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vkd3d-shader/dxil: Do not use the parser before it is initialized.
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Notes:
Alexandre Julliard
2024-01-03 23:09:56 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/526
@ -6035,7 +6035,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
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if ((magic = sm6->start[0]) != BITCODE_MAGIC)
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{
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WARN("Unknown magic number 0x%08x.\n", magic);
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vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER,
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vkd3d_shader_warning(message_context, &location, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER,
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"DXIL bitcode chunk magic number 0x%08x is not the expected 0x%08x.", magic, BITCODE_MAGIC);
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}
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@ -6044,7 +6044,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
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if ((version.type = version_token >> 16) >= VKD3D_SHADER_TYPE_COUNT)
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{
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FIXME("Unknown shader type %#x.\n", version.type);
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vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE,
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vkd3d_shader_warning(message_context, &location, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE,
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"Unknown shader type %#x.", version.type);
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}
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@ -307,6 +307,16 @@ void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const s
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vkd3d_string_buffer_printf(&context->messages, "\n");
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}
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void vkd3d_shader_warning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, ...)
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{
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va_list args;
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va_start(args, format);
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vkd3d_shader_vwarning(context, location, error, format, args);
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va_end(args);
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}
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void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, va_list args)
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{
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@ -1398,6 +1398,8 @@ void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const str
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enum vkd3d_shader_error error, const char *format, va_list args);
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void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_log_level level, const char *format, va_list args);
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void vkd3d_shader_warning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
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void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_error error, const char *format, va_list args);
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