Nikolay Sivov
f7a02a5da2
vkd3d-shader/hlsl: Add variables for techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:45 +01:00
Nikolay Sivov
8494342fa0
vkd3d-shader/hlsl: Rename rule for top-level techniques.
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Only technique10 and technique11 types could be nested in groups.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:43 +01:00
Nikolay Sivov
c3af1f9989
vkd3d-shader/hlsl: Add 'fxgroup' token.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:42 +01:00
Nikolay Sivov
ffae369748
tests: Add some tests for effects groups syntax.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:42 +01:00
Giovanni Mascellani
017f86aaaf
vkd3d-shader/d3d-asm: Guess a sensible data type for literals.
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When the typing information is not reliable.
2024-01-11 23:04:34 +01:00
Giovanni Mascellani
e3fb4e7eac
vkd3d-utils: Support many different surface types when creating a device.
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This is nice for the application, which can use our implementation of
D3D12CreateDevice() in more environments, and basically free for us,
because surface creation is still the application's business.
2024-01-09 23:00:58 +01:00
Giovanni Mascellani
0752e545e4
configure: Detect pthread support using -pthread instead of -lpthread.
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The latter links the pthread library, but doesn't set the preprocessor
state that some toolchains require. The former is the supported way
to use pthread.
This allows vkd3d to be compiled with the Android NDK.
2024-01-09 23:00:56 +01:00
Conor McCarthy
b0d1fb7d98
vkd3d: Use mutable descriptors if available.
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The mutable descriptor type allows six descriptor sets to be replaced
with one set for CBV/SRV/UAV heaps.
2024-01-09 22:59:46 +01:00
Henri Verbeet
bb64bfff63
vkd3d: Attempt to translate border colours to static border colours in d3d12_desc_create_sampler().
2024-01-08 21:45:39 +01:00
Henri Verbeet
9060baacec
vkd3d: Implement support for static border colours.
2024-01-08 21:45:39 +01:00
Henri Verbeet
3344c4e93d
vkd3d-shader/hlsl: Store modifier flags as a uint32_t.
2024-01-08 21:45:26 +01:00
Henri Verbeet
fafe2a1dba
vkd3d-shader/hlsl: Store swizzles as a uint32_t.
2024-01-08 21:45:24 +01:00
Fabian Maurer
49d5aecaa7
vkd3d: Unlock mutex in error case in d3d12_command_queue_CopyTileMappings.
2024-01-08 21:45:06 +01:00
Giovanni Mascellani
90bcc6691d
tests: Mark resource arrays as buggy on MoltenVK.
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They require Vulkan descriptor indexing extension, which is
exposed by MoltenVK but known to be buggy, so we assume it is
disabled.
2024-01-08 21:44:58 +01:00
Giovanni Mascellani
a610ccaed9
tests: Mark predicated rendering as buggy on MoltenVK.
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It requires Vulkan conditional rendering extension.
2024-01-08 21:44:56 +01:00
Giovanni Mascellani
54514ba7dd
tests: Mark streaming output as buggy on MoltenVK.
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It requires Vulkan transform feedback extension.
2024-01-08 21:44:55 +01:00
Giovanni Mascellani
1cc2ccaf98
tests: Mark some sampling tests as buggy on MoltenVK.
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Apparently Metal doesn't support specifying a bias directly in the
sampler, and, with "nearest" mip filtering, it doesn't switch
precisely at LOD 0.5 (though still between 0.5 and 0.6).
2024-01-08 21:44:53 +01:00
Giovanni Mascellani
7f9803620f
vkd3d-shader/spirv: Specify behavior for bit field instructions.
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Bit field instructions in SPIR-V do not specify what happens when
offset + count exceeds the type bit width. After this commit we
refine the emitted code's behavior to match TPF.
This fixes a few failures on MoltenVK.
2024-01-08 21:44:52 +01:00
Giovanni Mascellani
9c9b1fadbd
tests: Use a uint target for rendering uint data.
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This fixes a failure in MoltenVK.
2024-01-08 21:44:50 +01:00
Giovanni Mascellani
5e7f9d4d0d
vkd3d: Specify the aspect when creating NULL UAVs.
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This fixes a crash on MoltenVK.
2024-01-08 21:44:49 +01:00
Giovanni Mascellani
2fe76f3b60
ci: Dump the d3d12 summary line in the CI log.
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d3d12 lumps many tests together, so it's useful to have the summary
line in the CI log.
2024-01-08 21:44:46 +01:00
Henri Verbeet
50cebc7278
vkd3d: Slightly simplify debug_vk_memory_property_flags().
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VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD and
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD were introduced by
Vulkan-Headers 1.1.121; we currently require version 1.2.148.
2024-01-04 22:24:10 +01:00
Henri Verbeet
0fb1ef1e63
vkd3d: Recognise VK_QUEUE_VIDEO_DECODE_BIT_KHR in debug_vk_queue_flags().
