5184 Commits

Author SHA1 Message Date
Giovanni Mascellani
da037b61ba vkd3d-shader/ir: Build a representation of the control flow graph. 2024-02-22 22:45:13 +01:00
Conor McCarthy
1dffc281c9 vkd3d-shader/dxil: Implement DX intrinsic RawBufferStore. 2024-02-22 22:45:08 +01:00
Conor McCarthy
cab8b781ab vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store(). 2024-02-22 22:45:07 +01:00
Conor McCarthy
ce1875c435 vkd3d-shader/dxil: Implement DX intrinsic BufferStore. 2024-02-22 22:45:06 +01:00
Conor McCarthy
b447a725ec tests/shader-runner: Add a test for a signed int structured buffer UAV.
Check for backend type mismatches resulting from the absence of
signedness in SM 6.
2024-02-22 22:45:05 +01:00
Conor McCarthy
9180ea6591 tests/shader-runner: Add a test for a signed int typed buffer UAV.
Check for backend type mismatches resulting from the absence of
signedness in SM 6.
2024-02-22 22:45:04 +01:00
Conor McCarthy
081c9dbc96 tests/shader-runner: Support structured buffer UAVs. 2024-02-22 22:45:02 +01:00
Henri Verbeet
edc8e38bd9 ci: Enable colour output for the tests.
Autodetection doesn't work, but gitlab does in fact support colour
output. Perhaps more importantly, the "Scroll to next failure" feature
essentially scans the output for red text.
2024-02-21 23:23:34 +01:00
Petrichor Park
02a3667822 vkd3d-shader/hlsl: Implement atan and atan2.
Also narrows some more todos on the tests.
2024-02-21 23:23:13 +01:00
Petrichor Park
69294c290b vkd3d-shader/hlsl: Implement acos and asin trig intrinsics.
Tests have already been implemented in 92044d5e; this commit also reduces
the scope of some of the todos (because now they're implemented!).

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55154
2024-02-21 23:23:11 +01:00
Henri Verbeet
d4223a03c8 vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag. 2024-02-21 23:23:08 +01:00
Henri Verbeet
49d14613a5 vkd3d-shader/hlsl: Introduce hlsl_type.e.resource. 2024-02-21 23:23:06 +01:00
Conor McCarthy
d9c68ee481 vkd3d-shader/dxil: Handle resource descriptor additional tag/value pairs.
These are tag/value pairs, and the current code only works if an element
type or element stride pair is present at index zero.
2024-02-20 22:50:19 +01:00
Conor McCarthy
96a0685ba6 vkd3d-shader/dxil: Implement DX intrinsic AtomicCompareExchange. 2024-02-20 22:50:16 +01:00
Conor McCarthy
560c9413c3 vkd3d-shader/dxil: Implement DX intrinsic AtomicBinOp. 2024-02-20 22:50:15 +01:00
Conor McCarthy
3906c12476 tests/shader-runner: Add tests for UAV atomic ops. 2024-02-20 22:50:13 +01:00
Conor McCarthy
a04f16918f tests/shader-runner: Support scalar signed int probe values. 2024-02-20 22:50:12 +01:00
Henri Verbeet
54142eb0bd tests/shader_runner: Print information about the run configuration in run_shader_tests(). 2024-02-19 21:12:33 +01:00
Henri Verbeet
f15a0ace3e tests/shader_runner: Print a summary of the runner capabilities in run_shader_tests(). 2024-02-19 21:12:32 +01:00
Henri Verbeet
930fbcbb26 tests/shader_runner: Pass the runner capabilities to run_shader_tests().
Allowing these to be checked by run_shader_tests() itself, instead of
reimplementing those checks in each individual runner.
2024-02-19 21:12:30 +01:00
Evan Tang
7b41abaa1b vkd3d-shader/hlsl: Support SV_PrimitiveID in pixel shaders. 2024-02-19 21:12:23 +01:00
Francisco Casas
8df34fce62 vkd3d-shader/hlsl: Emit fixme on non-direct resource stores.
Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>

These may happen when storing to structured buffers, and we are not
handling them properly yet. The included test reaches unreacheable code
before this patch.

Storing to buffers is complicated since we need to split the index
chain in two paths:
- The path within the variable where the resource is.
- The subpath to the part of the resource element that is being stored
  to.

For now, we will emit a fixme when the index chain in the lhs is not a
direct resource access.
2024-02-19 21:12:14 +01:00
Nikolay Sivov
315b7c5a42 vkd3d-shader/fx: Do not align structured data section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-19 21:12:09 +01:00
Nikolay Sivov
c107ec03b8 vkd3d-shader/fx: Add initial support for writing buffers descriptions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-19 21:12:08 +01:00
Nikolay Sivov
656c068b32 vkd3d-shader/fx: Do not align strings for fx_4/fx_5 profiles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-19 21:12:07 +01:00