vkd3d-shader/hlsl: Track objects sampling dimension.

This commit is contained in:
Francisco Casas
2022-11-25 20:38:33 -03:00
committed by Alexandre Julliard
parent 4dba38e6c8
commit 3e9a9c5051
Notes: Alexandre Julliard 2023-05-08 22:34:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159
6 changed files with 39 additions and 1 deletions

View File

@@ -54,3 +54,12 @@ float4 main() : sv_target
{
return tex3D(s, float3(0.0, 0.0, 0.0));
}
[pixel shader fail]
sampler s;
float4 main() : sv_target
{
return tex2D(s, float2(0.0, 0.0)) + tex3D(s, float3(0.0, 0.0, 0.0));
}