Commit Graph

2401 Commits

Author SHA1 Message Date
Conor McCarthy
920657e7ee vkd3d-shader: Delete unused struct list from struct vkd3d_shader_indexable_temp. 2023-11-22 22:07:52 +01:00
Henri Verbeet
ae4341b565 vkd3d-shader/ir: Use location information from the instruction in vkd3d_shader_scan_instruction(). 2023-11-21 22:41:58 +01:00
Henri Verbeet
01dad41862 vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
And output a warning instead.
2023-11-21 22:41:57 +01:00
Henri Verbeet
5b82afb83f vkd3d-shader/ir: Decorate vkd3d_shader_scan_error() with VKD3D_PRINTF_FUNC. 2023-11-21 22:41:55 +01:00
Jacek Caban
078cf6a240 vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float.
Avoid implicit casts from enum pointers.
2023-11-20 22:07:45 +01:00
Giovanni Mascellani
b1123ed35f vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
The previous computation was incorrect because the count was taken
after resetting it to zero (as part of setting the instruction to NOP).
2023-11-20 22:07:41 +01:00
Giovanni Mascellani
5cb17cfd1c vkd3d-shader/ir: Validate IFC instructions. 2023-11-20 22:07:36 +01:00
Giovanni Mascellani
849a8f3add vkd3d-shader/ir: Expect two sources for LOOP in SM1-3. 2023-11-20 22:07:35 +01:00
Henri Verbeet
73c563ffb7 vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode().
This was broken by commit e390bc35e2c9b0a2110370f916033eea2366317e; that
commit fixed the source count for these instructions, but didn't adjust
shader_sm1_skip_opcode(). Note that this only affects shader model 1;
later versions have a token count embedded in the initial opcode token.
2023-11-20 22:07:29 +01:00
Nikolay Sivov
e55b6a7fa1 vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins. 2023-11-20 22:07:24 +01:00
Akihiro Sagawa
aed2d142cf vkd3d-shader/hlsl: Add degrees() function. 2023-11-20 22:07:19 +01:00
Akihiro Sagawa
e493627130 vkd3d-shader/hlsl: Add radians() function. 2023-11-20 22:07:17 +01:00
Nikolay Sivov
88caf87789 vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
Conor McCarthy
fb588b8d1a vkd3d-shader/spirv: Avoid invalid bool-to-bool conversion in spirv_compiler_emit_movc().
Shaders parsed from DXIL contain a bool condition register, so calling
spirv_compiler_emit_int_to_bool() results in an invalid bool/uint
comparison.
2023-11-15 21:48:36 +01:00
Conor McCarthy
3c4631a4d4 vkd3d-shader/dxil: Implement the DXIL VSELECT instruction. 2023-11-15 21:48:35 +01:00
Conor McCarthy
08b8730866 vkd3d-shader/spirv: Return an error if an invalid handler is encountered.
Prevents return of an invalid SPIR-V module.
2023-11-15 21:48:31 +01:00
Conor McCarthy
408f67c69c vkd3d-shader/dxil: Handle missing flags as zero for CMP2.
The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:43 +01:00
Conor McCarthy
f1e9f40061 vkd3d-shader/dxil: Handle missing flags as zero for BINOP.
The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:41 +01:00
Henri Verbeet
9de793f180 vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00
Nikolay Sivov
d190fdf8c5 vkd3d-shader/dxil: Fully initialize instruction data in sm6_parser_emit_extractval().
Noticed after test runner started crashing when tracing is enabled.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-13 23:19:18 +01:00
Nikolay Sivov
3203485a7c vkd3d-shader: Fix some spelling mistakes. 2023-11-13 23:19:15 +01:00
Henri Verbeet
215a2c4ede vkd3d-shader/ir: Introduce vsir_register_is_descriptor(). 2023-11-13 23:19:10 +01:00
Conor McCarthy
22960753e9 vkd3d-shader/spirv: Introduce orderedness to comparison instructions. 2023-11-10 20:23:51 +01:00
Conor McCarthy
d3b90cc877 vkd3d-shader/dxil: Implement the DXIL CMP2 instruction. 2023-11-10 20:23:50 +01:00
Conor McCarthy
1dd141535c vkd3d-shader/spirv: Support bool dst register in spirv_compiler_emit_comparison_instruction(). 2023-11-10 20:23:48 +01:00
Nikolay Sivov
418c177a1b vkd3d-shader/hlsl: Implement texCUBEproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:44 +01:00
Nikolay Sivov
81ff57e07c vkd3d-shader/hlsl: Implement tex3Dproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:43 +01:00
Nikolay Sivov
dd6a9135f4 vkd3d-shader/hlsl: Implement tex2Dproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:41 +01:00
Giovanni Mascellani
0c5c18bdce vkd3d-shader/ir: Validate index count for IMMCONST64 registers. 2023-11-09 21:15:51 +01:00
Giovanni Mascellani
b74470b9d2 vkd3d-shader/ir: Validate index count for IMMCONST registers. 2023-11-09 21:15:49 +01:00
Giovanni Mascellani
c867682982 vkd3d-shader/ir: Validate index count for NULL registers. 2023-11-09 21:15:47 +01:00
Giovanni Mascellani
12fcb8dcc6 vkd3d-shader/ir: Validate register indices. 2023-11-09 21:15:44 +01:00
Giovanni Mascellani
b7aeb5dd70 vkd3d-shader/ir: Use vsir_register_init() to initialize a register. 2023-11-09 21:15:42 +01:00
Giovanni Mascellani
a869069a48 vkd3d-shader/ir: Validate the TEMP register indices in each HS phase. 2023-11-09 21:15:40 +01:00
Giovanni Mascellani
0f4bda9c9d vkd3d-shader/ir: Keep track of hull shader phases. 2023-11-09 21:15:38 +01:00
Conor McCarthy
5768c019c1 vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code(). 2023-11-09 21:15:29 +01:00
Zebediah Figura
ade8899456 vkd3d-shader/hlsl: Use hlsl_types_are_equal() in func_decl_matches().
Besides reusing code, this now handles UAV types correctly.
2023-11-09 21:15:21 +01:00
Zebediah Figura
8f041fbe6f vkd3d-shader/hlsl: Return bool from compare_function_decl(). 2023-11-09 21:15:19 +01:00
Zebediah Figura
fef118555c vkd3d-shader/hlsl: Do not prioritize an exact match when looking up functions.
Native does not always do this. For example, functions whose parameters are
float and float1 always result in an "ambiguous function call" error.

