335 Commits

Author SHA1 Message Date
Francisco Casas
4f60c7167e vkd3d-shader/hlsl: Run constant passes in a separate function. 2024-05-15 21:17:49 +02:00
Francisco Casas
573d511344 vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
Where bind count means the number of registers required to include all
dereferences to the variable within the shader as in
hlsl_ir_var.bind_count[].
2024-05-13 22:26:07 +02:00
Nikolay Sivov
0053cc52b7 vkd3d-shader/fx: Initial support for writing sample state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:05 +02:00
Zebediah Figura
c2eb563e50 vkd3d-shader/fx: Skip uniform copy logic for global variables. 2024-05-08 21:07:58 +02:00
Francisco Casas
68483d070f vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:57 +02:00
Zebediah Figura
2480eec98b vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union. 2024-05-06 22:12:41 +02:00
Zebediah Figura
d9f7a88329 vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class. 2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4 vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class. 2024-05-06 22:12:34 +02:00
Francisco Casas
b14f935d0f vkd3d-shader/hlsl: Fold x + 0 identities. 2024-04-30 16:31:02 +02:00
Zebediah Figura
d7da278693 vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class. 2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class. 2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class. 2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class. 2024-04-23 22:36:38 +02:00
Zebediah Figura
24d3a352a6 vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class. 2024-04-23 22:36:32 +02:00
Zebediah Figura
833c897aac vkd3d-shader/hlsl: Parse register space reservations. 2024-04-22 23:13:15 +02:00
Zebediah Figura
171e097268 vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class. 2024-04-19 22:23:20 +02:00
Zebediah Figura
93d7cd1785 vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class. 2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class. 2024-04-19 22:23:18 +02:00
Zebediah Figura
f57db442b0 vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class. 2024-04-19 22:23:16 +02:00
Zebediah Figura
cdcf2da2eb vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class. 2024-04-19 22:23:14 +02:00
Francisco Casas
ef9ae22ed0 vkd3d-shader/hlsl: Store state block on pass variables. 2024-04-10 08:54:23 -05:00
Francisco Casas
a99bcb1196 vkd3d-shader/hlsl: Parse list of state blocks. 2024-04-10 08:54:23 -05:00
Francisco Casas
80320f6129 vkd3d-shader/hlsl: Introduce hlsl_ir_stateblock_constant. 2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b vkd3d-shader/hlsl: Parse and store state blocks on variables. 2024-04-10 08:54:23 -05:00
Zebediah Figura
5fbd2708c0 vkd3d-shader/hlsl: Move shader version helpers to hlsl.h. 2024-04-09 12:27:43 -05:00