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vkd3d-shader/fx: Add initial support for writing passes for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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commit
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Notes:
Alexandre Julliard
2024-01-23 23:03:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/565
@ -49,6 +49,7 @@ struct fx_write_context_ops
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{
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uint32_t (*write_string)(const char *string, struct fx_write_context *fx);
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void (*write_technique)(struct hlsl_ir_var *var, struct fx_write_context *fx);
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void (*write_pass)(struct hlsl_ir_var *var, struct fx_write_context *fx);
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};
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struct fx_write_context
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@ -75,6 +76,11 @@ static uint32_t write_string(const char *string, struct fx_write_context *fx)
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return fx->ops->write_string(string, fx);
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}
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static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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fx->ops->write_pass(var, fx);
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}
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static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_context_ops *ops,
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struct fx_write_context *fx)
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{
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@ -147,7 +153,21 @@ static uint32_t write_fx_4_string(const char *string, struct fx_write_context *f
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return string_entry->offset;
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}
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static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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static void write_fx_4_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset;
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name_offset = write_string(var->name, fx);
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put_u32(buffer, name_offset);
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put_u32(buffer, 0); /* Assignment count. */
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put_u32(buffer, 0); /* Annotation count. */
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/* TODO: annotations */
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/* TODO: assignments */
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}
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static void write_fx_2_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset;
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@ -156,6 +176,9 @@ static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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put_u32(buffer, name_offset);
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put_u32(buffer, 0); /* Annotation count. */
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put_u32(buffer, 0); /* Assignment count. */
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/* TODO: annotations */
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/* TODO: assignments */
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}
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static void write_fx_4_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
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@ -261,21 +284,30 @@ static uint32_t write_fx_2_string(const char *string, struct fx_write_context *f
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static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset;
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uint32_t name_offset, count_offset, count = 0;
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struct hlsl_ir_var *pass;
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name_offset = write_string(var->name, fx);
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put_u32(buffer, name_offset);
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put_u32(buffer, 0); /* Annotation count. */
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put_u32(buffer, 0); /* Pass count. */
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count_offset = put_u32(buffer, 0); /* Pass count. */
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/* FIXME: annotations */
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/* FIXME: passes */
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LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry)
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{
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write_pass(pass, fx);
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++count;
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}
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set_u32(buffer, count_offset, count);
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}
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static const struct fx_write_context_ops fx_2_ops =
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{
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.write_string = write_fx_2_string,
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.write_technique = write_fx_2_technique,
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.write_pass = write_fx_2_pass,
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};
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static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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@ -311,7 +343,6 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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/* TODO: resources */
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size = align(fx.unstructured.size, 4);
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/* Accounts for additional 4 bytes before the raw data section. */
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set_u32(&buffer, offset, size);
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bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
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@ -336,6 +367,7 @@ static const struct fx_write_context_ops fx_4_ops =
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{
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.write_string = write_fx_4_string,
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.write_technique = write_fx_4_technique,
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.write_pass = write_fx_4_pass,
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};
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static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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