This does not fix any tests, because the relevant tests previously (incorrectly)
succeeded, and now fail with:

E5017: Aborting due to not yet implemented feature: Prioritize between multiple compatible function overloads.

when they should simply fail.
2023-11-09 21:15:17 +01:00
Zebediah Figura
514d179b70 vkd3d-shader/hlsl: Do not consider scalars and 1-dimensional vectors to be equivalent in function parameters. 2023-11-09 21:15:14 +01:00
Zebediah Figura
b1c2852cd7 vkd3d-shader/hlsl: Store function overloads in a list.
The choice to store them in an rbtree was made early on. It does not seem likely
that HLSL programs would define many overloads for any of their functions, but I
suspect the idea was rather that intrinsics would be defined as plain
hlsl_ir_function_decl structures [cf. 447463e590]
and that some intrinsics that could operate on any type would therefore need
many overrides.

This is not how we deal with intrinsics, however. When the first intrinsics were
implemented I made the choice disregard this intended design, and instead match
and convert their types manually, in C. Nothing that has happened in the time
since has led me to question that choice, and in fact, the flexibility with
which we must accommodate functions has led me to believe that matching in this
way was definitely the right choice. The main other designs I see would have
been:

* define each intrinsic variant separately using existing HLSL types. Besides
  efficiency concerns (i.e. this would take more space in memory, and would take
  longer to generate each variant), the normal type-matching rules don't really
  apply to intrinsics.

  [For example: elementwise intrinsics like abs() return the same type as the
  input, including preserving the distinction between float and float1. It is
  legal to define separate HLSL overloads taking float and float1, but trying to
  invoke these functions yields an "ambiguous function call" error.]

* introduce new (semi-)generic types. This is far more code and ends up acting
  like our current scheme (with helpers) in a slightly more complex form.

So I think we can go ahead and rip out this vestige of the original design for
intrinsics.

As for why to change it: rbtrees are simply more complex to deal with, and it
seems unlikely to me that the difference is going to matter. I do not expect any
program to define large quantities of intrinsics; linked list search should be
good enough.
2023-11-09 21:15:11 +01:00
Zebediah Figura
2b59a759d5 vkd3d-shader/hlsl: Rename hlsl_get_func_decl() to hlsl_get_first_func_decl(). 2023-11-09 21:15:09 +01:00
Zebediah Figura
011e31f624 vkd3d-shader/spirv: Remove no longer used private_output_variable_array_idx array. 2023-11-09 21:15:01 +01:00
Zebediah Figura
8513f567fa vkd3d-shader/spirv: Look up builtins by vkd3d_shader_sysval_semantic.
Instead of by vkd3d_shader_input_sysval_semantic.
2023-11-09 21:14:57 +01:00
Zebediah Figura
87cb66dd43 vkd3d-shader/spirv: Simplify spirv_compiler_emit_dcl_input(). 2023-11-09 21:14:55 +01:00
Zebediah Figura
c7a7d9a18c vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
Specifically, map COLOROUT to OUTPUT, and map INCONTROLPOINT to INPUT for domain
shaders as well as hull shaders.

Obscure the non-existent differences from the view of the backend.
2023-11-09 21:14:52 +01:00
Zebediah Figura
133e313800 vkd3d-shader/dxil: Do not use COLOROUT for PS outputs.
sm4 does not use this; only sm1 does. In following patches we will normalize it
to OUTPUT.
2023-11-09 21:14:49 +01:00
Conor McCarthy
90d178bf12 vkd3d-shader/dxil: Implement the DXIL CAST instruction. 2023-11-09 21:14:42 +01:00
Conor McCarthy
bd77cbb33f vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftou(). 2023-11-09 21:14:40 +01:00
Conor McCarthy
92d546f3a2 vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftoi(). 2023-11-09 21:14:37 +01:00
Conor McCarthy
169210558d vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi(). 2023-11-09 21:14:35 +01:00
Conor McCarthy
58ffb5d181 vkd3d-shader/spirv: Introduce integer width cast instructions.
ITOI and UTOU may cast from a bool to a 32-bit integer. Cast to a 64-bit
integer from a smaller type will be added later.
2023-11-09 21:14:32 +01:00
Conor McCarthy
7de4ac2e48 vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction(). 2023-11-09 21:14:30 +01:00
Conor McCarthy
5b87d6419a vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction(). 2023-11-09 21:14:27 +01:00
Conor McCarthy
b43dab50c1 vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg(). 2023-11-09 21:14:25 +01:00
Henri Verbeet
e7eec3e023 vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
2023-11-09 21:14:12 +01:00
Nikolay Sivov
4778d051df vkd3d-shader: Add constant folding for 'floor'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
634ec96b52 vkd3d-shader: Add a missing entry to instruction debug print helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
955932fb55 vkd3d-shader: Add constant folding for 'ceil'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
9a70ae5b6a vkd3d-shader: Add support for floor() on SM1-3.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
aaef82e680 vkd3d-shader: Add support for ceil() on SM1-3.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
494f681bf6 vkd3d-shader/tpf: Add support for ceil().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:38 +01:00
Nikolay Sivov
4284b7c522 vkd3d-shader/hlsl: Parse ceil() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:37 +01:00
Nikolay Sivov
76e42fbd21 vkd3d-shader/hlsl: Implement ternary operator for SM1.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:31 +01:00
Nikolay Sivov
522a0dfb56 vkd3d-shader/hlsl: Add tex2Dlod() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:26 +01:00
Zebediah Figura
852eefc01d vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
This pass was written as if to output normalized I/O, but it runs before the I/O
normalization pass.

