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vkd3d-shader/hlsl: Run constant passes in a separate function.
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parent
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commit
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Notes:
Alexandre Julliard
2024-05-15 23:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/839
@ -1250,6 +1250,7 @@ bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const
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void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
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void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
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int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
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@ -5408,6 +5408,41 @@ static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *bod
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}
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}
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void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
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{
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bool progress;
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lower_ir(ctx, lower_broadcasts, body);
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while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
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do
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{
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progress = hlsl_transform_ir(ctx, split_array_copies, body, NULL);
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progress |= hlsl_transform_ir(ctx, split_struct_copies, body, NULL);
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}
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while (progress);
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hlsl_transform_ir(ctx, split_matrix_copies, body, NULL);
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lower_ir(ctx, lower_narrowing_casts, body);
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lower_ir(ctx, lower_int_dot, body);
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lower_ir(ctx, lower_int_division, body);
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lower_ir(ctx, lower_int_modulus, body);
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lower_ir(ctx, lower_int_abs, body);
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lower_ir(ctx, lower_casts_to_bool, body);
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lower_ir(ctx, lower_float_modulus, body);
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hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL);
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do
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{
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progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
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progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_identities, body, NULL);
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progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL);
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progress |= hlsl_copy_propagation_execute(ctx, body);
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progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL);
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progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL);
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progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, body, NULL);
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} while (progress);
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}
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out)
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{
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@ -5416,7 +5451,6 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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struct recursive_call_ctx recursive_call_ctx;
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struct hlsl_ir_var *var;
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unsigned int i;
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bool progress;
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list_move_head(&body->instrs, &ctx->static_initializers.instrs);
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@ -5494,35 +5528,9 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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{
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hlsl_transform_ir(ctx, lower_discard_neg, body, NULL);
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}
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lower_ir(ctx, lower_broadcasts, body);
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while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));
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do
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{
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progress = hlsl_transform_ir(ctx, split_array_copies, body, NULL);
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progress |= hlsl_transform_ir(ctx, split_struct_copies, body, NULL);
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}
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while (progress);
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hlsl_transform_ir(ctx, split_matrix_copies, body, NULL);
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lower_ir(ctx, lower_narrowing_casts, body);
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lower_ir(ctx, lower_int_dot, body);
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lower_ir(ctx, lower_int_division, body);
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lower_ir(ctx, lower_int_modulus, body);
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lower_ir(ctx, lower_int_abs, body);
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lower_ir(ctx, lower_casts_to_bool, body);
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lower_ir(ctx, lower_float_modulus, body);
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hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL);
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do
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{
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progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
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progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_identities, body, NULL);
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progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL);
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progress |= hlsl_copy_propagation_execute(ctx, body);
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progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL);
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progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL);
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progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, body, NULL);
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}
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while (progress);
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hlsl_run_const_passes(ctx, body);
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remove_unreachable_code(ctx, body);
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hlsl_transform_ir(ctx, normalize_switch_cases, body, NULL);
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