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checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3d_asm.c
vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
2024-05-14 20:44:06 +02:00
d3dbc.c
vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
2024-05-23 23:12:06 +02:00
dxbc.c
vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
2024-05-23 23:12:06 +02:00
dxil.c
vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
2024-05-23 23:12:06 +02:00
fx.c
vkd3d-shader/fx: Use correct type name when reusing types.
2024-05-16 21:49:50 +02:00
glsl.c
vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
2024-04-22 23:14:30 +02:00
hlsl_codegen.c
vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
2024-05-15 21:17:51 +02:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
2024-05-06 22:12:41 +02:00
hlsl.c
vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create().
2024-05-16 21:49:39 +02:00
hlsl.h
vkd3d-shader/hlsl: Run constant passes in a separate function.
2024-05-15 21:17:49 +02:00
hlsl.l
vkd3d-shader/hlsl: Fix XOR assign operator lexing.
2024-05-22 22:15:20 +02:00
hlsl.y
vkd3d-shader/hlsl: Run more constant passes on static expressions eval.
2024-05-15 21:17:50 +02:00
ir.c
vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init().
2024-05-16 21:49:36 +02:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Treat CR as whitespace.
2024-05-23 23:11:58 +02:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
spirv.c
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
2024-05-14 20:44:10 +02:00
tpf.c
vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().
2024-05-16 21:49:40 +02:00
vkd3d_shader_main.c
vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
2024-05-23 23:12:06 +02:00
vkd3d_shader_private.h
vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().
2024-05-16 21:49:40 +02:00
vkd3d_shader.map
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00