Fixes: 98b5e2c6e0
2023-11-07 22:26:53 +01:00
Zebediah Figura
12240efa79 vkd3d-shader/spirv: Use register counts from the signature and shader desc. 2023-11-07 22:26:49 +01:00
Zebediah Figura
0058764f01 vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc. 2023-11-07 22:26:49 +01:00
Zebediah Figura
3ff22ac5af vkd3d-shader/spirv: Use the array sizes for shader phase builtins as well. 2023-11-07 22:26:47 +01:00
Zebediah Figura
f0a6c7de1d vkd3d-shader/hlsl: Record partial allocations in allocate_range(). 2023-11-07 22:26:11 +01:00
Zebediah Figura
c683fc9402 vkd3d-shader/hlsl: Check that a partial register's mask is also available in is_range_available(). 2023-11-07 22:26:10 +01:00
Giovanni Mascellani
7d49f9637a vkd3d-shader/ir: Check that SWITCH blocks are correctly nested. 2023-11-07 22:26:05 +01:00
Giovanni Mascellani
93632fb407 vkd3d-shader/ir: Check that REP blocks are correctly nested. 2023-11-07 22:26:04 +01:00
Giovanni Mascellani
92c36615ed vkd3d-shader/ir: Check that LOOP blocks are correctly nested. 2023-11-07 22:26:03 +01:00
Giovanni Mascellani
2f7d52dba4 vkd3d-shader/ir: Check that IF blocks are correctly nested. 2023-11-07 22:26:01 +01:00
Giovanni Mascellani
0a7e200f89 vkd3d-shader/ir: Do not enfore DCL_TEMPS count for hull shaders.
Hull shaders have a different temps count for each phase, and the
parser only reports the count for the patch constant phase.
In order to properly check for temps count on hull shaders, we first
need to decode its phases.
2023-11-07 22:26:00 +01:00
Giovanni Mascellani
ca3f594ae3 vkd3d-shader/ir: Emit an ERR() on validation errors. 2023-11-07 22:25:58 +01:00
Francisco Casas
0ef25ad137 vkd3d-shader/tpf: Support relative addressing for indexable temps in SM4.
For relative addressing, the vkd3d_shader_registers must point to
another vkd3d_shader_src_param. For now, use the sm4_instruction to save
them, since the only purpose of this struct is to be used as paramter
for write_sm4_instruction.
2023-11-07 22:25:49 +01:00
Francisco Casas
281796c526 vkd3d-shader/tpf: Move sm4_register_from_node() up. 2023-11-07 22:25:48 +01:00
Francisco Casas
e10d41d799 vkd3d-shader/tpf: Support writing relative addressing indexes. 2023-11-07 22:25:47 +01:00
Francisco Casas
617a20bffc vkd3d-shader/tpf: Write register index addressing. 2023-11-07 22:25:45 +01:00
Francisco Casas
043526a9f7 vkd3d-shader/tpf: Encode dst and src registers using the same function.
This function will also be required to encode rel_addr registers.
2023-11-07 22:25:44 +01:00
Henri Verbeet
aa5380f32a vkd3d-shader/tpf: Do not write RDEF constant buffer entries for HLSL_CLASS_OBJECT variables.
RWBuffer objects would trigger a vkd3d_unreachable() in sm4_base_type().
It would be easy enough to add the required case there, but (manual,
unfortunately) tests show that we aren't supposed to write constant
buffer entries for objects in the first place, as you'd expect.

This particular path ends up being exercised by vkd3d's internal UAV
clear shaders, but unfortunately it looks like our RDEF data may have
more issues; the ability to write tests for it would seem helpful.
2023-11-06 23:09:47 +01:00
Zebediah Figura
a9f33e8657 vkd3d-shader/hlsl: Consistently use HLSL allocation functions. 2023-11-06 23:09:22 +01:00
Zebediah Figura
b9c164c1c4 vkd3d-shader/hlsl: Sort keywords.
Done with `LC_ALL=C sort -f`.
2023-11-06 23:09:20 +01:00
Zebediah Figura
7632365e60 vkd3d-shader/hlsl: Remove C++ comment lexing.
This is already handled by the preprocessor.
2023-11-06 23:09:19 +01:00
Zebediah Figura
4cfc7d44ab vkd3d-shader/hlsl: Remove some tokens from the lexer.
None of these currently have any meaning, and none of these can currently be
parsed as distinct tokens either (i.e. they will generate a syntax error
anyway).
2023-11-06 23:09:18 +01:00
Francisco Casas
98b5eb474a vkd3d-shader/tpf: Don't pass 0x4 as mask for vec4 constant src registers.
Co-authored-by: Evan Tang <etang@codeweavers.com>

Evan Tang reported that new fixmes appeared on the shader_runner when
running some of his tests after
f50d0ae2cb.

    vkd3d:652593:fixme:shader_sm4_read_src_param Unhandled mask 0x4.

The change to blame seems to be this added line in
sm4_src_from_constant_value().

    +    src->swizzle = VKD3D_SHADER_NO_SWIZZLE;

On tpf binaries the last 12 bits of each src register in an instruction
specify the swizzle, and there are 5 possible combinations:

    Dimension NONE
    -------- 00

    Dimension SCALAR
    -------- 01

    Dimension VEC4, with a 4 bit writemask:
    ---- xxxx 00 01

    Dimension VEC4, with an 8 bit swizzle:
    xx xx xx xx 01 01

    Dimension VEC4, with a 2bit scalar dimension number:
    ------ xx 10 01

So far, we have only seen src registers use 4 bit writemasks in a
single case: for vec4 constants, and it is always zero.