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This was introduced by Vulkan-Headers 1.3.238, which is a bit newer than
we currently require.
2024-01-04 22:24:07 +01:00
Henri Verbeet
659c870edc
vkd3d: Recognise VK_QUEUE_PROTECTED_BIT in debug_vk_queue_flags().
2024-01-04 22:24:07 +01:00
Henri Verbeet
5b9a0dfaea
vkd3d-shader/ir: Store destination parameter shifts as an unsigned int.
2024-01-04 22:23:54 +01:00
Henri Verbeet
4b5d3a078b
vkd3d-shader/ir: Store destination parameter modifier flags as a uint32_t.
2024-01-04 22:23:52 +01:00
Henri Verbeet
60842b7181
vkd3d-shader/ir: Store source parameter swizzles as a uint32_t.
2024-01-04 22:23:51 +01:00
Henri Verbeet
9f4ca3bc9c
vkd3d-shader/ir: Store instruction flags as a uint32_t.
2024-01-04 22:23:49 +01:00
Giovanni Mascellani
bd9118cac4
vkd3d-shader/ir: Validate destination write masks depending on the dimension.
2024-01-04 22:23:25 +01:00
Giovanni Mascellani
15e7711786
vkd3d-shader/ir: Validate source swizzles depending on the dimension.
2024-01-04 22:23:24 +01:00
Giovanni Mascellani
e91da41dea
vkd3d-shader/ir: Validate SSA registers.
2024-01-04 22:23:23 +01:00
Giovanni Mascellani
e29ae1550c
vkd3d-shader/dxil: Create constant buffer registers with dimension vec4.
2024-01-04 22:23:21 +01:00
Giovanni Mascellani
df2ae56de8
vkd3d-shader/d3dbc: Override the write mask when the destination is not vec4.
2024-01-04 22:23:20 +01:00
Zebediah Figura
1ce7e3d8b1
vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT.
2024-01-04 22:23:09 +01:00
Zebediah Figura
3f52fda8ad
vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.
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An alternative is that we stash the reg_type in the signature, but this seems
far simpler for the backend to deal with.
2024-01-04 22:23:07 +01:00
Giovanni Mascellani
3bafee344d
vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.
2024-01-03 22:38:26 +01:00
Giovanni Mascellani
a02cd1cf64
vkd3d-shader/dxil: Do not use the parser before it is initialized.
2024-01-03 22:38:24 +01:00
Conor McCarthy
111818eabb
vkd3d-shader/dxil: Pre-allocate instruction space for globals in sm6_parser_globals_init().
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For simplicity, declaration handlers assume instruction allocation will
not fail.
2024-01-03 22:38:21 +01:00
Conor McCarthy
8aa6e2228e
vkd3d-shader/dxil: Count global variables in dxil_block_compute_module_decl_count().
2024-01-03 22:38:19 +01:00
Henri Verbeet
4ec7f360d9
vkd3d: Add D3D_FEATURE_LEVEL_1_0_CORE as a valid feature level.
2024-01-03 22:38:10 +01:00
Henri Verbeet
6abcc27c97
vkd3d: Add D3D_FEATURE_LEVEL_12_2 as a valid feature level.
2024-01-03 22:38:10 +01:00
Henri Verbeet
ed4f3f3272
vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64".
2024-01-03 22:37:49 +01:00
Henri Verbeet
7f94fda05c
vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64".
2024-01-03 22:37:43 +01:00
Henri Verbeet
05a542ba00
vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32".
2024-01-03 22:37:41 +01:00
Henri Verbeet
e33d3b3954
vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
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For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
2024-01-03 22:37:39 +01:00
Conor McCarthy
78343dcf87
vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
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As per VUID-StandaloneSpirv-Flat-04744. Not strictly a regression, but
revealed by 66cb2815f
because it declares unused inputs.
2024-01-02 23:03:59 +01:00
Florian Weimer
cca03d1c0e
configure: Use AC_CHECK_FUNCS to define HAVE_GETTID.
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VKD3D_CHECK_FUNC does not use a fake prototype (char gettid(void);)
and does not include <unistd.h>. It always fails with Clang 16 and
GCC 14 and other compilers which do not support implicit function
declarations.
2024-01-02 23:03:46 +01:00
Henri Verbeet
62f18f749b
tests: Print the failing line numbers when a test fails.
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Currently, if a probe fails, it will print the line number of the [test]
block the probe is in, not the line number of the probe itself. This
makes it somewhat difficult to debug.
This commit makes it print the line number that a test fails at.
2024-01-02 23:03:25 +01:00
Conor McCarthy
812f01c2e2
vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().
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These instructions perform integer casts to/from 64 bits.
2024-01-02 23:03:07 +01:00
Conor McCarthy
1eaa7d1dbe
vkd3d-shader/spirv: Support UINT64 source in spirv_compiler_emit_bool_cast().
2024-01-02 23:03:06 +01:00