vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.

This commit is contained in:
Giovanni Mascellani 2023-12-15 14:13:55 +01:00 committed by Alexandre Julliard
parent a02cd1cf64
commit 3bafee344d
Notes: Alexandre Julliard 2024-01-03 23:09:56 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/526

View File

@ -6070,10 +6070,10 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
if ((ret = dxil_block_init(block, NULL, sm6)) < 0)
{
if (ret == VKD3D_ERROR_OUT_OF_MEMORY)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory parsing DXIL bitcode chunk.");
else if (ret == VKD3D_ERROR_INVALID_SHADER)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE,
"DXIL bitcode chunk has invalid bitcode.");
else
vkd3d_unreachable();
@ -6103,10 +6103,10 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
if ((ret = sm6_parser_type_table_init(sm6)) < 0)
{
if (ret == VKD3D_ERROR_OUT_OF_MEMORY)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory parsing DXIL type table.");
else if (ret == VKD3D_ERROR_INVALID_SHADER)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE,
"DXIL type table is invalid.");
else
vkd3d_unreachable();
@ -6116,10 +6116,10 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
if ((ret = sm6_parser_symtab_init(sm6)) < 0)
{
if (ret == VKD3D_ERROR_OUT_OF_MEMORY)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory parsing DXIL value symbol table.");
else if (ret == VKD3D_ERROR_INVALID_SHADER)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB,
"DXIL value symbol table is invalid.");
else
vkd3d_unreachable();
@ -6130,7 +6130,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
|| !(sm6->input_params = shader_parser_get_dst_params(&sm6->p, input_signature->element_count)))
{
ERR("Failed to allocate input/output parameters.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory allocating input/output parameters.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
@ -6139,7 +6139,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
if (!(sm6->functions = vkd3d_calloc(function_count, sizeof(*sm6->functions))))
{
ERR("Failed to allocate function array.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory allocating DXIL function array.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
@ -6147,14 +6147,14 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
if (sm6_parser_compute_max_value_count(sm6, &sm6->root_block, 0) == SIZE_MAX)
{
WARN("Value array count overflowed.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
"Overflow occurred in the DXIL module value count.");
return VKD3D_ERROR_INVALID_SHADER;
}
if (!(sm6->values = vkd3d_calloc(sm6->value_capacity, sizeof(*sm6->values))))
{
ERR("Failed to allocate value array.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory allocating DXIL value array.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
@ -6181,7 +6181,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
if (j == ARRAY_SIZE(sm6->metadata_tables))
{
FIXME("Too many metadata tables.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA,
"A metadata table count greater than %zu is unsupported.", ARRAY_SIZE(sm6->metadata_tables));
return VKD3D_ERROR_INVALID_SHADER;
}
@ -6199,17 +6199,17 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
if ((ret = sm6_parser_module_init(sm6, &sm6->root_block, 0)) < 0)
{
if (ret == VKD3D_ERROR_OUT_OF_MEMORY)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory parsing DXIL module.");
else if (ret == VKD3D_ERROR_INVALID_SHADER)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
"DXIL module is invalid.");
return ret;
}
if (!sm6_parser_require_space(sm6, output_signature->element_count + input_signature->element_count))
{
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory emitting shader signature declarations.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
@ -6227,7 +6227,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
assert(sm6->function_count == 1);
if (!sm6_block_emit_instructions(fn->blocks[0], sm6))
{
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory emitting shader instructions.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}