Nikolay Sivov
ebb5aacabf
tests: Add some tests for the 'switch' statements.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Giovanni Mascellani
f462d237c1
ci: Run shader tests on Windows.
2023-10-31 21:58:53 +01:00
Giovanni Mascellani
dbc5e7d07c
ci: Run cross tests on Windows.
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A driver program is introduced to coordinate test running on Windows,
similarly to what "make test" does on Linux and macOS.
2023-10-31 21:58:51 +01:00
Henri Verbeet
f75bdd6e21
vkd3d-utils: Implement D3DStripShader().
2023-10-19 23:07:50 +02:00
Conor McCarthy
b7b128595e
vkd3d-shader/dxil: Read CBV descriptors.
2023-10-19 23:07:45 +02:00
Conor McCarthy
1e5f91b371
vkd3d-shader: Emit IR CBV declaration sizes in bytes.
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DXIL declares CBV sizes in bytes and they are not aligned to 16 bytes.
2023-10-19 23:07:43 +02:00
Conor McCarthy
f7525bf0c6
vkd3d-shader/dxil: Validate the descriptor list metadata nodes.
2023-10-19 23:07:42 +02:00
Conor McCarthy
9b64d04ed3
vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
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DXIL constant buffer sizes are not aligned to 16 bytes.
2023-10-19 23:07:40 +02:00
Henri Verbeet
96556a8834
vkd3d-shader/hlsl: Add support for RWTexture2DArray.
2023-10-19 23:07:31 +02:00
Henri Verbeet
6fe781ff50
tests: Add basic RWTexture2DArray tests.
2023-10-19 23:07:31 +02:00
Henri Verbeet
2c71c18879
vkd3d-shader/hlsl: Add support for RWTexture1DArray.
2023-10-19 23:07:30 +02:00
Henri Verbeet
ae9d29a377
tests: Add basic RWTexture1DArray tests.
2023-10-19 23:07:29 +02:00
Nikolay Sivov
c837f007e2
vkd3d-compiler: Dynamically allocate options array.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:25 +02:00
Nikolay Sivov
e242b46922
vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Conor McCarthy
a4ed06bc5b
vkd3d-shader/d3d-asm: Recognise the 'rasteriser ordered view' UAV flag.
2023-10-18 20:58:27 +02:00
Henri Verbeet
9ce98f9be5
vkd3d-utils: Implement D3DGetOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
9d9f762ede
vkd3d-utils: Implement D3DGetInputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
be8efb9c9c
vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
247eaa6b7d
vkd3d-utils: Implement D3DGetDebugInfo().
2023-10-18 20:58:24 +02:00
Henri Verbeet
b63c853688
vkd3d-utils: Implement D3DGetBlobPart().
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This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Giovanni Mascellani
0dc40d7c1e
tests: Skip processing resources according to [require] directives.
2023-10-18 20:58:19 +02:00
Giovanni Mascellani
d69c04471e
tests: Do not test matrix majority on SM1-3.
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I'm not sure of what's happening here, but it seems that this change
fixes a crash when running on Windows in the CI. Since most of the
test excludes SM1-3 anyway, this shouldn't be a big loss.
2023-10-18 20:58:18 +02:00
Giovanni Mascellani
ca51c359ec
tests: Fix the usage of require directives.
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They are reset each time "[require]" is encountered.
2023-10-18 20:58:17 +02:00
Giovanni Mascellani
ead98ef329
tests: Remove an irrelevant input from a test.
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The irrelevant input caused the test to fail on D3D12 for reasons
unrelated to the test's goal.
2023-10-18 20:58:16 +02:00
Giovanni Mascellani
671548494f
tests: Do not test integral types for SM1-3.
2023-10-18 20:58:16 +02:00