vkd3d/libs/vkd3d-shader
Giovanni Mascellani de9725b6ba vkd3d-shader/ir: Remove DCL_TEMPS instructions.
We have to do work to keep it updated across passes and we never read it.
2024-01-23 20:26:38 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/ir: Store the shader version in struct vsir_program. 2024-01-22 22:18:50 +01:00
d3dbc.c vkd3d-shader/ir: Store the temporary register count in struct vsir_program. 2024-01-22 22:18:53 +01:00
dxbc.c vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc. 2024-01-17 22:28:38 +01:00
dxil.c vkd3d-shader/dxil: Implement DX intrinsic Binary. 2024-01-23 20:26:29 +01:00
fx.c vkd3d-shader/fx: Add initial support for writing passes for fx_2_0. 2024-01-23 20:26:22 +01:00
glsl.c vkd3d-shader/ir: Introduce struct vsir_program. 2024-01-22 22:18:48 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Do not try to lower ternaries of types other than scalar or vector. 2024-01-17 22:28:49 +01:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'floor'. 2023-11-08 22:49:40 +01:00
hlsl.c vkd3d-shader/hlsl: Add passes variables to the techniques. 2024-01-23 20:26:16 +01:00
hlsl.h vkd3d-shader/hlsl: Add passes variables to the techniques. 2024-01-23 20:26:16 +01:00
hlsl.l vkd3d-shader/hlsl: Add 'fxgroup' token. 2024-01-11 23:04:42 +01:00
hlsl.y vkd3d-shader/hlsl: Allow annotations on techniques. 2024-01-23 20:26:19 +01:00
ir.c vkd3d-shader/ir: Remove DCL_TEMPS instructions. 2024-01-23 20:26:38 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/ir: Remove DCL_TEMPS instructions. 2024-01-23 20:26:38 +01:00
tpf.c vkd3d-shader/tpf: Support SV_ViewportArrayIndex in pixel and vertex shaders. 2024-01-22 22:19:14 +01:00
vkd3d_shader_main.c vkd3d-shader/ir: Store the shader version in struct vsir_program. 2024-01-22 22:18:50 +01:00
vkd3d_shader_private.h vkd3d-shader/ir: Store the temporary register count in struct vsir_program. 2024-01-22 22:18:53 +01:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00