
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struct wined3d_swapchain **swapchains;
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UINT swapchain_count;
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@ -9282,7 +9282,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* For rendering to a texture using glCopyTexImage */
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GLuint depth_blt_texture;
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@@ -2617,9 +2694,23 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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@@ -2618,9 +2695,23 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
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void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -9306,7 +9306,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
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{
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@@ -2664,7 +2755,11 @@ struct wined3d_resource
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@@ -2665,7 +2756,11 @@ struct wined3d_resource
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UINT depth;
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UINT size;
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DWORD priority;
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@ -9318,7 +9318,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct list resource_list_entry;
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LONG access_count;
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@@ -2711,6 +2806,9 @@ void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HI
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@@ -2712,6 +2807,9 @@ void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HI
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GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
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GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
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BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -9328,7 +9328,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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/* Tests show that the start address of resources is 32 byte aligned */
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@@ -2772,6 +2870,9 @@ struct wined3d_texture
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@@ -2773,6 +2871,9 @@ struct wined3d_texture
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DWORD flags;
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GLenum target;
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DWORD update_map_binding;
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@ -9338,7 +9338,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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GLuint rb_multisample;
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GLuint rb_resolved;
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@@ -2808,7 +2909,12 @@ struct wined3d_texture
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@@ -2809,7 +2910,12 @@ struct wined3d_texture
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unsigned int map_count;
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DWORD locations;
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@ -9351,7 +9351,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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} sub_resources[1];
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};
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@@ -2859,11 +2965,25 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
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@@ -2860,11 +2966,25 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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@ -9377,7 +9377,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_texture_load(struct wined3d_texture *texture,
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@@ -2874,13 +2994,26 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
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@@ -2875,13 +2995,26 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
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const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
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BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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@ -9404,7 +9404,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_context *context, const struct wined3d_box *box,
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const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
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@@ -2985,9 +3118,17 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
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@@ -2986,9 +3119,17 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
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const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
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HRESULT wined3d_surface_create_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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void wined3d_surface_destroy_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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@ -9422,7 +9422,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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@@ -2998,6 +3139,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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@@ -2999,6 +3140,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
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BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
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@ -9434,7 +9434,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
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const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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@@ -3012,6 +3158,12 @@ struct wined3d_sampler
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@@ -3013,6 +3159,12 @@ struct wined3d_sampler
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GLuint name;
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};
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@ -9447,7 +9447,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_vertex_declaration_element
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{
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const struct wined3d_format *format;
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@@ -3107,6 +3259,7 @@ struct wined3d_stateblock
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@@ -3108,6 +3260,7 @@ struct wined3d_stateblock
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void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
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void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
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@ -9455,7 +9455,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
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const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
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DWORD flags) DECLSPEC_HIDDEN;
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@@ -3120,54 +3273,150 @@ enum wined3d_push_constants
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@@ -3121,54 +3274,150 @@ enum wined3d_push_constants
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WINED3D_PUSH_CONSTANTS_PS_I,
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WINED3D_PUSH_CONSTANTS_VS_B,
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WINED3D_PUSH_CONSTANTS_PS_B,
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@ -9606,7 +9606,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
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struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
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@@ -3199,6 +3448,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, unsigned i
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@@ -3200,6 +3449,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, unsigned i
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
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@ -9614,7 +9614,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
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@@ -3210,6 +3460,24 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
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@@ -3211,6 +3461,24 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
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{
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cs->ops->push_constants(cs, p, start_idx, count, constants);
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}
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@ -9639,7 +9639,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
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* fixed function semantics as D3DCOLOR or FLOAT16 */
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@@ -3235,13 +3503,20 @@ struct wined3d_buffer
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@@ -3236,13 +3504,20 @@ struct wined3d_buffer
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GLuint buffer_object;
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GLenum buffer_object_usage;
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GLenum buffer_type_hint;
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@ -9660,7 +9660,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_event_query *query;
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/* conversion stuff */
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@@ -3257,10 +3532,15 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
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@@ -3258,10 +3533,15 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
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return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
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}
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@ -9676,7 +9676,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_state *state) DECLSPEC_HIDDEN;
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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@@ -3268,6 +3548,12 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
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@@ -3269,6 +3549,12 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
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struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
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@ -9689,7 +9689,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_rendertarget_view
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{
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@@ -3300,9 +3586,11 @@ static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
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@@ -3301,9 +3587,11 @@ static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
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return texture->sub_resources[view->sub_resource_idx].u.surface;
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}
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@ -9701,7 +9701,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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struct wined3d_gl_view
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{
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GLenum target;
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@@ -3344,7 +3632,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
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@@ -3345,7 +3633,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
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struct wined3d_swapchain_ops
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{
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void (*swapchain_present)(struct wined3d_swapchain *swapchain,
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@ -9714,7 +9714,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
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};
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@@ -3381,6 +3674,10 @@ struct wined3d_swapchain
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@@ -3382,6 +3675,10 @@ struct wined3d_swapchain
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void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
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struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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