So we expect this:

    ---- 0000 00 01

Now, I probably wanted to initialize src->swizzle to zero when writing
constants, but VKD3D_SHADER_NO_SWIZZLE is not zero, it is actually the
default swizzle:

    11 10 01 00

And the last 4 bits (0x4) get written in the mask part, which causes
the reader to complain.
2023-11-06 23:09:10 +01:00
Conor McCarthy
749df8dec2 vkd3d-shader/dxil: Implement the DXIL BINOP instruction. 2023-11-06 23:09:03 +01:00
Conor McCarthy
3e0638148a vkd3d-shader/spirv: Support VKD3D_DATA_UINT in spirv_compiler_emit_neg().
The DXIL parser uses unsigned types even if the source code uses signed,
so unsigned values may be negated.
2023-11-06 23:09:02 +01:00
Conor McCarthy
4905d047bd vkd3d-shader/spirv: Handle the UMUL instruction. 2023-11-06 23:09:01 +01:00
Conor McCarthy
acbc80cba2 vkd3d-shader/spirv: Introduce an IDIV instruction. 2023-11-06 23:09:00 +01:00
Conor McCarthy
c8d3515d8b vkd3d-shader/spirv: Introduce an FREM instruction. 2023-11-06 23:08:58 +01:00
Giovanni Mascellani
0d4aebd2e7 vkd3d-shader: Explicitly cast vkd3d_shader_global_flags to uint64_t.
On macOS vkd3d_shader_global_flags has underlying type unsigned long,
while uint64_t is defined as unsigned long long. This difference
causes a few warnings to be raised.
2023-11-06 23:08:37 +01:00
Nikolay Sivov
31346e2cba vkd3d-shader/tpf: Fix used temp registers accounting for dcl_temps.
Otherwise we always output "dcl_temps 1" even when no temp registers were used.
2023-11-06 23:08:10 +01:00
Zebediah Figura
f05be8ff12 vkd3d-shader/spirv: No longer handle builtin array size mismatch in spirv_compiler_emit_input().
This is taken care of by prior I/O lowering. We no longer need to deal with this here.
2023-11-06 23:07:59 +01:00
Zebediah Figura
fa23165cc0 vkd3d-shader/spirv: Remove handling of VKD3DSPR_OUTCONTROLPOINT.
I/O normalization removes this register type.
2023-11-06 23:07:58 +01:00
Zebediah Figura
b73d2c978d vkd3d-shader/ir: Check for vocp usage during IR normalization.
The hull shader barrier used for this was broken by I/O normalization, since
vocp is no longer exposed to the spirv backend.

Restore this barrier by checking for vocp during normalization instead.
2023-11-06 23:07:56 +01:00
Zebediah Figura
8b42f523f2 vkd3d-shader/ir: Pass a vkd3d_shader_parser to instruction_array_normalise_io_registers(). 2023-11-06 23:07:54 +01:00
Conor McCarthy
7419f4e31d vkd3d-shader/dxil: Allow empty struct types. 2023-11-02 18:23:12 +01:00
Nikolay Sivov
dbcc4c4e40 vkd3d-shader/hlsl: Parse empty technique declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:07 +01:00
Nikolay Sivov
53b0101a53 vkd3d-shader/hlsl: Use case-insensitive match for the "technique" keyword.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:06 +01:00
Nikolay Sivov
ea8ff5394c vkd3d-shader/hlsl: Add a keyword for fx_5_0 techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:05 +01:00
Conor McCarthy
7ca6a5452a vkd3d-shader/dxil: Always apply the signature element start column to used_mask.
The used_mask value loaded from an additional tag/value pair is relative
to the start column.
2023-11-02 18:22:59 +01:00
Giovanni Mascellani
af72466db1 vkd3d-shader/ir: Validate the index of a TEMP register. 2023-11-02 18:22:52 +01:00
Giovanni Mascellani
4140b87499 vkd3d-shader/ir: Validate the DCL_TEMPS instruction. 2023-11-02 18:22:50 +01:00
Giovanni Mascellani
79fa5fd8bb vkd3d-shader/ir: Validate the register index count. 2023-11-02 18:22:49 +01:00
Giovanni Mascellani
26e4191d4b vkd3d-shader/ir: Validate the register dimension. 2023-11-02 18:22:47 +01:00
Giovanni Mascellani
f3a20be35a vkd3d-shader/ir: Validate the register data type. 2023-11-02 18:22:38 +01:00
Giovanni Mascellani
72d0f765f2 vkd3d-shader/ir: Validate the register precision. 2023-11-02 18:22:37 +01:00
Giovanni Mascellani
f3c1a15a6f vkd3d-shader/dxil: Use vsir_register_init() to initialize registers. 2023-11-02 18:22:35 +01:00
Giovanni Mascellani
2ba8c5771c vkd3d-shader: Deduplicate profile version comparison functions. 2023-11-02 18:22:35 +01:00
Giovanni Mascellani
dd96fe50e2 vkd3d-shader: Dump shaders as soon as possible.
So that they are dumped even if parsing fails, which is a circumstance
in which one likely wants to see the problematic shader.

The downside of that is that for shader types other than HLSL
the profile is not written any more in the filename. This should
not be a big problem, because in those cases the shader describes
its own type.

When dumping an HLSL shader, the id is brought in front of the profile
in the file name, in order to make it more tab-friendly: when dealing
with a directory full of shaders it's likely that the id determines
the profile, but the other way around.
2023-11-02 18:22:26 +01:00
Giovanni Mascellani
ab09c0b45b vkd3d-shader: Expose the whole profile when dumping an HLSL shader.
The profile cannot be reliably devised by analyzing the HLSL code,
so it's useful to have it included in the file name.
2023-11-02 18:22:24 +01:00
Nikolay Sivov
ecdc3f39d4 vkd3d-shader: Accept 'loop' attribute, on loops.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Nikolay Sivov
26784672d8 vkd3d-shader: Check loop [unroll] attribute for conflict with other attributes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Conor McCarthy
589670180a vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction. 2023-11-01 21:47:34 +01:00
Conor McCarthy
e899b67bbf vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers. 2023-11-01 21:47:33 +01:00
Conor McCarthy
43b5d73870 vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy. 2023-11-01 21:47:32 +01:00
Conor McCarthy
3b1bbe2b0a vkd3d-shader/dxil: Implement DX instruction CreateHandle. 2023-11-01 21:47:30 +01:00
Conor McCarthy
f57d65361a vkd3d-shader/dxil: Replace register_address_init() with register_index_address_init().
Makes it much clearer which register index is being written.
2023-11-01 21:47:29 +01:00
Zebediah Figura
a66acea1b5 vkd3d-shader/spirv: Always use the sysval from the signature. 2023-10-31 21:59:40 +01:00
Zebediah Figura
eef62b95c1 vkd3d-shader/spirv: Use the interpolation mode from the signature. 2023-10-31 21:59:39 +01:00
Zebediah Figura
15b69721de vkd3d-shader/tpf: Set the interpolation mode for signature elements. 2023-10-31 21:59:38 +01:00
Zebediah Figura
6b7834d635 vkd3d-shader/d3dbc: Set the interpolation mode for signature elements. 2023-10-31 21:59:36 +01:00
Zebediah Figura
a668f1ce1c vkd3d-shader: Handle a NULL descriptor info in vkd3d_shader_scan_add_descriptor(). 2023-10-31 21:59:33 +01:00
Francisco Casas
eef2163375 vkd3d-shader/tpf: Declare indexable temps.
If var->indexable, then the variable is given a unique register number,
regardless of its lifetime.
2023-10-31 21:59:22 +01:00
Francisco Casas
83c313ecc6 vkd3d-shader/hlsl: Mark vars that require non-constant dereferences. 2023-10-31 21:59:21 +01:00
Francisco Casas
313df300ad vkd3d-shader/hlsl: Rename hlsl_deref.offset to hlsl_deref.rel_offset.
This field is now analogous to vkd3d_shader_register_index.rel_addr.

Also, it makes sense to rename it now because all the constant part of
the offset is now handled to hlsl_deref.const_offset. Consequently, it
may also be NULL now.
2023-10-31 21:59:19 +01:00
Francisco Casas
74767beaf6 vkd3d-shader/hlsl: Absorb hlsl_ir_constant deref offsets into const_offset. 2023-10-31 21:59:18 +01:00
Francisco Casas
1520f327e5 vkd3d-shader/hlsl: Express deref->offset in whole registers.
This is required to use SM4 relative addressing, because it is limited
to whole-register granularity.
2023-10-31 21:59:16 +01:00
Francisco Casas
61a17643a2 vkd3d-shader/hlsl: Split deref-offset into a node and a constant uint.
This uint will be used for the following:

- Since SM4's relative addressing (the capability of passing a register
  as an index to another register) only has whole-register granularity,
  we will need to make the offset node express the offset in
  whole-registers and specify the register component in this uint,
  otherwise we would have to add additional / and % operations in the
  output binary.

- If, after we apply constant folding and copy propagation, we determine
  that the offset is a single constant node, we can store all the offset
  in this uint constant, and remove the offset src.

  This allows DCE to remove a good bunch of the nodes previously required
  only for the offset constants, which makes the output more liteweight
  and readable, and simplifies the implementation of relative addressing
  when writing tpf in the following patches.

In dump_deref(), we use "c" to indicate components instead of whole
registers. Since now both the offset node and the offset uint are in
components a lowered deref would look like:

    var[@42c + 2c]

But, once we express the offset node in whole registers we will remove
the "c" from the node part:

    var[@22 + 3c]
2023-10-31 21:59:14 +01:00
Francisco Casas
81be47c00b vkd3d-shader/hlsl: Introduce hlsl_deref_is_lowered() helper.
Some functions work with dereferences and need to know if they are
lowered yet.

This can be known checking if deref->offset.node is NULL or
deref->data_type is NULL. I am using the latter since it keeps working
even after the following patches that split deref->offset into
constant and variable parts.
2023-10-31 21:59:12 +01:00
Francisco Casas
e93568f290 vkd3d-shader/hlsl: Clean-up instruction block for offset node creation. 2023-10-31 21:59:11 +01:00
Nikolay Sivov
bc2a4ee66a vkd3d-shader/tpf: Write out 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:05 +01:00
Nikolay Sivov
68c14079a6 vkd3d-shader/hlsl: Add a pass to normalize switch cases blocks.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:04 +01:00
Nikolay Sivov
c84d4e3571 vkd3d-shader/hlsl: Add a pass to remove unreachable code.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:03 +01:00
Nikolay Sivov
a4fa323e6c vkd3d-shader/hlsl: Add copy propagation logic for switches.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:02 +01:00
Nikolay Sivov
72623031a2 vkd3d-shader/hlsl: Validate break/continue context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:01 +01:00
Nikolay Sivov
9a6e4a0c58 vkd3d-shader/hlsl: Check for duplicate case statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:59 +01:00
Nikolay Sivov
ec8dfa467f vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Conor McCarthy
b7b128595e vkd3d-shader/dxil: Read CBV descriptors. 2023-10-19 23:07:45 +02:00
Conor McCarthy
1e5f91b371 vkd3d-shader: Emit IR CBV declaration sizes in bytes.
DXIL declares CBV sizes in bytes and they are not aligned to 16 bytes.
2023-10-19 23:07:43 +02:00
Conor McCarthy
f7525bf0c6 vkd3d-shader/dxil: Validate the descriptor list metadata nodes. 2023-10-19 23:07:42 +02:00
Conor McCarthy
9b64d04ed3 vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
DXIL constant buffer sizes are not aligned to 16 bytes.
2023-10-19 23:07:40 +02:00
Henri Verbeet
96556a8834 vkd3d-shader/hlsl: Add support for RWTexture2DArray. 2023-10-19 23:07:31 +02:00
Henri Verbeet
2c71c18879 vkd3d-shader/hlsl: Add support for RWTexture1DArray. 2023-10-19 23:07:30 +02:00
Nikolay Sivov
e242b46922 vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Conor McCarthy
a4ed06bc5b vkd3d-shader/d3d-asm: Recognise the 'rasteriser ordered view' UAV flag. 2023-10-18 20:58:27 +02:00
Henri Verbeet
b63c853688 vkd3d-utils: Implement D3DGetBlobPart().
This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Henri Verbeet
4e8ba62481 vkd3d-shader/spirv: Initialise "symbol.descriptor_array" in spirv_compiler_emit_combined_sampler_declarations().
Besides simply avoiding carrying around some uninitialised data, we
check "symbol->descriptor_array" in spirv_compiler_prepare_image(), both
for separate resources and for combined resource/sampler symbols.
2023-10-17 22:18:44 +02:00
Conor McCarthy
85c165ff39 vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions. 2023-10-17 22:18:26 +02:00
Conor McCarthy
4b7ca0c294 vkd3d-shader/dxil: Read DXIL global flags. 2023-10-17 22:18:25 +02:00
Conor McCarthy
06f8a88466 vkd3d-shader: Define more global flags. 2023-10-17 22:18:23 +02:00
Conor McCarthy
e0d0a04b79 vkd3d-shader/dxil: Handle multi-row signature elements. 2023-10-16 22:36:38 +02:00
Conor McCarthy
7113064a19 vkd3d-shader/dxil: Handle signature element additional tag/value pairs. 2023-10-16 22:36:36 +02:00
Conor McCarthy
8648ca0e77 vkd3d-shader/dxil: Read the DXIL input and output signatures.
These can differ from the DXBC signatures by having multiple rows, and
load/store instructions reference them by id instead of register index.
2023-10-16 22:36:29 +02:00
Conor McCarthy
62badbff7a vkd3d-shader/dxil: Validate the entry point info. 2023-10-16 22:36:28 +02:00
Francisco Casas
38a7309758 vkd3d-shader/d3dbc: Use D3DSIO_TEXKILL instead of VKD3D_SM1_OP_TEXKILL (clangd). 2023-10-12 23:27:24 +02:00
Francisco Casas
7960836551 vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd).
It is only used once for calling hlsl_note(), and it expects an enum
vkd3d_shader_log_level values instead.
2023-10-12 23:27:22 +02:00
Francisco Casas
432fa8fa8f vkd3d-shader/tpf: Avoid translations to D3DDECLUSAGE and back (clangd). 2023-10-12 23:27:19 +02:00
Francisco Casas
f0da419a8c vkd3d-shader: Remove unnecessary fallthroughs (clangd). 2023-10-12 23:27:19 +02:00
Conor McCarthy
6034f4a976 vkd3d-shader/dxil: Read DXIL metadata named nodes. 2023-10-12 18:23:33 +02:00
Conor McCarthy
4ac201788d vkd3d-shader/dxil: Read DXIL metadata kinds. 2023-10-12 18:23:32 +02:00
Conor McCarthy
cba3e18c45 vkd3d-shader/dxil: Read DXIL metadata values. 2023-10-12 18:23:31 +02:00
Conor McCarthy
5817fabc30 vkd3d-shader/dxil: Read DXIL metadata nodes. 2023-10-12 18:23:30 +02:00
Conor McCarthy
a62343f544 vkd3d-shader/dxil: Read DXIL metadata strings. 2023-10-12 18:23:29 +02:00
Conor McCarthy
05d516bb00 vkd3d-shader/dxil: Emit an error on allocation failure in dxil_record_to_string(). 2023-10-11 22:21:22 +02:00
Conor McCarthy
52dc6f252c vkd3d-shader/dxil: Read global constants in sm6_parser_globals_init().
These are needed for reading metadata.
2023-10-11 22:21:20 +02:00
Conor McCarthy
df4e1b7393 vkd3d-shader/dxil: Read immediate constant arrays. 2023-10-11 22:21:19 +02:00
Zebediah Figura
6a942581db vkd3d-shader/ir: Translate TEX instructions to SAMPLE. 2023-10-09 21:58:40 +02:00
Zebediah Figura
bd9eae6c22 vkd3d-shader: Scan combined sampler declarations.
This does not handle 1.x samplers yet.
2023-10-09 21:58:38 +02:00
Zebediah Figura
2bcd6ea893 vkd3d-shader: Introduce a separate register type for combined samplers. 2023-10-09 21:58:38 +02:00
Nikolay Sivov
3af629cf8c vkd3d-shader/tpf: Output interpolation modifiers for input declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:31 +02:00
Nikolay Sivov
8479ceedfc vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:29 +02:00
Nikolay Sivov
1930b51d97 vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:27 +02:00
Nikolay Sivov
de860c3cbf vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
c5414fa92f vkd3d-shader/tpf: Write 'continue' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:17 +02:00
Nikolay Sivov
e4b423d6b5 vkd3d-shader/hlsl: Handle 'continue' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:14 +02:00
Nikolay Sivov
0e5749e78e vkd3d-shader/hlsl: Allow 'break' instructions in loops.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Conor McCarthy
75c2af3640 vkd3d-shader/spirv: When declaring a CBV initialise the register with the register index range.
The declaration instruction register contains id, range first, and range
last. The backend includes range first in the variable name. After commit
e8b3561252 it was always zero, and since commit 67f0196c33 it is
UINT_MAX, so constant buffers are named, e.g., "%cb0_4294967295".
2023-10-09 21:58:01 +02:00
Zebediah Figura
a4c5f3a798 vkd3d-shader/spirv: Add a debug name for the push constant buffer. 2023-10-09 21:57:53 +02:00
Henri Verbeet
98d158d004 vkd3d-shader/tpf: Get rid of the output map.
Map output registers in the backend instead, as needed.
2023-10-09 21:57:46 +02:00
Henri Verbeet
31ce7c3a38 vkd3d-shader/hlsl: Get rid of the vkd3d_sm4_* forward declarations in hlsl.h.
These are no longer needed outside of tpf.c.
2023-10-09 21:57:38 +02:00
Francisco Casas
014960b64b vkd3d-shader/tpf: Use lookup table for opcode_info_from_sm4().
Makes get_opcode_info() and thus, tpf reading a little faster.
2023-10-05 16:16:27 +02:00
Francisco Casas
88b644a11d vkd3d-shader/tpf: Don't store sm4 instruction extra bits in the opcode.
Adding extra bits to instr->opcode doesn't seem correct, given that it
is an enum.

