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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
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2024-05-14 20:44:06 +02:00 |
d3dbc.c
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vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.
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2024-05-13 22:26:13 +02:00 |
dxbc.c
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vkd3d-shader: Move shader signatures to vsir_program.
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2024-03-11 22:09:31 +01:00 |
dxil.c
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vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
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2024-05-14 20:44:22 +02:00 |
fx.c
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vkd3d-shader/fx: Initial support for writing sample state objects.
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2024-05-08 21:08:05 +02:00 |
glsl.c
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vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
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2024-04-22 23:14:30 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
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2024-05-13 22:26:21 +02:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
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2024-05-06 22:12:41 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
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2024-05-08 21:07:57 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
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2024-05-13 22:26:07 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Allow 'export' modifier on functions.
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2024-04-03 22:24:15 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).
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2024-05-14 20:43:48 +02:00 |
ir.c
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vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases.
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2024-05-13 22:27:13 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
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2024-05-14 20:44:10 +02:00 |
tpf.c
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vkd3d-shader/tpf: Write the field offset in bytes.
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2024-05-06 22:12:48 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader: Return a valid pointer when count=0 in param allocator (ubsan).
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2024-05-13 22:27:13 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
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2024-05-14 20:44:06 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |