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vkd3d-shader/hlsl: Convert ternary operator true/false values to a common type.
This commit is contained in:
committed by
Alexandre Julliard
parent
a064009d3b
commit
dc41444941
Notes:
Alexandre Julliard
2023-05-09 22:26:06 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/201
@@ -1,7 +1,7 @@
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[pixel shader]
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uniform float4 x;
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float4 main() : SV_TARGET
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float4 main() : sv_target
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{
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return x.x ? x : x - 1;
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}
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@@ -13,3 +13,21 @@ probe all rgba (2.0, 3.0, 4.0, 5.0)
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uniform 0 float4 0.0 10.0 11.0 12.0
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draw quad
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probe all rgba (-1.0, 9.0, 10.0, 11.0)
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[pixel shader]
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uniform float4 x;
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float4 main() : sv_target
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{
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float4 ret;
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ret.x = x.x ? x.x : 1;
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ret.y = x.y ? 2 : x.y;
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ret.z = ret.w = 0.0;
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return ret;
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}
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[test]
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uniform 0 float4 1.1 3.0 4.0 5.0
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draw quad
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probe all rgba (1.1, 2.0, 0.0, 0.0)
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