tests/hlsl: Add tests for texture UAV atomics.

This commit is contained in:
Conor McCarthy 2024-03-04 15:24:41 +10:00 committed by Alexandre Julliard
parent 1c73ac668f
commit ee8ca0e9c2
Notes: Alexandre Julliard 2024-04-23 22:57:34 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/684

View File

@ -81,3 +81,43 @@ uniform 0 int4 -3 1 0 0
todo(sm<6) dispatch 1 1 1
probe uav 2 (0) ri (1)
probe uav 2 (1) ri (-3)
[uav 1]
format r32 uint
size (2d, 9, 1)
0xd 5 6 0x10 4 4 7 2 0
[compute shader todo]
RWTexture2D<uint> u : register(u1);
uniform uint4 v;
[numthreads(3, 1, 1)]
void main()
{
uint old;
InterlockedAnd(u[uint2(0, 0)], v.x);
InterlockedCompareStore(u[uint2(1, 0)], v.y, v.x);
InterlockedAdd(u[uint2(2, 0)], v.x);
InterlockedOr(u[uint2(3, 0)], v.x);
InterlockedMax(u[uint2(4, 0)], v.x);
InterlockedMin(u[uint2(5, 0)], v.x);
InterlockedXor(u[uint2(6, 0)], v.x);
InterlockedExchange(u[uint2(7, 0)], v.x, old);
InterlockedAdd(u[uint2(8, 0)], old == 2);
}
[test]
uniform 0 uint4 3 5 0 0
todo(sm<6) dispatch 1 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (3)
probe uav 1 (2) rui (15)
probe uav 1 (3) rui (0x13)
probe uav 1 (4) rui (4)
probe uav 1 (5) rui (3)
probe uav 1 (6) rui (4)
probe uav 1 (7) rui (3)
probe uav 1 (8) rui (1)