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tests/shader_runner: Get rid of some redundant "| glsl" conditions.
We don't run shader model 6 GLSL tests.
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parent
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commit
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Notes:
Alexandre Julliard
2024-05-02 22:41:04 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/845
@ -33,7 +33,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (2.0, 1.0, 0.0, 14.0)
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@ -50,7 +50,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (2.0, 2.0, 0.0, 0.0)
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@ -67,7 +67,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (2.0, 1.0, 0.0, 14.0)
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@ -84,5 +84,5 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (45.0, 50.0, -14.0, -47.0)
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@ -65,14 +65,14 @@ uniform 0 float4 0.75 0.75 0.0 0.0
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clear rtv 0 1.0 1.0 1.0 1.0
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clear dsv 0.5
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depth greater equal
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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probe dsv all r (0.75)
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uniform 0 float4 0.75 0.375 0.0 0.0
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clear rtv 0 1.0 1.0 1.0 1.0
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clear dsv 0.5
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe dsv all r (0.5)
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@ -91,20 +91,20 @@ uniform 0 float4 0.75 0.75 0.0 0.0
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clear rtv 0 1.0 1.0 1.0 1.0
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clear dsv 0.5
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depth greater equal
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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probe dsv all r (0.75)
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uniform 0 float4 0.375 0.625 0.0 0.0
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clear rtv 0 1.0 1.0 1.0 1.0
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clear dsv 0.5
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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probe dsv all r (0.625)
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uniform 0 float4 0.375 0.375 0.0 0.0
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clear rtv 0 1.0 1.0 1.0 1.0
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clear dsv 0.5
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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probe dsv all r (0.5)
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@ -15,5 +15,5 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (-0.125, -0.375, 0.375, -0.125)
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@ -228,6 +228,6 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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if(sm<6) probe all rgba (2.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe all rgba (1.0, 1.0, 1.0, 1.0)
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@ -13,7 +13,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (4.0, 0.0, 0.0, 0.0)
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@ -27,8 +27,8 @@ float4 main() : sv_target
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[test]
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uniform 0 uint 0
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (-0.125, -0.375, 0.375, -0.125)
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uniform 0 uint 2
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todo(sm<6 | glsl) draw quad
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todo(sm<6) draw quad
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probe all rgba (-0.375, 0.125, 0.125, 0.375)
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