For instance, get_opcode_info() would return NULL if additional bits are
added to instr->opcode. This is not a problem now because that function
is called when reading and not writing.
2023-10-05 16:16:24 +02:00
Francisco Casas
0a5fa80f02 vkd3d-shader/tpf: Apply mask to swizzle when swizzle type is scalar.
In native's output, for scalar swizzles only the first component of the
swizzle is written, the others are left as zero.
2023-10-05 16:16:21 +02:00
Francisco Casas
f06169afc5 vkd3d-shader/tpf: Don't calculate instruction size in advance.
Co-authored-by: Henri Verbeet <hverbeet@codeweavers.com>
2023-10-05 16:16:19 +02:00
Nikolay Sivov
7c378cc6f9 vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:16:09 +02:00
Nikolay Sivov
f3389789b2 vkd3d-shader: Add constant folding for 'rsq'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:16:03 +02:00
Nikolay Sivov
a58c659b10 vkd3d-shader/hlsl: Add constant folding for binary complement operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:56 +02:00
Nikolay Sivov
8ebccad3c9 vkd3d-shader/hlsl: Add constant folding for rshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:54 +02:00
Nikolay Sivov
6e74819eb7 vkd3d-shader/hlsl: Add constant folding for lshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:52 +02:00
Nikolay Sivov
8c9d65d6b3 vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:50 +02:00
Francisco Casas
4ab6572be7 vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset(). 2023-10-05 16:15:37 +02:00
Francisco Casas
a214b7374b vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in allocate_register_reservations(). 2023-10-05 16:15:34 +02:00
Francisco Casas
cd0e3786c3 vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in sm4_get_extern_resources(). 2023-10-05 16:15:28 +02:00
Francisco Casas
dfce1e7f4a vkd3d-shader/hlsl: Make regset an output argument in hlsl_type_get_component_offset().
Components only span across a single regset, so instead of expecting the
regset as input for the offset, hlsl_type_get_component_offset() can
actually retrieve it.
2023-10-05 16:15:26 +02:00
Nikolay Sivov
b5c0c9c22f vkd3d-shader/hlsl: Add fwidth() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:10 +02:00
Alistair Leslie-Hughes
71715cc434 vkd3d-shader: Fix compiler warning.
vkd3d-shader/tpf.c:3810:39: warning: passing argument 2 of ‘sm4_register_from_node’ from incompatible pointer type [-Wincompatible-pointer-types]
vkd3d-shader/tpf.c:4750:59: warning: passing argument 3 of ‘sm4_register_from_deref’ from incompatible pointer type [-Wincompatible-pointer-types]

Change to use uint32_t as requested.
2023-10-05 16:14:44 +02:00
Francisco Casas
c92772657f vkd3d-shader/tpf: Replace sm4_src_register with vkd3d_shader_src_param. 2023-10-03 21:27:48 +02:00
Francisco Casas
13f62e60e1 vkd3d-shader/tpf: Remove sm4_src_register.swizzle_type. 2023-10-03 21:27:47 +02:00
Francisco Casas
32f03468fc vkd3d-shader/tpf: Make sm4_src_register.mod a vkd3d_shader_src_modifier enum. 2023-10-03 21:27:45 +02:00
Francisco Casas
f50d0ae2cb vkd3d-shader/tpf: Store vkd3d-shader swizzles in sm4_src_register.swizzle. 2023-09-28 23:13:16 +02:00
Francisco Casas
ef9ec28eb0 vkd3d-shader/tpf: Replace sm4_dst_register with vkd3d_shader_dst_param. 2023-09-28 23:13:14 +02:00
Francisco Casas
d41d8f8771 vkd3d-shader/tpf: Rename sm4_dst_register.writemask to write_mask. 2023-09-28 23:13:12 +02:00
Francisco Casas
123e399b89 vkd3d-shader/d3d-asm: Don't print offset for DEPTHOUT registers.
This register is unique and thus is not accompanied with an offset in
the native disassembler output.
2023-09-27 22:34:48 +02:00
Francisco Casas
ef1567c17b vkd3d-shader/d3d-asm: Use vkd3d_shader_register.dimension to know when to dump writemask.
This change ensures that we don't dump the writemask for registers that
have a scalar dimension.

For instance, for this shader:

    float r;

    float4 main(out float d : DEPTH) : sv_target
    {
        d = r;
        return 0;
    }

we now correctly dump

    dcl_output oDepth

instead of

    dcl_output oDepth.x
2023-09-27 22:34:47 +02:00
Francisco Casas
a358722f71 vkd3d-shader/d3d-asm: Use vkd3d_shader_register.dimension to know when to dump swizzle.
The assumption that sampler registers never have a swizzle is not
totally correct.

For instance, for the following shader:

    Texture2D tex;
    sampler sam;

    float4 main() : sv_target
    {
        return tex.GatherGreen(sam, float2(0, 0));
    }

the gather instruction is being disassembled as

  gather4_indexable(texture2d) o0.xyzw, l(0.0, 0.0, 0.0, 0.0), t0.xyzw, s0

instead of

  gather4_indexable(texture2d)(float,float,float,float) o0.xyzw, l(0.0, 0.0, 0.0, 0.0), t0.xyzw, s0.y

(notice the missing swizzle in the last parameter s0).

