vkd3d-shader/hlsl: Add support for SampleGrad() method.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
Ethan Lee
2023-05-05 11:13:18 -04:00
committed by Alexandre Julliard
parent c3f10fe271
commit 24d4ab7fb3
Notes: Alexandre Julliard 2023-05-23 23:13:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/184
6 changed files with 114 additions and 10 deletions

View File

@@ -14,7 +14,7 @@ levels 2
0.0 0.0 1.0 0.0
[pixel shader todo]
[pixel shader]
sampler s;
Texture2D t;
uniform float4 grad;
@@ -26,11 +26,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo draw quad
todo probe all rgba (1.0, 0.0, 1.0, 0.0)
draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 1.0 1.0 1.0
todo draw quad
todo probe all rgba (0.0, 0.0, 1.0, 0.0)
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)
uniform 0 float4 2.0 2.0 2.0 2.0
todo draw quad
todo probe all rgba (0.0, 0.0, 1.0, 0.0)
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)