Commit Graph

2438 Commits

Author SHA1 Message Date
Giovanni Mascellani
2b93aae069 vkd3d-shader: Convert write masks between 32 and 64 bit by cases.
There are only three cases, and while the code is longer it is also
hopefully easier to read. Moreover, an error message is casted if
we're doing something unexpected.
2024-01-29 22:33:30 +01:00
Francisco Casas
13f713f74b vkd3d-shader/hlsl: Turn register(cX) reservations into buffer offset for SM4. 2024-01-29 22:33:27 +01:00
Francisco Casas
c7f7636534 vkd3d-shader/hlsl: Make register(cX) reservations work for SM1. 2024-01-29 22:33:25 +01:00
Conor McCarthy
92f0b37133 vkd3d-shader/spirv: Support 64-bit source value for bitfield instructions. 2024-01-29 22:33:22 +01:00
Conor McCarthy
3bbe374ca8 vkd3d-shader/dxil: Implement DX intrinsic Tertiary.
IBFE and UBFE are not emitted for HLSL sources which perform bitfield
extractions, e.g. loading a value from a struct containing bitfields, or
the equivalent done with bit shifts. These instructions are probably
only emitted by the TPF -> DXIL converter, which makes them hard to test.
2024-01-29 22:33:20 +01:00
Giovanni Mascellani
026c502f31 vkd3d-shader/ir: Fixup PHI nodes when lowering switches to selection ladders.
A map between the blocks before and after the pass is built and then
used to fix the PHI nodes.
2024-01-29 22:33:17 +01:00
Giovanni Mascellani
378109051c vkd3d-shader/ir: Lower monolithic switches to selection ladders.
PHI nodes must be fixed up after this pass, because the block references
might have become broken. For simplicitly this is not handled yet.

The goal for this pass is to make the CFG structurizer simpler, because
only conditional and unconditional branches must be supported.
Eventually this limitation might be lifted if there is advantage in
doing so.
2024-01-29 22:33:15 +01:00
Giovanni Mascellani
b97edee03d vkd3d-shader/spirv: Emit an error if merge information is missing.
Instead of crashing.
2024-01-29 22:33:14 +01:00
Conor McCarthy
e08c0cfc4f vkd3d-shader/dxil: Implement DX intrinsic RawBufferLoad. 2024-01-29 22:33:10 +01:00
Conor McCarthy
1bab93843d vkd3d-shader/dxil: Load raw/structured buffer SRV/UAV descriptors. 2024-01-29 22:33:09 +01:00
Henri Verbeet
fee3b94563 vkd3d-shader: Start an if-block on VKD3DSIH_IFC in vkd3d_shader_scan_instruction(). 2024-01-25 22:24:50 +01:00
Conor McCarthy
f954724870 vkd3d-shader/spirv: Handle the TAN instruction in spirv_compiler_emit_ext_glsl_instruction(). 2024-01-25 22:24:44 +01:00
Conor McCarthy
93d7c30395 vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary(). 2024-01-25 22:24:43 +01:00
Conor McCarthy
2a260b8d56 vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin. 2024-01-25 22:24:41 +01:00
Francisco Casas
cec45da45b vkd3d-shader/ir: Update flatten_control_flow_constructs() comment. 2024-01-25 22:24:27 +01:00
Conor McCarthy
8ae69c745b vkd3d-shader/spirv: Handle thread group UAV barriers. 2024-01-25 22:24:23 +01:00
Conor McCarthy
18e9148f58 vkd3d-shader/spirv: Include Uniform in the memory semantics for UAV barriers.
The UniformMemory semantic applies the constraints to Uniform storage
class memory, which matches how UAV variables are declared.
2024-01-25 22:24:22 +01:00
Conor McCarthy
adfbecef3c vkd3d-shader/spirv: Handle globally coherent UAVs. 2024-01-25 22:24:20 +01:00
Henri Verbeet
eabcaf15fb vkd3d-shader/ir: Use vsir_instruction_is_dcl() in vsir_validate_instruction(). 2024-01-24 22:38:36 +01:00
Henri Verbeet
365ad56888 vkd3d-shader/ir: Get rid of shader_instruction_is_dcl(). 2024-01-24 22:38:34 +01:00
Conor McCarthy
54f6e6dd67 vkd3d-shader/spirv: Check for FEATURE_FLOAT64 when double precision use is flagged. 2024-01-24 22:38:09 +01:00
Conor McCarthy
e973271a40 vkd3d-shader/spirv: Handle the ISINF and ISNAN instructions in spirv_compiler_emit_alu_instruction(). 2024-01-24 22:38:04 +01:00
Conor McCarthy
cd674d593e vkd3d-shader/spirv: Implement the ISFINITE instruction. 2024-01-24 22:38:03 +01:00
Conor McCarthy
41cce4cbf1 vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary(). 2024-01-24 22:37:59 +01:00
Francisco Casas
b92f6c448a vkd3d-shader/ir: Lower texkill instructions to discard_nz. 2024-01-24 22:37:41 +01:00
Francisco Casas
7e75ac63a1 vkd3d-shader/d3dbc: Emit fixme for HLSL_RESOURCE_SAMPLE_LOD.
Currently, HLSL_RESOURCE_SAMPLE_LOD is not implemented for d3dbc,
but we are incorrectly writting a texld instruction to handle it.
This causes SM1 tests with the vulkan backend (in following patches)
to fail if VKD3D_SHADER_CONFIG="force_validation" is enabled.

