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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
dxbc.c
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vkd3d-shader: Introduce shader_sm4_reset().
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2021-09-09 17:52:16 +02:00 |
glsl.c
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vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
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2021-09-15 18:34:46 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
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2021-09-23 20:24:53 +02:00 |
hlsl_sm1.c
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vkd3d-shader/hlsl: Write SM1 min instructions.
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2021-09-17 22:05:07 +02:00 |
hlsl_sm4.c
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vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
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2021-09-23 20:24:53 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Store constant values as an array of unions.
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2021-09-23 20:22:44 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
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2021-09-23 20:24:53 +02:00 |
hlsl.l
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vkd3d-shader: Introduce HLSL allocation helpers.
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2021-05-31 17:43:54 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Do not try to dereference the else_instrs list pointer if there is no else block.
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2021-09-23 20:22:51 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader: Cleanup predefined macro body on allocation failure.
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2021-01-27 21:13:35 +01:00 |
preproc.y
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vkd3d-shader: Add predefined macros to the macro list.
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2021-01-26 21:28:14 +01:00 |
sm4.h
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vkd3d-shader/hlsl: Write an empty SHDR section.
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2021-08-19 20:42:08 +02:00 |
spirv.c
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vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).
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2021-09-17 22:56:31 +02:00 |
trace.c
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vkd3d-shader: Introduce shader_sm4_reset().
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2021-09-09 17:52:16 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).
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2021-09-17 22:56:31 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).
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2021-09-17 22:56:31 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce vkd3d_shader_preprocess().
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2020-09-28 15:00:17 +02:00 |