Giovanni Mascellani
dbc5e7d07c
ci: Run cross tests on Windows.
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A driver program is introduced to coordinate test running on Windows,
similarly to what "make test" does on Linux and macOS.
2023-10-31 21:58:51 +01:00
Henri Verbeet
f75bdd6e21
vkd3d-utils: Implement D3DStripShader().
2023-10-19 23:07:50 +02:00
Conor McCarthy
b7b128595e
vkd3d-shader/dxil: Read CBV descriptors.
2023-10-19 23:07:45 +02:00
Conor McCarthy
1e5f91b371
vkd3d-shader: Emit IR CBV declaration sizes in bytes.
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DXIL declares CBV sizes in bytes and they are not aligned to 16 bytes.
2023-10-19 23:07:43 +02:00
Conor McCarthy
f7525bf0c6
vkd3d-shader/dxil: Validate the descriptor list metadata nodes.
2023-10-19 23:07:42 +02:00
Conor McCarthy
9b64d04ed3
vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
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DXIL constant buffer sizes are not aligned to 16 bytes.
2023-10-19 23:07:40 +02:00
Henri Verbeet
96556a8834
vkd3d-shader/hlsl: Add support for RWTexture2DArray.
2023-10-19 23:07:31 +02:00
Henri Verbeet
6fe781ff50
tests: Add basic RWTexture2DArray tests.
2023-10-19 23:07:31 +02:00
Henri Verbeet
2c71c18879
vkd3d-shader/hlsl: Add support for RWTexture1DArray.
2023-10-19 23:07:30 +02:00
Henri Verbeet
ae9d29a377
tests: Add basic RWTexture1DArray tests.
2023-10-19 23:07:29 +02:00
Nikolay Sivov
c837f007e2
vkd3d-compiler: Dynamically allocate options array.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:25 +02:00
Nikolay Sivov
e242b46922
vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Conor McCarthy
a4ed06bc5b
vkd3d-shader/d3d-asm: Recognise the 'rasteriser ordered view' UAV flag.
2023-10-18 20:58:27 +02:00
Henri Verbeet
9ce98f9be5
vkd3d-utils: Implement D3DGetOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
9d9f762ede
vkd3d-utils: Implement D3DGetInputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
be8efb9c9c
vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
247eaa6b7d
vkd3d-utils: Implement D3DGetDebugInfo().
2023-10-18 20:58:24 +02:00
Henri Verbeet
b63c853688
vkd3d-utils: Implement D3DGetBlobPart().
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This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Giovanni Mascellani
0dc40d7c1e
tests: Skip processing resources according to [require] directives.
2023-10-18 20:58:19 +02:00
Giovanni Mascellani
d69c04471e
tests: Do not test matrix majority on SM1-3.
...
I'm not sure of what's happening here, but it seems that this change
fixes a crash when running on Windows in the CI. Since most of the
test excludes SM1-3 anyway, this shouldn't be a big loss.
2023-10-18 20:58:18 +02:00
Giovanni Mascellani
ca51c359ec
tests: Fix the usage of require directives.
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They are reset each time "[require]" is encountered.
2023-10-18 20:58:17 +02:00
Giovanni Mascellani
ead98ef329
tests: Remove an irrelevant input from a test.
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The irrelevant input caused the test to fail on D3D12 for reasons
unrelated to the test's goal.
2023-10-18 20:58:16 +02:00
Giovanni Mascellani
671548494f
tests: Do not test integral types for SM1-3.
2023-10-18 20:58:16 +02:00
Giovanni Mascellani
90f9407b80
tests: Do not use global half values.
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They are not allowed by the native compiler, except in compatibility
mode.
2023-10-18 20:58:14 +02:00
Giovanni Mascellani
54239da200
ci: Properly pass -W flags for cross tests building.
2023-10-18 20:58:12 +02:00
Henri Verbeet
4e8ba62481
vkd3d-shader/spirv: Initialise "symbol.descriptor_array" in spirv_compiler_emit_combined_sampler_declarations().
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Besides simply avoiding carrying around some uninitialised data, we
check "symbol->descriptor_array" in spirv_compiler_prepare_image(), both
for separate resources and for combined resource/sampler symbols.
2023-10-17 22:18:44 +02:00
Henri Verbeet
803e5183cc
tests: Specify argument types for dxcompiler_create().
