Commit Graph

5927 Commits

Author SHA1 Message Date
Giovanni Mascellani
a7dc6dcce2 vkd3d-shader/ir: Split handling jumps when emitting a structured program. 2024-04-15 21:33:28 +02:00
Giovanni Mascellani
1a8a4c7787 vkd3d-shader/ir: Split handling selections when emitting a structured program. 2024-04-15 21:33:26 +02:00
Giovanni Mascellani
052df4d693 vkd3d-shader/ir: Split handling loops when emitting a structured program. 2024-04-15 21:33:16 +02:00
Giovanni Mascellani
5e42f6779a vkd3d-shader/ir: Split handling blocks when emitting a structured program. 2024-04-15 21:33:15 +02:00
Giovanni Mascellani
b4cfc24f67 vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
This is in preparation of handling more than one function (as
it happens for Hull Shaders), which will require having a single
row of declarations, but handling more than one CFG.
2024-04-15 21:33:14 +02:00
Giovanni Mascellani
27801e5612 vkd3d-shader/ir: Split undominated SSA materialization. 2024-04-15 21:33:13 +02:00
Giovanni Mascellani
d891ac5017 vkd3d-shader/ir: Split program structurization. 2024-04-15 21:33:12 +02:00
Giovanni Mascellani
eb15f97083 vkd3d-shader/ir: Move breaks out of selections again after having optimized loops. 2024-04-15 21:33:08 +02:00
Giovanni Mascellani
be7eec75dc vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one. 2024-04-15 21:33:07 +02:00
Giovanni Mascellani
a2c6b5450b vkd3d-shader/ir: Prepare for changing the destination list in vsir_cfg_optimize_recurse(). 2024-04-15 21:33:05 +02:00
Petrichor Park
1fb9e7526b vkd3d-shader/hlsl: Implement tanh. 2024-04-15 21:32:59 +02:00
Petrichor Park
c4182cc272 vkd3d-shader/hlsl: Implement hyperbolic sin and cos. 2024-04-15 21:32:56 +02:00
Henri Verbeet
2b7d9790d6 configure: Use AC_CHECK_TOOL to check for widl.
In particular, this will automatically pick up
x86_64-w64-mingw32-widl/i686-w64-mingw32-widl (provided by mingw-w64-tools on
Debian) when present and building for the corresponding hosts.
2024-04-11 16:12:22 -05:00
Giovanni Mascellani
aad040af05 vkd3d-shader/ir: Remove loops that terminate with a `break'. 2024-04-11 09:22:14 -05:00
Giovanni Mascellani
105ccc4769 vkd3d-shader/ir: Count how many jumps target each loop. 2024-04-11 09:22:13 -05:00
Giovanni Mascellani
f5d1b5d263 vkd3d-shader/ir: Move `break's out of selection constructs when possible. 2024-04-11 09:22:11 -05:00
Giovanni Mascellani
e29706d366 tests: Check that side effects do not happen after discard. 2024-04-10 08:55:33 -05:00
Nikolay Sivov
8d78e3a821 vkd3d-shader/hlsl: Support refract() intrinsic.
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00
Nikolay Sivov
fd9e1a87ff vkd3d-shader/hlsl: Test refract() intrinsic.
With some changes by Giovanni Mascellani.
2024-04-10 08:55:26 -05:00
Giovanni Mascellani
ecad299ba4 vkd3d-shader/hlsl: Emit half results when operating on half arguments. 2024-04-10 08:55:24 -05:00
Zebediah Figura
280bea9033 vkd3d-shader/fx: Use a switch in write_fx_2_initial_value(). 2024-04-10 08:55:20 -05:00
Zebediah Figura
6c6106f780 vkd3d-shader/fx: Move unimplemented type checks into is_type_supported_fx_2(). 2024-04-10 08:55:19 -05:00
Zebediah Figura
047040fc63 vkd3d-shader/fx: Don't use an array to write the type class. 2024-04-10 08:55:18 -05:00
Zebediah Figura
285059ef11 vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
We want the base type to stop being a property of all types, and to stop using
the same enumeration for objects and numeric types. The backend should do the
work of translation; we want a more sensible and convenient representation for
the compiler itself.
