Zebediah Figura
cf6bc95a3d
vkd3d-shader/hlsl: Use hlsl_block_add_instr() in clone_block().
2023-08-08 21:15:16 +09:00
Zebediah Figura
4ae00cea43
vkd3d-shader/hlsl: Clean up the static_initializers block when the context is destroyed (Valgrind).
...
This is currently leaked if we fail parsing before reaching codegen.
2023-08-08 21:15:13 +09:00
Zebediah Figura
b22e2113a6
vkd3d-shader/hlsl: Pass a hlsl_block pointer to dump_instr_list().
2023-08-08 21:15:10 +09:00
Zebediah Figura
0652bb1950
vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.
2023-08-08 21:15:08 +09:00
Zebediah Figura
372ddd1f29
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component().
2023-08-08 21:15:05 +09:00
Zebediah Figura
f649db23a5
vkd3d-shader: Introduce a function to build a varying map between sm1 stages.
2023-08-03 21:20:44 +09:00
Zebediah Figura
d932fba7c3
vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables.
2023-08-03 21:20:42 +09:00
Zebediah Figura
11475ef62a
vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.
2023-08-03 21:20:42 +09:00
Zebediah Figura
cb96482500
vkd3d-shader: Add a separate field for the target location of a signature element.
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We want to be able to remap input signatures based on the signature index, but
signature normalization both reorders the signature, and requires the old
register index, so add a new field for this.
2023-08-03 21:20:39 +09:00
Zebediah Figura
bad72d1874
vkd3d-shader/d3dbc: Make sure all inter-stage varyings have a unique register index.
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spirv will need this.
2023-08-03 21:20:22 +09:00
Zebediah Figura
b4bb3931c5
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
Zebediah Figura
250a24bd3f
vkd3d-shader/preproc: Strip whitespace when stringifying.
2023-08-02 20:19:20 +09:00
Zebediah Figura
6fc3ae2b5c
vkd3d-shader/preproc: Stringify text immediately in macro invocations.
2023-08-02 20:19:19 +09:00
Zebediah Figura
cbb1d84069
vkd3d-shader/preproc: Separate a preproc_stringify() helper.
2023-08-02 20:19:18 +09:00
Zebediah Figura
3a235b57f6
vkd3d-shader/preproc: Expand macro arguments in macro invocations.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55361
2023-08-02 20:19:17 +09:00
Zebediah Figura
9b98489155
vkd3d-shader/preproc: Parse hash marks as two separate tokens when not in stringification contexts.
2023-08-02 20:19:15 +09:00
Zebediah Figura
9a80ff28e4
vkd3d-shader/tpf: Check buffer->status in add_section().
2023-08-02 20:19:00 +09:00
Zebediah Figura
71afb78126
vkd3d-shader/d3dbc: Return ctx->result from hlsl_sm1_write().
2023-08-02 20:18:59 +09:00
Zebediah Figura
6e370777b4
vkd3d-shader/d3dbc: Free vkd3d_bytecode_buffer data on failure.
2023-08-02 20:18:58 +09:00
Zebediah Figura
1bd873fb2b
vkd3d-shader/d3dbc: Skip generic sampler declarations.
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Instead of asserting.
2023-08-02 20:18:56 +09:00
Nikolay Sivov
bfdd5c142d
vkd3d-shader/tpf: Add support for writing 'resinfo' instruction.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:50 +09:00
Nikolay Sivov
78719dc814
vkd3d-shader/tpf: Add support for writing 'sampleinfo' instruction.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:49 +09:00
Nikolay Sivov
d50b5fe767
vkd3d-shader/hlsl: Parse GetDimensions() method.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:48 +09:00
Zebediah Figura
819c5f1943
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_expr().
2023-07-27 17:17:48 +09:00
Zebediah Figura
9d94506313
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_cast().
2023-07-27 17:17:47 +09:00
Zebediah Figura
fe70ee2158
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_implicit_conversion().
2023-07-27 17:17:46 +09:00
Zebediah Figura
21d5ee4df2
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_array_access().
2023-07-27 17:17:41 +09:00
Zebediah Figura
c861a937e8
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_method_call().
2023-07-27 17:17:37 +09:00
Zebediah Figura
f95ab2a5e8
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment().
2023-07-24 22:41:16 +02:00
Zebediah Figura
7e7a6d3691
vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional().
2023-07-24 22:41:15 +02:00
Zebediah Figura
80b9f52010
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_discard_neg().
2023-07-24 22:41:14 +02:00
Zebediah Figura
3a07df8476
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_float_modulus().
2023-07-24 22:41:13 +02:00
Zebediah Figura
0dee96ead6
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_modulus().
2023-07-24 22:41:12 +02:00
Nikolay Sivov
bd3d4a6c06
vkd3d-shader: Add compiler option to specify matrix majority.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Zebediah Figura
d52eb8595f
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_division().
2023-07-20 22:33:01 +02:00
Zebediah Figura
cdabe172cb
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.
2023-07-20 22:33:00 +02:00
Zebediah Figura
54bd6f7b4b
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration_statement" rule.
2023-07-20 22:32:59 +02:00
Zebediah Figura
77e1c5893e
vkd3d-shader/hlsl: Return a hlsl_block from the "primary_expr" rule.
2023-07-20 22:32:57 +02:00
Conor McCarthy
c0a2bb1095
vkd3d-shader/dxil: Emit undefined constants.
2023-07-20 22:32:53 +02:00
Conor McCarthy
402c93fa68
vkd3d-shader/spirv: Introduce an undefined register type.
2023-07-20 22:32:52 +02:00
Conor McCarthy
3e553aaaa7
vkd3d-shader/dxil: Emit the shader instructions.
...
Sufficient for compiling a no-op pixel shader.
2023-07-20 22:32:51 +02:00
Conor McCarthy
f26d47585f
vkd3d-shader/spirv: Do not normalise Shader Model 6 shaders.
2023-07-20 22:32:50 +02:00
Conor McCarthy
8fe6d2eeac
vkd3d-shader/dxil: Return an error from sm6_parser_globals_init() on invalid operand count.
2023-07-20 22:32:48 +02:00
Zebediah Figura
e0e261eac3
vkd3d-shader/spirv: Emit variables for flat constant buffers.
2023-07-17 22:56:47 +02:00
Zebediah Figura
25cf6a720b
vkd3d-shader/ir: Normalise sm1-style constants.
2023-07-17 22:56:45 +02:00
Zebediah Figura
e9fb067d4c
vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
...
It is not spirv-specific and will (presumably) be used for GLSL as well.
2023-07-17 22:56:43 +02:00
Zebediah Figura
d077562f79
vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
2023-07-17 22:56:39 +02:00
Zebediah Figura
44bf5556ae
vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().
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Spotted by Francisco Casas.
2023-07-17 22:56:19 +02:00
Nikolay Sivov
63631a8fd4
vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-17 22:56:05 +02:00
Francisco Casas
3bafd036bb
vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
2023-07-17 22:55:53 +02:00