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tests/shader-runner: Add tests for UAV atomic ops.
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Notes:
Alexandre Julliard
2024-02-20 23:24:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/645
@ -198,6 +198,7 @@ vkd3d_shader_tests = \
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tests/hlsl/trigonometry.shader_test \
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tests/hlsl/trunc.shader_test \
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tests/hlsl/type-names.shader_test \
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tests/hlsl/uav-atomics.shader_test \
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tests/hlsl/uav-load.shader_test \
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tests/hlsl/uav-out-param.shader_test \
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tests/hlsl/uav-rwbuffer.shader_test \
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76
tests/hlsl/uav-atomics.shader_test
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76
tests/hlsl/uav-atomics.shader_test
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@ -0,0 +1,76 @@
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[require]
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shader model >= 5.0
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[uav 1]
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format r32 uint
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size (buffer, 7)
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0xd 5 6 0x10 4 4 7
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[compute shader todo]
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RWBuffer<uint> u : register(u1);
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uniform uint4 v;
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[numthreads(3, 1, 1)]
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void main()
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{
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InterlockedAnd(u[0], v.x);
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InterlockedCompareStore(u[1], v.y, v.x);
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InterlockedAdd(u[2], v.x);
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InterlockedOr(u[3], v.x);
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InterlockedMax(u[4], v.x);
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InterlockedMin(u[5], v.x);
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InterlockedXor(u[6], v.x);
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}
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[test]
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uniform 0 uint4 3 5 0 0
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todo dispatch 1 1 1
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probe uav 1 (0) rui (1)
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probe uav 1 (1) rui (3)
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probe uav 1 (2) rui (15)
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probe uav 1 (3) rui (0x13)
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probe uav 1 (4) rui (4)
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probe uav 1 (5) rui (3)
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probe uav 1 (6) rui (4)
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uniform 0 uint4 1 2 0 0
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todo dispatch 2 1 1
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probe uav 1 (0) rui (1)
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probe uav 1 (1) rui (3)
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probe uav 1 (2) rui (21)
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probe uav 1 (3) rui (0x13)
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probe uav 1 (4) rui (4)
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probe uav 1 (5) rui (1)
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probe uav 1 (6) rui (4)
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[uav 2]
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format r32 sint
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size (buffer, 2)
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-3 1
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[compute shader todo]
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RWBuffer<int> u : register(u2);
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uniform int4 i;
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[numthreads(3, 1, 1)]
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void main()
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{
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InterlockedMax(u[0], i.x);
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InterlockedMin(u[1], i.y);
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}
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[test]
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uniform 0 int4 1 -3 0 0
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todo dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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uniform 0 int4 -3 1 0 0
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todo dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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