Commit Graph

322 Commits

Author SHA1 Message Date
Conor McCarthy
00b0b8d65c tests/hlsl: Add a geometry shader test. 2024-05-08 21:08:13 +02:00
Conor McCarthy
cfcc789b42 vkd3d-shader/spirv: Implement the WAVE_OP_* instructions. 2024-05-06 22:12:27 +02:00
Conor McCarthy
fef5760af0 vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions. 2024-05-06 22:12:24 +02:00
Conor McCarthy
1c49b3a779 vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction. 2024-05-06 22:12:21 +02:00
Henri Verbeet
62a512c4f8 tests/shader_runner: Get rid of some redundant "| glsl" conditions.
We don't run shader model 6 GLSL tests.
2024-05-02 22:19:30 +02:00
Conor McCarthy
95489899be vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction. 2024-05-02 22:19:02 +02:00
Conor McCarthy
78f2d2936d vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction. 2024-05-02 22:18:57 +02:00
Conor McCarthy
c770efc530 vkd3d-shader/spirv: Handle the WAVELANEINDEX register. 2024-05-02 22:18:54 +02:00
Conor McCarthy
29786d7efb tests/shader-runner: Add a 'require' directive for wave ops. 2024-05-02 22:18:53 +02:00
Conor McCarthy
fd590c2593 vkd3d: Initialise wave ops feature options.
Based in part on a vkd3d-proton patch by Philip Rebohle.
2024-05-02 22:18:50 +02:00
Giovanni Mascellani
5e6bcc4f9d tests: Test wave reconvergence after selections and loops.
Tangled instructions, like wave operations, are sensitive to how the
invocations in a wave reconverge after having diverged. Here we test
for some of those scenarios.
2024-04-30 22:59:44 +02:00
Conor McCarthy
127bcf90e4 vkd3d-shader/dxil: Implement DX intrinsic Coverage. 2024-04-30 16:32:10 +02:00
Conor McCarthy
c2a787181f tests/hlsl: Add SV_Coverage tests. 2024-04-30 16:32:10 +02:00
Conor McCarthy
36c76e1557 vkd3d-shader/dxil: Handle SV_PrimitiveId. 2024-04-30 16:32:10 +02:00
Conor McCarthy
eef0f7c29e vkd3d-shader/dxil: Handle SV_InstanceId. 2024-04-30 16:32:10 +02:00
Conor McCarthy
0bd6083785 tests/hlsl: Add an SV_InstanceId test. 2024-04-30 16:32:10 +02:00
Conor McCarthy
fb730b11cf vkd3d-shader/dxil: Handle constexpr pointer cast. 2024-04-30 16:31:44 +02:00
Conor McCarthy
2fc32c3d1d tests/hlsl: Add a test for constexpr pointer cast. 2024-04-30 16:31:43 +02:00
Francisco Casas
c43c900a30 tests: Test x + 0 and x * 1 indentities. 2024-04-30 16:31:01 +02:00
Francisco Casas
5e3515f191 vkd3d-shader/d3dbc: Support SM1 if conditionals.
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:

if_neq cond -cond

seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
74c998a2a4 tests: Add additional conditional tests for shader model 3.0. 2024-04-24 23:48:04 +02:00
Nikolay Sivov
836fe05916 tests: Add some tests for string variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-23 22:37:19 +02:00
Giovanni Mascellani
6b841486d4 vkd3d-shader/ir: Materialize SSAs in each function of a hull shader. 2024-04-23 22:36:17 +02:00
Conor McCarthy
eae1411cdc tests/hlsl: Add tests for texture UAV signed atomics. 2024-04-23 22:36:08 +02:00
Conor McCarthy
ee8ca0e9c2 tests/hlsl: Add tests for texture UAV atomics. 2024-04-23 22:36:06 +02:00
Conor McCarthy
1c73ac668f tests/hlsl: Add a test for UAV InterlockedExchange(). 2024-04-23 22:36:05 +02:00
Conor McCarthy
7e4fee658b tests/hlsl: Add a test for a structured UAV scalar store. 2024-04-23 22:36:02 +02:00
Conor McCarthy
0f7095d2aa tests/hlsl: Add tests for min() and integer max(). 2024-04-23 22:35:51 +02:00
Conor McCarthy
d5c6e12dd3 tests/hlsl: Add wave op tests. 2024-04-22 23:13:20 +02:00
Zebediah Figura
6cf065e7fd tests: Add tests for register space reservation syntax. 2024-04-22 23:13:16 +02:00
Zebediah Figura
f7a79517ae tests: Add tests for profile syntax in register reservations. 2024-04-22 23:13:16 +02:00
Conor McCarthy
3205e08fb1 vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual. 2024-04-19 22:23:43 +02:00
Conor McCarthy
7eeca3fa39 tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual. 2024-04-19 22:23:42 +02:00
Conor McCarthy
b68a9ae3ec tests/hlsl: Add tests for SV_Depth. 2024-04-19 22:23:40 +02:00
Giovanni Mascellani
7196484e59 tests: Check that derivatives are still computed after discarding. 2024-04-19 22:23:35 +02:00
Giovanni Mascellani
12c457b43f tests: Avoid using a different UAV for SM<6 and SM>=6. 2024-04-19 22:23:35 +02:00
Conor McCarthy
d9f42b2c51 vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction. 2024-04-17 22:51:41 +02:00
Conor McCarthy
f13c65abb0 tests/hlsl: Add an InterlockedCompareExchange() TGSM test. 2024-04-17 22:51:40 +02:00
Conor McCarthy
99996ed5b5 vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount. 2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition. 2024-04-17 22:51:32 +02:00
Conor McCarthy
696fc12061 tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount(). 2024-04-17 22:51:30 +02:00
Conor McCarthy
2379bda36f tests/hlsl: Add a tessellation test. 2024-04-16 22:18:12 +02:00
Conor McCarthy
425e0aa6c3 tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
Fixes invalid read in the GL runner.
2024-04-15 21:33:40 +02:00
Conor McCarthy
23db066922 vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Petrichor Park
1fb9e7526b vkd3d-shader/hlsl: Implement tanh. 2024-04-15 21:32:59 +02:00
Petrichor Park
c4182cc272 vkd3d-shader/hlsl: Implement hyperbolic sin and cos. 2024-04-15 21:32:56 +02:00
Giovanni Mascellani
e29706d366 tests: Check that side effects do not happen after discard. 2024-04-10 08:55:33 -05:00
Nikolay Sivov
8d78e3a821 vkd3d-shader/hlsl: Support refract() intrinsic.
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00
Nikolay Sivov
fd9e1a87ff vkd3d-shader/hlsl: Test refract() intrinsic.
With some changes by Giovanni Mascellani.
2024-04-10 08:55:26 -05:00
Conor McCarthy
cb5411408a vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD. 2024-04-10 08:54:23 -05:00