vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.

This commit is contained in:
Atharva Nimbalkar 2021-08-23 20:36:54 +05:30 committed by Henri Verbeet
parent a3d06c8f12
commit f441d3e112
Notes: Henri Verbeet 2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
5 changed files with 6 additions and 5 deletions

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@ -694,6 +694,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
shader_glsl_relop(gen, ins, "!=", "notEqual");
break;
case VKD3DSIH_ITOF:
case VKD3DSIH_UTOF:
shader_glsl_cast(gen, ins, "float", "vec");
break;
case VKD3DSIH_MOV:

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@ -20,7 +20,7 @@ float4 main() : sv_target
[test]
uniform 0 int4 123 0xc00000 456 0x7fd69345
todo(glsl) draw quad
draw quad
probe (320,240) rgba (123.0, 12582912.0, 456.0, 2144768896.0)
[pixel shader]

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@ -20,7 +20,7 @@ float4 main() : sv_target
[test]
uniform 0 uint4 123 0xc0000000 456 0x7fd69345
todo(glsl) draw quad
draw quad
probe (320,240) rgba (123.0, 3221225472.0, 456.0, 2144768896.0)
@ -37,7 +37,7 @@ float4 main() : sv_target
uniform 0 uint4 11 12 0 0
uniform 4 uint4 13 14 0 0
uniform 8 uint4 20 21 22 23
todo(glsl) draw quad
draw quad
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)

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@ -18,7 +18,7 @@ if(sm>=4) uniform 0 int -1
if(sm>=4) uniform 1 uint 3
if(sm>=4) uniform 2 int -2
if(sm>=4) uniform 3 float 0.5
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)

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@ -18,7 +18,7 @@ if(sm>=4) uniform 0 int -1
if(sm>=4) uniform 1 uint 3
if(sm>=4) uniform 2 int -2
if(sm>=4) uniform 3 float 0.5
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)