Nikolay Sivov
4b3707aeb4
vkd3d-shader/hlsl: Partially implement trunc().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-28 21:04:11 +02:00
Ethan Lee
138c32ce88
vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
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SPIR-V already handled DSX/DSY, so only D3DBC/TPF needed new case blocks.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-28 21:03:40 +02:00
Nikolay Sivov
af4bb03795
vkd3d-shader/hlsl: Implement SampleBias() method.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:55 +02:00
Nikolay Sivov
c166ab9727
vkd3d-shader/hlsl: Add separate helpers to generate object methods.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:53 +02:00
Nikolay Sivov
59c63ec584
vkd3d-shader/hlsl: Handle discard statement.
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Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:50 +02:00
Nikolay Sivov
317b8aa039
vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
2023-04-21 20:55:48 +02:00
Zebediah Figura
0959c6663f
vkd3d-shader/hlsl: Remove an unused local variable from create_loop().
2023-04-20 22:54:13 +02:00
Zebediah Figura
39a03cfd22
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_load_component().
2023-04-20 22:54:12 +02:00
Zebediah Figura
a98686ed78
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from add_load_component().
2023-04-20 22:54:11 +02:00
Zebediah Figura
e5ec431784
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_jump().
2023-04-20 22:54:10 +02:00
Zebediah Figura
dfe056596a
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_int_constant().
2023-04-20 22:54:09 +02:00
Ethan Lee
0668d32631
vkd3d-shader/hlsl: Add support for any() intrinsic.
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For now, this is limited to float and bool, scalar and vector. All other types are unsupported.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-19 20:46:53 +02:00
Nikolay Sivov
827a359b45
vkd3d-shader/hlsl: Handle uppercase regset names in packoffset().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-19 20:45:50 +02:00
Nikolay Sivov
0cea4d352e
vkd3d-shader/hlsl: Handle uppercase regset names in register().
2023-04-19 20:45:48 +02:00
Nikolay Sivov
dfe923ea1d
vkd3d-shader: Consistently pass location structure by pointer.
2023-04-19 20:45:31 +02:00
Zebediah Figura
7ee66351c8
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_if().
2023-04-18 21:59:49 +02:00
Zebediah Figura
50f0ae1b21
vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if().
2023-04-18 21:59:45 +02:00
Zebediah Figura
dc7514afc9
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant().
2023-04-18 21:59:39 +02:00
Zebediah Figura
b23ef3ca3b
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy().
2023-04-18 21:59:37 +02:00
Zebediah Figura
1bf3aa9275
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant().
2023-04-18 21:59:34 +02:00
Zebediah Figura
8ed7437708
vkd3d-shader/hlsl: Evaluate index before array.
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Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-04-13 23:05:43 +02:00
Francisco Casas
af1aa63ace
vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs.
2023-04-13 23:05:41 +02:00
Francisco Casas
dc2a34824d
vkd3d-shader/hlsl: Always load from a synthetic copy in add_load_component().
2023-04-13 23:05:39 +02:00
Francisco Casas
82ff408451
vkd3d-shader/hlsl: Remove add_load_index().
2023-04-13 23:05:34 +02:00
Francisco Casas
5c285adc6b
vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
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From this point on, it is no longer true that only hlsl_ir_loads can
return objects, because an object can also come from chain of
hlsl_ir_indexes that ends in an hlsl_ir_load.
The lower_index_loads pass takes care of lowering all hlsl_ir_indexes
into hlsl_ir_loads.
For this reason, hlsl_resource_load_params now expects both the resource
as the sampler to be just an hlsl_ir_node pointer instead of a pointer
to a more specific hlsl_ir_load.
2023-04-13 23:05:32 +02:00