vkd3d-shader/hlsl: Add support for fmod() intrinsic.

This commit is contained in:
Nikolay Sivov
2023-05-02 18:43:38 +02:00
committed by Alexandre Julliard
parent 8b57a612d7
commit 7516adeeae
Notes: Alexandre Julliard 2023-05-08 22:33:46 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/195
3 changed files with 58 additions and 0 deletions

13
tests/fmod.shader_test Normal file
View File

@@ -0,0 +1,13 @@
[pixel shader]
float4 main(uniform float4 u) : sv_target
{
return float4(fmod(u.x, u.y), 0, 0, 0);
}
[test]
uniform 0 float4 -0.5 6.5 0.0 0.0
draw quad
probe all rgba (-0.5, 0.0, 0.0, 0.0) 4
uniform 0 float4 1.1 0.3 0.0 0.0
draw quad
probe all rgba (0.2, 0.0, 0.0, 0.0) 4