2696 Commits

Author SHA1 Message Date
Zebediah Figura
b29d3489de vkd3d-shader/hlsl: Generate IR for user-defined function calls. 2023-01-13 17:32:42 +01:00
Zebediah Figura
30550c0831 vkd3d-shader/hlsl: Avoid assuming that expressions have at least one argument. 2023-01-13 17:32:40 +01:00
Francisco Casas
3fbe272659 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_src. 2023-01-11 16:03:55 +01:00
Francisco Casas
04108c0e21 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_node. 2023-01-11 16:03:54 +01:00
Francisco Casas
9157a5e73f vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ctx. 2023-01-11 16:03:52 +01:00
Francisco Casas
8ff3698699 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_var. 2023-01-11 16:03:51 +01:00
Francisco Casas
0a2732428c vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_struct_field. 2023-01-11 16:03:49 +01:00
Francisco Casas
3a53da7f5b vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_type. 2023-01-11 16:03:48 +01:00
Francisco Casas
cc811dc3c2 vkd3d-shader/hlsl: Rename hlsl_struct_field.modifiers to "storage_modifiers". 2023-01-11 16:03:47 +01:00
Francisco Casas
4dbbb8beb4 vkd3d-shader/hlsl: Rename hlsl_ir_var.modifiers to "storage_modifiers". 2023-01-11 16:03:45 +01:00
Francisco Casas
23bd2d9ad8 vkd3d-shader/hlsl: Rename HLSL_STORAGE_VOLATILE to HLSL_MODIFIER_VOLATILE. 2023-01-11 16:03:43 +01:00
Fabian Maurer
9519fcb562 vkd3d-shader/hlsl: Fix typo (Coverity).
I assume this is a typo, right now it doesn't make sense.

Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
2023-01-11 16:03:16 +01:00
Francisco Casas
5b1030e0cb vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in intrinsic_pow().
Using add_unary_arithmetic_expr() instead of hlsl_new_unary_expr()
allows the intrinsic to work with matrices.

Otherwise we get:

E5017: Aborting due to not yet implemented feature: Copying from unsupported node type.

because an HLSL_IR_EXPR reaches split_matrix_copies().
2023-01-11 16:02:59 +01:00
Francisco Casas
6770ecbdf4 vkd3d-shader/hlsl: Introduce elementwise_intrinsic_float_convert_args(). 2023-01-11 16:02:57 +01:00
Francisco Casas
9ceed76a9c vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type. 2023-01-11 16:02:56 +01:00
Francisco Casas
a7bb5a0835 vkd3d-shader/hlsl: Support smoothstep() intrinsic. 2023-01-11 16:02:52 +01:00
Francisco Casas
09e7218539 vkd3d-shader/hlsl: Support transpose() intrinsic. 2023-01-11 16:02:50 +01:00
Henri Verbeet
1eaf73147c Release 1.6. 2022-12-07 16:08:16 +01:00
Conor McCarthy
1b11b57652 vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Francisco Casas
43631bde4d vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
Unlike compatible_data_types() and implicit_compatible_data_types(),
this function is intended to be symmetrical. So it makes sense to
preserve the names "t1" and "t2" for the arguments.
2022-11-18 22:29:07 +01:00
Francisco Casas
bd501ce336 vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body. 2022-11-18 22:29:06 +01:00
Francisco Casas
f100f5b726 vkd3d-shader/hlsl: Check for non-static object references on resource stores. 2022-11-18 22:29:04 +01:00
Francisco Casas
f21693b284 vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
Otherwise, for instance, the added test results in:

debug_hlsl_writemask: Assertion `!(writemask & ~VKD3DSP_WRITEMASK_ALL)' failed.

Which happens in allocate_variable_temp_register() when the variable's
type reg_size is <= 4 but its component count is larger, which may
happen if it contains objects.
2022-11-10 22:48:26 +01:00
Francisco Casas
90e6e418a3 vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type(). 2022-11-10 22:48:23 +01:00
Francisco Casas
6873b71304 vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics. 2022-11-10 22:48:21 +01:00