wine-staging/patches/wined3d-CSMT_Main
2017-02-20 02:02:26 +01:00
..
0001-wined3d-Add-additional-synchronization-CS-ops.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0002-wined3d-Send-push_constants-through-the-CS.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0003-wined3d-Send-primitive-type-updates-through-the-comm.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0004-wined3d-Send-light-updates-through-the-command-strea.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0005-wined3d-Give-the-cs-its-own-state.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0006-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0007-wined3d-Prevent-the-command-stream-from-running-ahea.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0008-wined3d-Send-blits-through-the-command-stream.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0009-wined3d-Send-render-target-view-clears-through-the-c.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0010-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0011-wined3d-Send-update_texture-calls-through-the-CS.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0012-wined3d-Send-update_sub_resource-calls-through-the-c.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0013-wined3d-Send-getdc-and-releasedc-through-the-command.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0014-wined3d-Send-query_poll-through-the-command-stream.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0015-wined3d-Create-the-initial-context-through-the-CS.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0016-wined3d-Update-the-swap-interval-through-the-CS-in-r.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0017-wined3d-Create-initial-DCs-through-the-CS.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0018-wined3d-Fix-context_acquire-not-being-called-from-th.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0019-wined3d-Wrap-GL-BOs-in-a-structure.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0020-wined3d-Send-buffer-update-subresource-requests-thro.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0021-wined3d-Send-buffer-copy-requests-through-CS.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0022-wined3d-Move-the-framebuffer-into-wined3d_state.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0023-wined3d-Don-t-access-device-state-in-clears.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0024-wined3d-Avoid-destroying-views-in-color-and-depth-fi.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0025-wined3d-Add-a-separate-variable-to-check-if-queries-.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0026-wined3d-Map-vertex-buffers-through-cs.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0027-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0028-wined3d-Add-swapchain-waits.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0029-wined3d-Hackily-introduce-a-multithreaded-command-st.patch wined3d-CSMT_Main: Improve performance of update_sub_resource by copying data. 2017-02-20 01:11:27 +01:00
0030-wined3d-Run-the-cs-asynchronously.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0031-wined3d-Introduce-a-separate-priority-queue.patch wined3d-CSMT_Main: Improve performance of update_sub_resource by copying data. 2017-02-20 01:11:27 +01:00
0032-wined3d-Use-priority-queue-for-maps-unmaps.patch wined3d-CSMT_Main: Some fixes to ensure wined3d-csmt also works with CSMT disabled. 2017-02-19 22:35:46 +01:00
0033-wined3d-Use-priority-queue-for-query-polls.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0034-wined3d-Don-t-call-glFinish-before-swapping.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0035-wined3d-Use-an-event-to-block-the-worker-thread-when.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0037-wined3d-Use-priority-queue-for-get_dc-release_dc.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0038-wined3d-Do-not-immediately-submit-stateblock-updates.patch wined3d-CSMT_Main: Some fixes to ensure wined3d-csmt also works with CSMT disabled. 2017-02-19 22:35:46 +01:00
0039-wined3d-Use-priority-queue-for-update_sub_resource.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0040-wined3d-Use-spin-lock-for-cs-list-critical-sections.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0041-wined3d-Don-t-wait-for-events-that-have-not-been-iss.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0042-wined3d-Reset-context-before-destruction.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0043-wined3d-Synchronize-before-resizing-swapchain-contex.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0044-wined3d-Set-all-default-state-values-to-zero.patch wined3d-CSMT_Main: Initialize full state. 2017-02-19 18:17:33 +01:00
0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch wined3d-CSMT_Main: Improve performance of update_sub_resource by copying data. 2017-02-20 01:11:27 +01:00
0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch wined3d-CSMT_Main: Use DISCARD when uploading full buffer. 2017-02-20 02:02:26 +01:00
9999-IfDefined.patch wined3d-CSMT_Main: Use DISCARD when uploading full buffer. 2017-02-20 02:02:26 +01:00
definition wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00