Francisco Casas
e060773c19
vkd3d-shader/hlsl: Extend the liveness of nodes produced outside loops.
...
Otherwise, it is possible that the register used by the temp is
overridden by a subsequent instruction within the same loop.
2023-05-24 22:00:21 +02:00
Francisco Casas
fbd2df2ad5
tests: Add minimal tests for temp lifetimes within a loop.
2023-05-24 22:00:19 +02:00
Ethan Lee
24d4ab7fb3
vkd3d-shader/hlsl: Add support for SampleGrad() method.
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Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-23 21:07:49 +02:00
Ethan Lee
c3f10fe271
tests: Add a test for SampleGrad() method.
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Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-23 21:07:47 +02:00
Nikolay Sivov
1af662ae50
tests: Add RWBuffer writing test.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00
Zebediah Figura
66dab357eb
tests: Add support for UAV buffers in the d3d11 runner.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00
Nikolay Sivov
f470c00453
tests: Add support for UAV buffers to d3d12 runner.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00
Nikolay Sivov
74c0ad0a7a
tests: Rename readback helper to be more generic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:28 +02:00
Nikolay Sivov
a4ebde202a
tests: Add support for UAV buffers in Vulkan runner.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:28 +02:00
Nikolay Sivov
cf8cacd336
vkd3d-shader/hlsl: Improve UAV format type checking for buffer types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:27 +02:00
Nikolay Sivov
dfa0076473
vkd3d-shader/hlsl: Add support for sample index argument in Load().
2023-05-22 22:03:12 +02:00
Nikolay Sivov
dc41444941
vkd3d-shader/hlsl: Convert ternary operator true/false values to a common type.
2023-05-09 21:51:46 +02:00
Nikolay Sivov
a064009d3b
tests: Simplify conditional test.
2023-05-09 21:51:46 +02:00
Zebediah Figura
6129399b4f
tests: Add a test for SampleBias() with multiple mipmap levels.
2023-05-08 20:24:15 +02:00
Zebediah Figura
4ec60707e2
tests: Add a test for sampling from nonzero mipmap levels.
2023-05-08 20:24:15 +02:00
Zebediah Figura
e3eb4fc5eb
tests: Add a test for loading from nonzero mipmap levels.
2023-05-08 20:24:15 +02:00
Zebediah Figura
c940486a89
tests/shader_runner: Add support for creating mipmapped textures.
2023-05-08 20:24:15 +02:00
Francisco Casas
ef7cf9b1ad
vkd3d-shader/hlsl: Support resource arrays when writting SM4.
...
The new fixmes can be triggered in presence of object components within
structs (for SM5).
In shaders such as this one:
struct apple
{
Texture2D tex : TEX;
float4 color : COLOR;
};
float4 main(struct apple input) : sv_target
{
return input.tex.Load(int3(1, 2, 3));
}
Or this one:
struct
{
Texture2D tex;
float4 color;
} s;
float4 main() : sv_target
{
return s.tex.Load(int3(1, 2, 3));
}
2023-05-08 20:24:15 +02:00
Francisco Casas
3e9a9c5051
vkd3d-shader/hlsl: Track objects sampling dimension.
2023-05-08 20:24:15 +02:00
Francisco Casas
7c2ac5b098
tests: Test objects as parameters.
2023-05-08 20:24:14 +02:00
Francisco Casas
69ff249ef4
vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
...
Variables that contain more than one object (arrays or structs) require
the allocation of contiguous registers in the respective object
register spaces.
2023-05-08 20:22:14 +02:00
Francisco Casas
9a8a440b9b
tests: Add additional texture array register reservation tests.
2023-05-08 20:22:14 +02:00
Nikolay Sivov
7516adeeae
vkd3d-shader/hlsl: Add support for fmod() intrinsic.
2023-05-08 20:21:52 +02:00
Conor McCarthy
7917a68241
tests/d3d12: Test register relative addressing in vertex and pixel shaders.
2023-05-03 21:12:09 +02:00
Nikolay Sivov
87037d3748
vkd3d-shader/hlsl: Implement asfloat().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-02 20:46:16 +02:00
Nikolay Sivov
3f90a0e671
tests: Fix a typo in asuint() test shader.
2023-05-02 20:46:16 +02:00
Nikolay Sivov
7d41cf4440
vkd3d-shader/hlsl: Partially implement static expressions evaluation.
2023-05-02 20:46:08 +02:00
Francisco Casas
abb207fab0
vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
...
