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Capability Geometry allows to use the Layer builtin in geometry and pixel shaders. For vertex and domain shaders ShaderLayer should be used, but it's only available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used instead with extension SPV_EXT_shader_viewport_index_layer. |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |