..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3d_asm.c
vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary().
2024-01-25 22:24:43 +01:00
d3dbc.c
vkd3d-shader/d3dbc: Emit fixme for HLSL_RESOURCE_SAMPLE_LOD.
2024-01-24 22:37:38 +01:00
dxbc.c
vkd3d-shader/ir: Store block names in struct vsir_program.
2024-01-23 20:27:35 +01:00
dxil.c
vkd3d-shader/dxil: Implement DX intrinsic Tertiary.
2024-01-29 22:33:20 +01:00
fx.c
vkd3d-shader/fx: Add initial support for writing passes for fx_2_0.
2024-01-23 20:26:22 +01:00
glsl.c
vkd3d-shader/ir: Introduce struct vsir_program.
2024-01-22 22:18:48 +01:00
hlsl_codegen.c
vkd3d-shader/hlsl: Turn register(cX) reservations into buffer offset for SM4.
2024-01-29 22:33:27 +01:00
hlsl_constant_ops.c
vkd3d-shader: Add constant folding for 'floor'.
2023-11-08 22:49:40 +01:00
hlsl.c
vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
2024-01-23 20:26:42 +01:00
hlsl.h
vkd3d-shader/hlsl: Add passes variables to the techniques.
2024-01-23 20:26:16 +01:00
hlsl.l
vkd3d-shader/hlsl: Add 'fxgroup' token.
2024-01-11 23:04:42 +01:00
hlsl.y
vkd3d-shader/hlsl: Always cast to bool in if() statements.
2024-01-23 20:26:46 +01:00
ir.c
vkd3d-shader/ir: Fixup PHI nodes when lowering switches to selection ladders.
2024-01-29 22:33:17 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
spirv.c
vkd3d-shader/spirv: Support 64-bit source value for bitfield instructions.
2024-01-29 22:33:22 +01:00
tpf.c
vkd3d-shader/ir: Store control point counts in struct vsir_program.
2024-01-23 20:27:32 +01:00
vkd3d_shader_main.c
vkd3d-shader: Start an if-block on VKD3DSIH_IFC in vkd3d_shader_scan_instruction().
2024-01-25 22:24:50 +01:00
vkd3d_shader_private.h
vkd3d-shader: Convert write masks between 32 and 64 bit by cases.
2024-01-29 22:33:30 +01:00
vkd3d_shader.map
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00