..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3d_asm.c
vkd3d-shader/ir: Store the shader version in struct vsir_program.
2024-01-22 22:18:50 +01:00
d3dbc.c
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
2024-01-22 22:18:53 +01:00
dxbc.c
vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
2024-01-17 22:28:38 +01:00
dxil.c
vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
2024-01-22 22:18:52 +01:00
fx.c
vkd3d-shader/fx: Do not write the same string twice.
2024-01-15 19:57:43 +01:00
glsl.c
vkd3d-shader/ir: Introduce struct vsir_program.
2024-01-22 22:18:48 +01:00
hlsl_codegen.c
vkd3d-shader/hlsl: Do not try to lower ternaries of types other than scalar or vector.
2024-01-17 22:28:49 +01:00
hlsl_constant_ops.c
vkd3d-shader: Add constant folding for 'floor'.
2023-11-08 22:49:40 +01:00
hlsl.c
vkd3d-shader/hlsl: Remove a redundant definition of the "float" type.
2024-01-17 22:28:47 +01:00
hlsl.h
vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
2024-01-11 23:04:48 +01:00
hlsl.l
vkd3d-shader/hlsl: Add 'fxgroup' token.
2024-01-11 23:04:42 +01:00
hlsl.y
vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.
2024-01-18 23:15:44 +01:00
ir.c
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
2024-01-22 22:18:53 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
spirv.c
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
2024-01-22 22:19:09 +01:00
tpf.c
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
2024-01-22 22:18:53 +01:00
vkd3d_shader_main.c
vkd3d-shader/ir: Store the shader version in struct vsir_program.
2024-01-22 22:18:50 +01:00
vkd3d_shader_private.h
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
2024-01-22 22:18:53 +01:00
vkd3d_shader.map
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00