vkd3d/libs/vkd3d-shader
Nikolay Sivov 308d735923 vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
Thanks, Giovanni.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-27 21:07:51 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst. 2024-05-14 20:44:06 +02:00
d3dbc.c vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages. 2024-05-23 23:12:10 +02:00
dxbc.c vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements. 2024-05-23 23:12:06 +02:00
dxil.c vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements. 2024-05-23 23:12:06 +02:00
fx.c vkd3d-shader/fx: Use correct type name when reusing types. 2024-05-16 21:49:50 +02:00
glsl.c vkd3d-shader/glsl: Implement VKD3DSIH_NOP. 2024-04-22 23:14:30 +02:00
hlsl_codegen.c vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages. 2024-05-23 23:12:10 +02:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union. 2024-05-06 22:12:41 +02:00
hlsl.c vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create(). 2024-05-16 21:49:39 +02:00
hlsl.h vkd3d-shader/hlsl: Run constant passes in a separate function. 2024-05-15 21:17:49 +02:00
hlsl.l vkd3d-shader/hlsl: Fix XOR assign operator lexing. 2024-05-22 22:15:20 +02:00
hlsl.y vkd3d-shader/hlsl: Run more constant passes on static expressions eval. 2024-05-15 21:17:50 +02:00
ir.c vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers. 2024-05-27 21:07:51 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Treat CR as whitespace. 2024-05-23 23:11:58 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction. 2024-05-14 20:44:10 +02:00
tpf.c vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create(). 2024-05-16 21:49:40 +02:00
vkd3d_shader_main.c vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements. 2024-05-23 23:12:06 +02:00
vkd3d_shader_private.h vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create(). 2024-05-16 21:49:40 +02:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00