2023-10-17 22:18:36 +02:00
Conor McCarthy
85c165ff39
vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions.
2023-10-17 22:18:26 +02:00
Conor McCarthy
4b7ca0c294
vkd3d-shader/dxil: Read DXIL global flags.
2023-10-17 22:18:25 +02:00
Conor McCarthy
06f8a88466
vkd3d-shader: Define more global flags.
2023-10-17 22:18:23 +02:00
Henri Verbeet
47d4097efa
vkd3d-utils: Check for a NULL 'blob' pointer in D3DCreateBlob().
2023-10-16 22:36:58 +02:00
Giovanni Mascellani
eaf35c394d
tests: Skip test_atomic_instructions() on WARP.
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Pipeline creation fails with E_INVALIDARG, atomics are likely not
supported on WARP.
2023-10-16 22:36:52 +02:00
Giovanni Mascellani
0d4a5f1860
tests: Skip test_unbounded_resource_arrays() on WARP.
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Most reads on WARP are off by a few units. I haven't investigated
the reason.
2023-10-16 22:36:50 +02:00
Giovanni Mascellani
fe88dafdbd
tests: Skip test_execute_indirect() on WARP.
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The device is eventually lost, indirect commands are likely not
supported on WARP.
2023-10-16 22:36:49 +02:00
Giovanni Mascellani
ee3c4b6555
tests: Skip test_get_copyable_footprints() on WARP.
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There are 12025 failures with WARP. I haven't investigated them.
2023-10-16 22:36:47 +02:00
Giovanni Mascellani
d72e30f1d1
tests: Skip test_null_vbv() on WARP.
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On WARP 0xffffffff is read instead of zero.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
14c9be697f
tests: Acknowledge some double operations being broken on WARP.
2023-10-16 22:36:45 +02:00
Giovanni Mascellani
3f87cf9d7f
tests: Acknowledge WARP giving a GPU handle to a non-shader-visible descriptor heap.
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WARP has no GPU, so it probably treats GPU handles just like CPU handles.
2023-10-16 22:36:43 +02:00
Giovanni Mascellani
862dcf27a6
tests: Acknowledge WARP accepting some unusual CreateCommittedResource() configuration.
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A software implementation can conceivably satisfy some requests that
cannot work on real hardware.
2023-10-16 22:36:41 +02:00
Conor McCarthy
e0d0a04b79
vkd3d-shader/dxil: Handle multi-row signature elements.
2023-10-16 22:36:38 +02:00
Conor McCarthy
7113064a19
vkd3d-shader/dxil: Handle signature element additional tag/value pairs.
2023-10-16 22:36:36 +02:00
Conor McCarthy
8648ca0e77
vkd3d-shader/dxil: Read the DXIL input and output signatures.
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These can differ from the DXBC signatures by having multiple rows, and
load/store instructions reference them by id instead of register index.
2023-10-16 22:36:29 +02:00
Conor McCarthy
62badbff7a
vkd3d-shader/dxil: Validate the entry point info.
2023-10-16 22:36:28 +02:00
Henri Verbeet
e53178f395
tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.
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I.e., top-left origin, and clockwise front-facing. These end up cancelling
each other out when drawing full-screen quads, but that's not necessarily true
for other geometry.
2023-10-16 22:36:22 +02:00
Giovanni Mascellani
1bd8baf420
ci: Run tests using dxcompiler.
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The dxcompiler is only used for 64 bit builds, because no official
32 bit implementation is distributed. This might change in the future
building the compiler ourselves and using vkd3d-shader to sign the
generated shaders.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
680a5aaa78
ci: Build the DXIL parser.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
c1de65a99b
tests: Fail if dxcompiler is not available at runtime.
2023-10-16 22:36:17 +02:00
Giovanni Mascellani
1ee0cbb627
ci: Build widl for 64 bit.
2023-10-16 22:36:15 +02:00
Francisco Casas
38a7309758
vkd3d-shader/d3dbc: Use D3DSIO_TEXKILL instead of VKD3D_SM1_OP_TEXKILL (clangd).
2023-10-12 23:27:24 +02:00
Francisco Casas
7960836551
vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd).
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It is only used once for calling hlsl_note(), and it expects an enum
vkd3d_shader_log_level values instead.
2023-10-12 23:27:22 +02:00