tests: Test default values for constant buffer variables.

This commit is contained in:
Francisco Casas 2024-04-04 12:09:10 -03:00 committed by Alexandre Julliard
parent 499b44a193
commit 58a6db5589
Notes: Alexandre Julliard 2024-05-15 23:03:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/839

View File

@ -115,6 +115,111 @@ todo(sm<6) draw quad
probe all rgba (70, 80, 90, 100)
[pixel shader]
cbuffer buff
{
float2 a = {1, 2};
float4x2 b = {1, 2, 3, 4, 5, 6, 7, 8};
}
float4 main() : sv_target
{
return float4(a, b[2]);
}
[test]
if(sm<4) uniform 0 float4 10 30 50 70
if(sm<4) uniform 4 float4 20 40 60 80
if(sm<4) uniform 8 float4 10 20 0 0
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 10 30 50 70
if(sm>=4) uniform 8 float4 20 40 60 80
todo(glsl) draw quad
probe all rgba (10, 20, 50, 60)
[pixel shader fail(sm<6) todo]
cbuffer buff
{
float a = 7;
float4 b = a; // initial value must be a literal expression.
}
float4 main() : sv_target { return 0; }
[pixel shader fail(sm<6) todo]
cbuffer buff
{
float a = 7;
float4 b = {1, 2, a, 4}; // initial value must be a literal expression.
}
float4 main() : sv_target { return 0; }
[pixel shader]
static const float a = 7;
cbuffer buff
{
float4 b = {1, 2, a, 4}; // static constant values are allowed on the initializer.
}
float4 main() : sv_target { return b; }
[test]
uniform 0 float4 10 20 30 40
todo(glsl) draw quad
probe all rgba (10, 20, 30, 40)
[pixel shader]
cbuffer buff
{
float2 a = {1, 2};
float4 b = {3, 5, float2(4, 4)}; // numeric type initializers are allowed.
}
float4 main() : sv_target
{
return 2 * b;
}
[test]
if(sm<4) uniform 0 float4 30 50 40 40
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 30 50 40 40
todo(glsl) draw quad
probe all rgba (60, 100, 80, 80)
[pixel shader]
cbuffer buff
{
struct apple
{
float3 a[2];
int2x2 b;
} ap = {1, 2, 3, 4, 5, 6, 7.5, 8, 9, 10};
}
float4 main() : sv_target
{
return float4(ap.b);
}
[test]
uniform 0 float4 10 20 30 0
uniform 4 float4 40 50 60 0
if(sm<4) uniform 8 float4 70 90 0 0
if(sm<4) uniform 12 float4 80 100 0 0
if(sm>=4) uniform 8 int4 70 90 0 0
if(sm>=4) uniform 12 int4 80 100 0 0
todo(glsl) draw quad
probe all rgba (70, 80, 90, 100)
[require]
shader model >= 5.0