Otherwise, in the added test, we get:
vkd3d-compiler: vkd3d-shader/hlsl.c:452: hlsl_init_deref_from_index_chain: Assertion `chain' failed.
because on the path that triggers the following error:
E5002: Wrong type for argument 1 of 'tex3D': expected 'sampler' or 'sampler3D', but got 'sampler2D'.
a NULL params.resource is passed to hlsl_new_resource_load() and
then to hlsl_init_deref_from_index_chain().
2023-05-01 22:18:46 +02:00
Ethan Lee
5d735f3b0e
vkd3d-shader/hlsl: Add support for sign() intrinsic.
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Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-01 22:18:41 +02:00
Ethan Lee
109f7094bc
tests: Add tests for sign() intrinsic.
...
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-01 22:18:41 +02:00
Zebediah Figura
6e677def71
vkd3d-shader/hlsl: Normalize bools when loading from uniforms or vertex input.
2023-05-01 22:18:36 +02:00
Zebediah Figura
3cce4e70e9
tests: Test bool semantics.
2023-05-01 22:18:33 +02:00
Zebediah Figura
8b4e70dfee
tests: Test casting from a bool uniform.
2023-05-01 22:18:33 +02:00
Francisco Casas
537d7c27a2
vkd3d-shader/hlsl: Error out when a semantic is used with incompatible types.
...
Considering row vectors from row_major matrices as having a different
layout as regular vectors, and error out in that case, is left as todo.
2023-05-01 22:18:24 +02:00
Francisco Casas
d96e9665b1
vkd3d-shader/hlsl: Error out when an output semantic is used more than once.
...
The use of the hlsl_semantic.reported_duplicated_output_next_index field
allows reporting multiple overlapping indexes, such as in the following
vertex shader:
void main(out float1x3 x : OVERLAP0, out float1x3 y : OVERLAP1)
{
x = float3(1.0, 2.0, 3.2);
y = float3(5.0, 6.0, 5.0);
}
apple.hlsl:1:41: E5013: Output semantic "OVERLAP1" is used multiple times.
apple.hlsl:1:13: First use of "OVERLAP1" is here.
apple.hlsl:1:41: E5013: Output semantic "OVERLAP2" is used multiple times.
apple.hlsl:1:13: First use of "OVERLAP2" is here.
While at the same time avoiding reporting overlaps more than once for
large arrays:
struct apple
{
float2 p : sv_position;
};
void main(out apple aps[4])
{
}
apple.hlsl:3:8: E5013: Output semantic "sv_position0" is used multiple times.
apple.hlsl:3:8: First use of "sv_position0" is here.
2023-05-01 22:18:22 +02:00
Francisco Casas
edc72fdefc
vkd3d-shader/hlsl: Support semantics for array types.
2023-05-01 22:18:21 +02:00
Francisco Casas
d5068fd3ff
tests: Test duplicated semantics.
2023-05-01 22:18:19 +02:00
Francisco Casas
f1276f9fb9
tests: Test array types with semantics.
2023-05-01 22:18:19 +02:00
Francisco Casas
627678a632
tests: Map unindentified hrs on compilation.
2023-05-01 22:18:17 +02:00
Francisco Casas
9cc1c7fe9d
tests: Allow invalid vertex shader tests.
2023-05-01 22:18:17 +02:00
Francisco Casas
877fd3f0b4
tests: Expect S_OK result on [vertex shader].
2023-05-01 22:18:16 +02:00
Nikolay Sivov
7ba373946b
vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4() function.
2023-04-28 21:04:13 +02:00
Nikolay Sivov
4b3707aeb4
vkd3d-shader/hlsl: Partially implement trunc().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-28 21:04:11 +02:00
Ethan Lee
d3876e49bc
tests: Add tests for ddx(), ddy() intrinsics.
...
Thanks to Giovanni for the second set of tests! Note that the
tolerance for the final pixel was set much higher than the others;
this test seems to be an issue for some devices (in my case, a 7900
XTX running RADV).
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-28 21:03:43 +02:00
Nikolay Sivov
af4bb03795
vkd3d-shader/hlsl: Implement SampleBias() method.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:55 +02:00
Nikolay Sivov
4fe4784e8a
tests: Add a simple test for "discard".
...
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Ethan Lee
e541e71532
tests: Remove rtv clears in Vulkan runner.
...
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Nikolay Sivov
c74d148cbe
tests: Remove rtv clears in d3d12 runner.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Nikolay Sivov
317b8aa039
vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
2023-04-21 20:55:48 +02:00
Zebediah Figura
e34bdcab3a
tests/shader_runner: Remove a redundant vkd3d_test_pop_context().
...
We already popped the context here.
Move the break inside the previous if to make control flow a little clearer.
2023-04-20 22:54:23 +02:00