2024-04-10 08:55:17 -05:00
Zebediah Figura
a882d60534 vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT. 2024-04-10 08:55:15 -05:00
Conor McCarthy
9d7f63dc26 vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target. 2024-04-10 08:55:11 -05:00
Conor McCarthy
78301d7202 vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources. 2024-04-10 08:55:11 -05:00
Conor McCarthy
e46de1daa2 tests/d3d12: Test resource flags for multisampled resources. 2024-04-10 08:55:09 -05:00
Stefan Dösinger
a7860ae752 vkd3d: Implement reopening existing caches. 2024-04-10 08:54:58 -05:00
Stefan Dösinger
f24005507c vkd3d: Implement opening and closing shader caches. 2024-04-10 08:54:58 -05:00
Stefan Dösinger
26387e1d4b tests: Add CreateShaderCacheSession pointer clearing tests.
Native's behavior is inconsistent. It sets the pointer to NULL when it
fails to open an existing cache due to a version mismatch, but leaves
the pointer untouched when the description fails validation.
2024-04-10 08:54:56 -05:00
Giovanni Mascellani
42f07352a0 ci: Build Mesa for release.
Otherwise it trips on a few failed assertions in d3d12.c.
2024-04-10 08:54:51 -05:00
Giovanni Mascellani
0be29f78c0 tests: Pop the test context when leaving its scope. 2024-04-10 08:54:51 -05:00
Giovanni Mascellani
59a5d8f852 tests: Add llvmpipe among the Mesa drivers. 2024-04-10 08:54:50 -05:00
Giovanni Mascellani
ecd38f3d1b tests: Print the device name. 2024-04-10 08:54:50 -05:00
Giovanni Mascellani
7cfb02cfd3 tests: Skip some tests that crash on llvmpipe. 2024-04-10 08:54:50 -05:00
Giovanni Mascellani
0b2ce5c13a tests: Mark some test failures as todo on llvmpipe. 2024-04-10 08:54:50 -05:00
Giovanni Mascellani
a2bb4ef301 vkd3d-shader/d3d-asm: Reset indent level on HS phases. 2024-04-10 08:54:29 -05:00
Conor McCarthy
cb5411408a vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD. 2024-04-10 08:54:23 -05:00
Conor McCarthy
bdfa14d219 tests/hlsl: Add tests for CalculateLevelOfDetail().
Includes improvements made by Giovanni Mascellani.
2024-04-10 08:54:23 -05:00
Francisco Casas
e9559c394b vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs. 2024-04-10 08:54:23 -05:00
Francisco Casas
ef9ae22ed0 vkd3d-shader/hlsl: Store state block on pass variables. 2024-04-10 08:54:23 -05:00
Francisco Casas
a99bcb1196 vkd3d-shader/hlsl: Parse list of state blocks. 2024-04-10 08:54:23 -05:00
Francisco Casas
80320f6129 vkd3d-shader/hlsl: Introduce hlsl_ir_stateblock_constant. 2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b vkd3d-shader/hlsl: Parse and store state blocks on variables. 2024-04-10 08:54:23 -05:00
Francisco Casas
73ef6907bc tests: Add tests for "compile" and CompileShader() syntax. 2024-04-10 08:54:23 -05:00
Francisco Casas
83f4b46fb1 tests: Add tests for fxgroup syntax. 2024-04-10 08:54:23 -05:00
Francisco Casas
00c8cf1bcc tests: Test function call syntax for state blocks. 2024-04-10 08:54:23 -05:00
Francisco Casas
9ede222714 tests: Add more state block syntax tests. 2024-04-10 08:54:23 -05:00
Francisco Casas
4dedcc5885 vkd3d-shader/hlsl: Also call dce before lowering deref paths. 2024-04-10 08:54:23 -05:00