Nikolay Sivov
308d735923
vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
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Thanks, Giovanni.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-27 21:07:51 +02:00
Nikolay Sivov
f090d1e80d
vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-23 23:12:10 +02:00
Henri Verbeet
b5ac6ac636
vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
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For tpf shader this would previously be a pointer into the original
shader code, and for d3dbc shaders we'd use static strings.
Unfortunately the dxil parser creates shader signatures where these
are pointers to metadata strings, and those go away when we call
sm6_parser_cleanup().
We could conceivably store a flag in the shader signature to indicate
whether shader_signature_cleanup()/vkd3d_shader_free_shader_signature()
should free the "semantic_name" field. It'd be a little ugly, and seems
unlikely to be worth it, but I'd be willing to be convinced.
2024-05-23 23:12:06 +02:00
Victor Chiletto
105ef28273
vkd3d-shader/preproc: Treat CR as whitespace.
2024-05-23 23:11:58 +02:00
Victor Chiletto
fa5708d3b5
vkd3d-shader/hlsl: Fix XOR assign operator lexing.
2024-05-22 22:15:20 +02:00
Nikolay Sivov
9c83caeda6
vkd3d-shader/fx: Use correct type name when reusing types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-16 21:49:50 +02:00
Nikolay Sivov
a913ac7844
vkd3d-shader/fx: Implement writing shared buffers.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-16 21:49:48 +02:00
Henri Verbeet
ce6f8a6a30
vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().
2024-05-16 21:49:40 +02:00
Henri Verbeet
6474e8cc7b
vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create().
2024-05-16 21:49:39 +02:00
Henri Verbeet
402b96ef3b
vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create().
2024-05-16 21:49:38 +02:00
Henri Verbeet
efe9dfd73a
vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.
2024-05-16 21:49:37 +02:00
Henri Verbeet
19b552ce1b
vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init().
2024-05-16 21:49:36 +02:00
Henri Verbeet
9e4a790de1
vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
2024-05-16 21:49:34 +02:00
Francisco Casas
061dc39036
vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
2024-05-15 21:17:51 +02:00
Francisco Casas
0d252f894a
vkd3d-shader/hlsl: Run more constant passes on static expressions eval.
2024-05-15 21:17:50 +02:00
Francisco Casas
4f60c7167e
vkd3d-shader/hlsl: Run constant passes in a separate function.
2024-05-15 21:17:49 +02:00
Conor McCarthy
9e57039fce
vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
2024-05-14 20:44:22 +02:00
Conor McCarthy
4f50af4c83
vkd3d-shader/dxil: Handle SV_Coverage out.
2024-05-14 20:44:18 +02:00
Conor McCarthy
e1c774bfeb
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
2024-05-14 20:44:10 +02:00
Conor McCarthy
47f0483267
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
2024-05-14 20:44:06 +02:00
Conor McCarthy
936d8e4f61
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.
2024-05-14 20:44:04 +02:00
Conor McCarthy
e41643ab8f
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.
2024-05-14 20:44:02 +02:00
Victor Chiletto
c9af34ab28
vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).
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destroy_block() is called with a NULL block from:
* create_loop, through the loop rules for while and do-while loops.
* The selection_statement rule, in the case $6.else_block is NULL.
* free_parse_initializer.
2024-05-14 20:43:48 +02:00
Conor McCarthy
98f73ca2e5
vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases.
2024-05-13 22:27:13 +02:00
Conor McCarthy
def87539de
vkd3d-shader/dxil: Delete bool not-equal-to-false comparison instructions.
2024-05-13 22:27:13 +02:00