Atharva Nimbalkar
f441d3e112
vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.
2024-09-24 13:38:26 +02:00
Henri Verbeet
a3d06c8f12
vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.
2024-09-24 13:38:26 +02:00
Atharva Nimbalkar
b81cdcb488
vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
2024-09-24 13:38:26 +02:00
Conor McCarthy
91475c684f
vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer().
2024-09-24 13:34:40 +02:00
Conor McCarthy
ae4a6c7044
tests/d3d12: Test invalid bytecode in test_root_signature_byte_code().
2024-09-24 13:30:33 +02:00
Arkadiusz Hiler
a3017fe9d5
vkd3d-shader/preproc: Support namespaces in macro identifiers.
2024-09-24 13:17:24 +02:00
Conor McCarthy
966e627733
tests/d3d12: Test a bounded range at the same offset as an unbounded one in test_unbounded_resource_arrays().
2024-09-23 15:45:26 +02:00
Elizabeth Figura
650bf4d83f
vkd3d-shader/hlsl: Fix a corner case in ternary type conversion.
...
If the condition and argument types are compatible, i.e. there is no broadcast,
the resulting shape should be the shape of the arguments, not the shape of the
condition.
2024-09-23 15:43:15 +02:00
Elizabeth Figura
b2cddecfc5
vkd3d-shader/hlsl: Use add_cast() in append_conditional_break().
...
Instead of creating a cast node directly.
This specifically handles the 1x1 matrix case, which currently the backend code does not expect.
2024-09-23 15:43:15 +02:00
Atharva Nimbalkar
ee8e005209
vkd3d-shader/glsl: Implement VKD3DSIH_MOVC.
2024-09-23 15:41:07 +02:00
Henri Verbeet
7b99c33510
vkd3d-shader/glsl: Implement VKD3DSIH_FRC.
2024-09-23 15:41:07 +02:00
Henri Verbeet
36c08b47e9
vkd3d-shader/glsl: Implement VKD3DSIH_GEO.
2024-09-23 15:41:07 +02:00
Henri Verbeet
28ef331704
vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
2024-09-23 15:41:07 +02:00
Henri Verbeet
b9366def96
vkd3d-shader/glsl: Implement VKD3DSIH_DIV.
2024-09-23 15:41:07 +02:00
Nikolay Sivov
d7def84253
vkd3d-shader/hlsl: Remove the 'double' keyword.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Nikolay Sivov
968a3dfc1a
tests: Add some more tests for type name handling.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:28 +02:00
Henri Verbeet
bc70d575ae
vkd3d-shader/glsl: Implement VKD3DSIH_OR.
2024-09-20 17:16:33 +02:00
Henri Verbeet
e289c3999d
vkd3d-shader/glsl: Implement VKD3DSIH_INE.
2024-09-20 17:16:33 +02:00
Henri Verbeet
3b3fe1da2c
vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
2fc35da940
vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-09-20 17:16:33 +02:00
Henri Verbeet
2409966ff2
vkd3d-shader/glsl: Implement VKD3DSIH_NEU.
2024-09-20 17:16:33 +02:00
Henri Verbeet
c8acf285cb
vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
2024-09-19 14:35:20 +02:00
Atharva Nimbalkar
1d485cc8a9
vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
2024-09-19 14:32:29 +02:00
Atharva Nimbalkar
ab07637ee1
vkd3d-shader/glsl: Implement VKD3DSIH_ADD.
2024-09-19 14:29:46 +02:00
Henri Verbeet
ae40184631
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-09-19 14:29:46 +02:00
Francisco Casas
ffc1449412
vkd3d-shader/hlsl: Allow effect calls on default value initializers.
2024-09-14 16:09:12 +02:00
Francisco Casas
4aa262d773
vkd3d-shader/hlsl: Parse ConstructGSWithSO().
2024-09-14 16:09:08 +02:00
Francisco Casas
3423d1b54b
tests: Test ConstructGSWithSO() parsing.
2024-09-14 15:59:35 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23
vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute.
2024-09-12 18:46:24 +02:00
Anna (navi) Figueiredo Gomes
fe8a2f820b
tests/shader_runner: Test the "earlydepthstencil" attribute.
2024-09-12 18:45:56 +02:00
Anna (navi) Figueiredo Gomes
127ae6cf12
vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
...
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).
NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
61a700bcdc
tests: Test depth bounds.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
e761b2cad1
tests/shader_runner: Introduce a "d3d12" tag.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
3eb2a3d0e4
tests/shader_runner: Introduce a 'depth-bounds' test option.
2024-09-11 14:53:21 +02:00
Anna (navi) Figueiredo Gomes
12a7cde092
tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.
2024-09-11 14:13:59 +02:00
Anna (navi) Figueiredo Gomes
04d7ad90e5
tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw().
2024-09-11 14:08:37 +02:00
Nikolay Sivov
de6abd964e
vkd3d-shader/hlsl: Implement the mad() intrinsic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Nikolay Sivov
75299c04fd
vkd3d-shader: Handle the SV_SampleIndex semantic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:39:03 +02:00
Shaun Ren
c1babbc8aa
vkd3d-shader/hlsl: Validate hull shader attributes.
2024-09-04 18:30:04 +02:00
Shaun Ren
dae88bab52
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
2024-09-04 18:28:46 +02:00
Shaun Ren
62fad1c185
tests: Test hull shader function overloads.
2024-09-04 18:18:23 +02:00
Shaun Ren
ed1e74dd62
tests: Test hull shader attributes.
2024-09-04 18:18:23 +02:00
Shaun Ren
73ee5a135a
vkd3d-shader/hlsl: Check for duplicate attributes in function declaration.
2024-09-04 18:18:23 +02:00
Petrichor Park
855b9713b8
vkd3d-shader/hlsl: Implement the sincos() intrinsic.
2024-09-04 18:16:37 +02:00
Petrichor Park
384810b4ba
vkd3d-shader/hlsl: Implement the dst() intrinsic.
2024-09-04 18:08:24 +02:00
Francisco Casas
7ec44bd70b
vkd3d-shader/hlsl: Parse the CompileShader() syntax.
2024-09-04 17:59:34 +02:00
Francisco Casas
45f18a7838
vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
...
The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.
It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.
For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled.
2024-09-04 17:58:56 +02:00
Henri Verbeet
0e72aba0bc
Release 1.13.
2024-08-29 12:08:46 +02:00
Francisco Casas
f5ed0d9efd
tests/test-driver: Avoid double space when printing details.
...
Save screen real estate.
2024-08-22 16:22:29 +02:00
Francisco Casas
b701f8d393
tests/shader_runner: Explicitly require UAV load support.
...
The used UAV formats are explicitly added in the [require] section of
every test that uses them.
Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00