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vkd3d-shader/fx: Use correct type name when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-05-16 23:13:33 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/868
@ -129,9 +129,11 @@ static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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}
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static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx);
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static const char * get_fx_4_type_name(const struct hlsl_type *type);
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static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context *fx)
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{
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const struct hlsl_type *element_type;
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struct type_entry *type_entry;
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unsigned int elements_count;
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const char *name;
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@ -140,15 +142,17 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
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if (type->class == HLSL_CLASS_ARRAY)
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{
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name = hlsl_get_multiarray_element_type(type)->name;
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elements_count = hlsl_get_multiarray_size(type);
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element_type = hlsl_get_multiarray_element_type(type);
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}
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else
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{
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name = type->name;
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elements_count = 0;
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element_type = type;
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}
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name = get_fx_4_type_name(element_type);
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LIST_FOR_EACH_ENTRY(type_entry, &fx->types, struct type_entry, entry)
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{
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if (strcmp(type_entry->name, name))
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