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tests/hlsl: Add a test for SV_Coverage out.
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Alexandre Julliard
2024-05-14 23:00:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/864
@ -1,10 +1,29 @@
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[require]
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shader model >= 5.0
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shader model >= 4.1
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[rtv 0]
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format r32g32b32a32 float
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size (2dms, 4, 640, 480)
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[pixel shader todo]
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float4 main(out uint sample_mask : SV_Coverage) : SV_Target
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{
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sample_mask = 0x5;
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return float4(1.0, 1.0, 1.0, 1.0);
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}
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[test]
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todo draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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sample mask 0x0b
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clear rtv 0 0.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (0.25, 0.25, 0.25, 0.25)
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[require]
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shader model >= 5.0
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[uav 1]
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format r32 uint
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size (2d, 4, 4)
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@ -24,6 +43,7 @@ float4 main(float4 position : SV_Position, uint coverage : SV_Coverage) : SV_Tar
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[test]
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sample mask 0x01
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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probe all rgba (0.0, 0.25, 0.0, 0.25)
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probe uav 1 all rui (0x01)
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