This is because the Gather instructions give the sampler register a vec4
dimension (and scalar swizzle type) to indicate the channel for the
gather operation.

The solution is using the new vkd3d_shader_register.dimension instead of
checking the swizzle type.
2023-09-27 22:34:46 +02:00
Francisco Casas
8e0fe29bfc vkd3d-shader/tpf: Replace sm4_register with vkd3d_shader_register. 2023-09-27 22:34:31 +02:00
Francisco Casas
10bbc7eda5 vkd3d-shader/tpf: Move sm4_register.mod to sm4_src_register. 2023-09-27 22:34:30 +02:00
Francisco Casas
8124ba3a54 vkd3d-shader/tpf: Put sm4_register.immconst_uint inside a union. 2023-09-27 22:34:28 +02:00
Francisco Casas
0c8b74cb39 vkd3d-shader/tpf: Turn sm4_register.dim into an enum vkd3d_shader_dimension. 2023-09-27 22:34:26 +02:00
Conor McCarthy
f61c853f61 vkd3d-shader/dxil: Convert into an error the warning for an unhandled instrinsic. 2023-09-26 22:07:51 +02:00
Conor McCarthy
b30b95e824 vkd3d-shader/dxil: Do not access null code blocks on failure. 2023-09-26 22:07:50 +02:00
Francisco Casas
74d79c7e45 vkd3d-shader/d3dbc: Initialize register dimension for all register types. 2023-09-26 22:07:06 +02:00
Francisco Casas
33f47c5ae9 vkd3d-shader/tpf: Parse register dimension for all register types. 2023-09-26 22:07:04 +02:00
Francisco Casas
e904660497 vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension. 2023-09-26 22:07:04 +02:00
Francisco Casas
dc35125d73 vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_dst_param(). 2023-09-26 22:07:03 +02:00
Francisco Casas
51aa5a45e9 vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param(). 2023-09-26 22:07:02 +02:00
Francisco Casas
c1d9e776e2 vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param(). 2023-09-26 22:07:01 +02:00
Francisco Casas
6f5cb219f4 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase(). 2023-09-26 22:07:00 +02:00
Francisco Casas
81802e27d0 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration(). 2023-09-26 22:06:59 +02:00
Francisco Casas
314c6e4808 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration(). 2023-09-26 22:06:58 +02:00
Francisco Casas
b2f262467f vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer(). 2023-09-26 22:06:56 +02:00
Francisco Casas
67f0196c33 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration(). 2023-09-26 22:06:55 +02:00
Francisco Casas
04529bc0b7 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp(). 2023-09-26 22:06:54 +02:00
Francisco Casas
e174f6b413 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins(). 2023-09-26 22:06:53 +02:00
Francisco Casas
89d7bd7a81 vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id(). 2023-09-26 22:06:52 +02:00
Francisco Casas
5d6899888d vkd3d-shader: Rename shader_register_init() to vsir_register_init(). 2023-09-26 22:06:50 +02:00
Giovanni Mascellani
d9c8b49ea0 vkd3d-shader/ir: Remove dead code during normalisation.
The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
2023-09-25 22:07:27 +02:00
Zebediah Figura
fcda20a8c3 vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt(). 2023-09-25 22:07:23 +02:00
Zebediah Figura
496a3a2093 vkd3d-shader/hlsl: Use lower_ir() for lower_division(). 2023-09-25 22:07:22 +02:00
Zebediah Figura
ecd781e809 vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs(). 2023-09-25 22:07:21 +02:00
Zebediah Figura
7944ee9bed vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool(). 2023-09-25 22:07:20 +02:00
Zebediah Figura
65bf6e997c vkd3d-shader/hlsl: Use lower_ir() for more passes. 2023-09-25 22:07:18 +02:00
Petrichor Park
976fd67f51 vkd3d-shader/hlsl: Implement intrinsic tan.
This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
2023-09-25 22:07:13 +02:00
Conor McCarthy
6ec5e5bf54 vkd3d-shader/dxil: Implement DX instruction LoadInput. 2023-09-25 22:07:09 +02:00
Conor McCarthy
644a06dcca vkd3d-shader/dxil: Declare shader inputs. 2023-09-25 22:07:08 +02:00
Conor McCarthy
5984b4e455 vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
When DXBC contains DXIL code it uses ISG1 signatures.
2023-09-25 22:07:06 +02:00
Conor McCarthy
575135a9ce vkd3d-shader/spirv: Build undefined values once. 2023-09-25 22:07:05 +02:00
Conor McCarthy
3249723972 vkd3d-shader/spirv: Introduce a Static Single Assignment register type. 2023-09-25 22:07:04 +02:00
Conor McCarthy
a67a85989f vkd3d-shader/d3d-asm: Trace undefined registers. 2023-09-25 22:07:02 +02:00
Conor McCarthy
b765f3c770 vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
The allocator is used for DXIL input/output parameter arrays.
2023-09-25 22:07:01 +02:00
Zebediah Figura
257a351f37 vkd3d-shader/spirv: Flush NaN to zero in ftoi. 2023-09-25 22:06:45 +02:00
Zebediah Figura
a5b6162d25 vkd3d-shader/spirv: Clamp ftoi upper bound to INT_MAX. 2023-09-25 22:06:44 +02:00
Zebediah Figura
9dee15da5b vkd3d-shader/spirv: Clamp ftoi lower bound to INT_MIN. 2023-09-25 22:06:43 +02:00
Zebediah Figura
cc893a3368 vkd3d-shader/spirv: Clamp ftou upper bound to UINT_MAX. 2023-09-25 22:06:41 +02:00
Zebediah Figura
491146fa94 vkd3d-shader/spirv: Clamp ftou lower bound to zero. 2023-09-25 22:06:39 +02:00
Nikolay Sivov
485cbe8cb7 vkd3d-shader/hlsl: Add constant folding for 'sat'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:35 +02:00