vkd3d: Implement support for static border colours.

This commit is contained in:
Henri Verbeet 2024-01-03 18:53:00 +01:00 committed by Alexandre Julliard
parent 3344c4e93d
commit 9060baacec
Notes: Alexandre Julliard 2024-01-08 22:22:25 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/544

View File

@ -3662,11 +3662,27 @@ static VkSamplerAddressMode vk_address_mode_from_d3d12(const struct d3d12_device
}
}
static VkBorderColor vk_border_colour_from_d3d12(D3D12_STATIC_BORDER_COLOR colour)
{
switch (colour)
{
case D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK:
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
case D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK:
return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
case D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE:
return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
default:
FIXME("Unhandled border colour %#x.\n", colour);
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
}
}
static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER filter,
D3D12_TEXTURE_ADDRESS_MODE address_u, D3D12_TEXTURE_ADDRESS_MODE address_v,
D3D12_TEXTURE_ADDRESS_MODE address_w, float mip_lod_bias, unsigned int max_anisotropy,
D3D12_COMPARISON_FUNC comparison_func, float min_lod, float max_lod,
VkSampler *vk_sampler)
D3D12_COMPARISON_FUNC comparison_func, D3D12_STATIC_BORDER_COLOR border_colour,
float min_lod, float max_lod, VkSampler *vk_sampler)
{
const struct vkd3d_vk_device_procs *vk_procs;
struct VkSamplerCreateInfo sampler_desc;
@ -3696,6 +3712,11 @@ static VkResult d3d12_create_sampler(struct d3d12_device *device, D3D12_FILTER f
sampler_desc.maxLod = max_lod;
sampler_desc.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
sampler_desc.unnormalizedCoordinates = VK_FALSE;
if (address_u == D3D12_TEXTURE_ADDRESS_MODE_BORDER || address_v == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|| address_w == D3D12_TEXTURE_ADDRESS_MODE_BORDER)
sampler_desc.borderColor = vk_border_colour_from_d3d12(border_colour);
if ((vr = VK_CALL(vkCreateSampler(device->vk_device, &sampler_desc, NULL, vk_sampler))) < 0)
WARN("Failed to create Vulkan sampler, vr %d.\n", vr);
@ -3725,9 +3746,9 @@ void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
view->v.u.vk_sampler = VK_NULL_HANDLE;
view->v.format = NULL;
if (d3d12_create_sampler(device, desc->Filter, desc->AddressU,
desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy,
desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, &view->v.u.vk_sampler) < 0)
if (d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV,
desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc,
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK, desc->MinLOD, desc->MaxLOD, &view->v.u.vk_sampler) < 0)
{
vkd3d_view_decref(view, device);
return;
@ -3741,14 +3762,9 @@ HRESULT vkd3d_create_static_sampler(struct d3d12_device *device,
{
VkResult vr;
if (desc->AddressU == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|| desc->AddressV == D3D12_TEXTURE_ADDRESS_MODE_BORDER
|| desc->AddressW == D3D12_TEXTURE_ADDRESS_MODE_BORDER)
FIXME("Ignoring border %#x.\n", desc->BorderColor);
vr = d3d12_create_sampler(device, desc->Filter, desc->AddressU,
desc->AddressV, desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy,
desc->ComparisonFunc, desc->MinLOD, desc->MaxLOD, vk_sampler);
vr = d3d12_create_sampler(device, desc->Filter, desc->AddressU, desc->AddressV,
desc->AddressW, desc->MipLODBias, desc->MaxAnisotropy, desc->ComparisonFunc,
desc->BorderColor, desc->MinLOD, desc->MaxLOD, vk_sampler);
return hresult_from_vk_result(vr);
}