For now a fixme is emited in these cases.
2024-01-24 22:37:38 +01:00
Henri Verbeet
bf628f0c74 vkd3d-shader/ir: Store block names in struct vsir_program. 2024-01-23 20:27:35 +01:00
Henri Verbeet
f3c7d2d05c vkd3d-shader/ir: Store the block count in struct vsir_program. 2024-01-23 20:27:34 +01:00
Henri Verbeet
98c6e85b33 vkd3d-shader/ir: Store control point counts in struct vsir_program. 2024-01-23 20:27:32 +01:00
Conor McCarthy
e4660fe0e6 vkd3d-shader/spirv: Emit DISCARD as a function call. 2024-01-23 20:26:59 +01:00
Conor McCarthy
367a06d748 vkd3d-shader/dxil: Use strcmp() to find the handle type.
We use strcmp() on the same type name elsewhere, and case-insensitive
matching does not seem necessary.
2024-01-23 20:26:53 +01:00
Conor McCarthy
1cca18a228 vkd3d-shader/dxil: Use strcmp() to find function names.
Function names are case-sensitive.
2024-01-23 20:26:52 +01:00
Conor McCarthy
4dec25cbde vkd3d-shader/dxil: Use strcmp() to check the entry point name.
Function names are case-sensitive.
2024-01-23 20:26:50 +01:00
Zebediah Figura
a8b0c03912 vkd3d-shader/hlsl: Always cast to bool in if() statements.
We emit sm4 if_nz for these, but that does a bitwise comparison to zero, which is wrong for floats.
2024-01-23 20:26:46 +01:00
Zebediah Figura
183172eff4 vkd3d-shader/hlsl: Validate that condition expressions are numeric. 2024-01-23 20:26:45 +01:00
Zebediah Figura
09220edd21 vkd3d-shader/hlsl: Validate the condition data type for loops as well. 2024-01-23 20:26:44 +01:00
Zebediah Figura
c18a349a3f vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone(). 2024-01-23 20:26:42 +01:00
Giovanni Mascellani
de9725b6ba vkd3d-shader/ir: Remove DCL_TEMPS instructions.
We have to do work to keep it updated across passes and we never read it.
2024-01-23 20:26:38 +01:00
Giovanni Mascellani
4b869f73bb vkd3d-shader/ir: Run tracing and validation for DXIL code too. 2024-01-23 20:26:36 +01:00
Conor McCarthy
6df725718a vkd3d-shader/ir: Refactor return code checking in vkd3d_shader_normalise().
We started with only one or two of these but it has become excessive.

Patch originally written by Conor McCarthy and updated by Giovanni Mascellani.
2024-01-23 20:26:34 +01:00
Conor McCarthy
b3903636f7 vkd3d-shader/dxil: Implement DX intrinsic Binary. 2024-01-23 20:26:29 +01:00
Conor McCarthy
6c71cd5a72 vkd3d-shader/dxil: Add an operand type code for the return type. 2024-01-23 20:26:28 +01:00
Nikolay Sivov
0117e4fb7e vkd3d-shader/fx: Add initial support for writing passes for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:22 +01:00
Nikolay Sivov
b478f0a300 vkd3d-shader/fx: Add initial support for writing fx_2_0 binaries.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:21 +01:00
Nikolay Sivov
56100d36b1 vkd3d-shader/fx: Check technique type in global scope as well.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:20 +01:00
Nikolay Sivov
2c1905b780 vkd3d-shader/hlsl: Allow annotations on techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:19 +01:00
Nikolay Sivov
76a689d43f vkd3d-shader/hlsl: Allow annotations on passes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:18 +01:00
Nikolay Sivov
e72f8f9a30 vkd3d-shader/hlsl: Add passes variables to the techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:16 +01:00
Nikolay Sivov
fe8881747b vkd3d-shader/hlsl: Add initial support for parsing annotations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:15 +01:00
Giovanni Mascellani
232b2ad360 vkd3d-shader/ir: Validate PHI instructions. 2024-01-23 20:26:08 +01:00