tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().

This commit is contained in:
Conor McCarthy 2024-04-22 16:29:40 +10:00 committed by Alexandre Julliard
parent 23881bad7a
commit f6db3330c8
Notes: Alexandre Julliard 2024-05-22 23:00:11 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/815
2 changed files with 63 additions and 28 deletions

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@ -931,26 +931,7 @@ static void test_check_feature_support(void)
{
vkd3d_test_push_context("format %#x", format);
switch (format)
{
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case DXGI_FORMAT_NV12:
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
case DXGI_FORMAT_NV11:
expected_plane_count = 2;
break;
default:
expected_plane_count = 1;
break;
}
expected_plane_count = format_plane_count(format);
is_todo = format == DXGI_FORMAT_R9G9B9E5_SHAREDEXP
|| format == DXGI_FORMAT_R8G8_B8G8_UNORM
@ -20137,32 +20118,46 @@ static void check_copyable_footprints_(unsigned int line, const D3D12_RESOURCE_D
const uint64_t *row_sizes, uint64_t *total_size)
{
unsigned int miplevel, width, height, depth, row_count, row_size, row_pitch;
unsigned int i, sub_resources_per_plane, plane_count, plane_idx;
DXGI_FORMAT expected_format = desc->Format;
uint64_t offset, size, total;
unsigned int i;
bool format_is_ds;
sub_resources_per_plane = desc->MipLevels
* (desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? desc->DepthOrArraySize : 1);
plane_count = format_plane_count(desc->Format);
format_is_ds = plane_count > 1;
offset = total = 0;
for (i = 0; i < sub_resource_count; ++i)
{
plane_idx = (sub_resource_idx + i) / sub_resources_per_plane;
expected_format = format_get_subresource_plane_format(desc->Format, plane_idx, plane_count);
miplevel = (sub_resource_idx + i) % desc->MipLevels;
width = align(max(1, desc->Width >> miplevel), format_block_width(desc->Format));
height = align(max(1, desc->Height >> miplevel), format_block_height(desc->Format));
width = align(max(1, desc->Width >> miplevel), format_block_width(expected_format));
height = align(max(1, desc->Height >> miplevel), format_block_height(expected_format));
depth = desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? desc->DepthOrArraySize : 1;
depth = max(1, depth >> miplevel);
row_count = height / format_block_height(desc->Format);
row_size = (width / format_block_width(desc->Format)) * format_size(desc->Format);
row_pitch = align(row_size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
row_count = height / format_block_height(expected_format);
row_size = (width / format_block_width(expected_format)) * format_size(expected_format);
/* D3D12 requires double the alignment for dual planes. */
row_pitch = align(row_size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT * plane_count);
if (layouts)
{
const D3D12_PLACED_SUBRESOURCE_FOOTPRINT *l = &layouts[i];
const D3D12_SUBRESOURCE_FOOTPRINT *f = &l->Footprint;
todo_if(format_is_ds && l->Offset != base_offset + offset)
ok_(line)(l->Offset == base_offset + offset,
"Got offset %"PRIu64", expected %"PRIu64".\n", l->Offset, base_offset + offset);
ok_(line)(f->Format == desc->Format, "Got format %#x, expected %#x.\n", f->Format, desc->Format);
todo_if(format_is_ds)
ok_(line)(f->Format == expected_format, "Got format %#x, expected %#x.\n", f->Format, expected_format);
ok_(line)(f->Width == width, "Got width %u, expected %u.\n", f->Width, width);
ok_(line)(f->Height == height, "Got height %u, expected %u.\n", f->Height, height);
ok_(line)(f->Depth == depth, "Got depth %u, expected %u.\n", f->Depth, depth);
todo_if(format_is_ds)
ok_(line)(f->RowPitch == row_pitch, "Got row pitch %u, expected %u.\n", f->RowPitch, row_pitch);
}
@ -20170,17 +20165,23 @@ static void check_copyable_footprints_(unsigned int line, const D3D12_RESOURCE_D
ok_(line)(row_counts[i] == row_count, "Got row count %u, expected %u.\n", row_counts[i], row_count);
if (row_sizes)
{
todo_if(format_is_ds && (plane_idx || format_size(desc->Format) > 4))
ok_(line)(row_sizes[i] == row_size, "Got row size %"PRIu64", expected %u.\n", row_sizes[i], row_size);
}
size = max(0, row_count - 1) * row_pitch + row_size;
size = max(0, depth - 1) * align(size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) + size;
size = max(0, depth - 1) * align(size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT * plane_count) + size;
total = offset + size;
offset = align(total, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
}
if (total_size)
{
todo_if(format_is_ds && *total_size != total)
ok_(line)(*total_size == total, "Got total size %"PRIu64", expected %"PRIu64".\n", *total_size, total);
}
}
static void test_get_copyable_footprints(void)

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@ -337,6 +337,7 @@ static unsigned int format_size(DXGI_FORMAT format)
return 2;
case DXGI_FORMAT_UNKNOWN:
case DXGI_FORMAT_A8_UNORM:
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_UNORM:
return 1;
@ -416,6 +417,39 @@ static inline unsigned int format_block_height(DXGI_FORMAT format)
}
}
static inline unsigned int format_plane_count(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case DXGI_FORMAT_NV12:
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
case DXGI_FORMAT_NV11:
return 2;
default:
return 1;
}
}
static inline DXGI_FORMAT format_get_subresource_plane_format(DXGI_FORMAT format, unsigned int plane_idx,
unsigned int plane_count)
{
assert(plane_idx < plane_count && plane_count >= 1 && plane_count <= 2);
if (plane_count < 2)
return format;
return plane_idx ? DXGI_FORMAT_R8_TYPELESS : DXGI_FORMAT_R32_TYPELESS;
}
struct d3d12_resource_readback
{
struct resource_readback rb;