tests/hlsl: Add a test for SV_Coverage out.

This commit is contained in:
Conor McCarthy 2024-05-01 14:55:03 +10:00 committed by Alexandre Julliard
parent e1c774bfeb
commit e4724b4635
Notes: Alexandre Julliard 2024-05-14 23:00:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/864

View File

@ -1,10 +1,29 @@
[require]
shader model >= 5.0
shader model >= 4.1
[rtv 0]
format r32g32b32a32 float
size (2dms, 4, 640, 480)
[pixel shader todo]
float4 main(out uint sample_mask : SV_Coverage) : SV_Target
{
sample_mask = 0x5;
return float4(1.0, 1.0, 1.0, 1.0);
}
[test]
todo draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
sample mask 0x0b
clear rtv 0 0.0 0.0 0.0 0.0
todo draw quad
probe all rgba (0.25, 0.25, 0.25, 0.25)
[require]
shader model >= 5.0
[uav 1]
format r32 uint
size (2d, 4, 4)
@ -24,6 +43,7 @@ float4 main(float4 position : SV_Position, uint coverage : SV_Coverage) : SV_Tar
[test]
sample mask 0x01
clear rtv 0 0.0 0.0 0.0 0.0
todo(sm<6) draw quad
probe all rgba (0.0, 0.25, 0.0, 0.25)
probe uav 1 all rui (0x01)